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Would be easer to make some sort of objective mode like this:
-Instead of being dropped, your class start with a specific weapon (each one different of course), a good one and you improve it on the trader between rounds with the money you earn (more dmg, less recoil, less weigth, more mag cap, more ammo, more penetration, add sights, laser dot, etc).
-Specific spawns each round and a boss fight every few of them.
-Map mechanics (like destroying floors, poison falling from roof, fire from walls, etc) on boss fights with regular bosses, so a lot of mechanics hell yeah.
-Objectives each round (hold here, take this to there, etc.)
-The integration of different maps as a whole, beat the first part to be able to queue to the second part and so. I would settle difficulty for 10 players (1rst part hard, 2nd suicidal, 3rd HoE) but allow only 8 to play to make it really hard to complete, as a tab like the weekly challenge gives a reward once you finish each map (1 per week).
This mode would be recommended for people who can master any skill because its gambling aspect that is the main attraction, the point is that regardless of what perk you are good at you cannot control what weapons will drop and you gonna have to work with whatever is given.
Gambling is exploitable not only for microtransactions but for gameplay features too, its good for player retention because its addictive.