Killing Floor 2

Killing Floor 2

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The Fool Aug 4, 2017 @ 1:01am
Brass Knuckles/Knucle Dusters for the Beserker
Has anyone else also been playing some beserker, looking into a zeds eyes and thinking to themselves, "Man, I really want some kind of way to punch you in the face". This whole reason is why I belive that some form of Brass Knuckles should be added for the Beserker. You could also have spiked knuckle dusters as an alternative. These things could do more base damage than the normal Brass Knuckles if they were added. They wouldn't be the best weapons but they could be an alternative for the Katana as a Tier 1 weapon.
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Showing 1-15 of 18 comments
Blasbo Bibbins Aug 4, 2017 @ 10:55am 
What would it bring to the table though, apart from being able to punch things? What niche would it fill? What could it do that existing zerk weapons can't do?
The Fool Aug 4, 2017 @ 11:24pm 
Originally posted by Blasbo Bibbins:
What would it bring to the table though, apart from being able to punch things? What niche would it fill? What could it do that existing zerk weapons can't do?
You could potentially move and swing faster than when having all other zerker weapons with the downside being it does less damage than say the katana. The price would also be lower than that of the katana and with the upgraded zerk skills it they could do more than a zerk using katana without the skills.
The Pyro Aug 5, 2017 @ 1:01am 
Originally posted by Blasbo Bibbins:
What would it bring to the table though, apart from being able to punch things? What niche would it fill? What could it do that existing zerk weapons can't do?
How about it having multiple combos?
BardzBeast Aug 5, 2017 @ 5:50am 
yes. I want these. t2. can 1 shot a gorefast. the attack animation is basically a bash. but being able to just punch zeds would be amazing. it would weigh like 2. cant block. cost 450. 1 on each hand.
On the topic of punching weapons, I think medieval gauntlets would be the best choice IMO.
https://www.medievalarmour.com/images/Category/medium/814.png

You would still be able to block these things, and i think the best thing to do in regards to this would be to balance it around a 1 block weight cost.

Bonus points if Agatha/Percival/Cleese/Jaime weapon skins are a thing
Blasbo Bibbins Aug 6, 2017 @ 3:57am 
Originally posted by Gandalfthescout:
Originally posted by Blasbo Bibbins:
What would it bring to the table though, apart from being able to punch things? What niche would it fill? What could it do that existing zerk weapons can't do?
You could potentially move and swing faster than when having all other zerker weapons with the downside being it does less damage than say the katana. The price would also be lower than that of the katana and with the upgraded zerk skills it they could do more than a zerk using katana without the skills.

If it has more parrying power than the katana for less weight it would definitely be a decent choice. It would be fun to parry, trigger the parry skill and then go berserk on things.
The Fool Aug 6, 2017 @ 7:22am 
Originally posted by Blasbo Bibbins:
Originally posted by Gandalfthescout:
You could potentially move and swing faster than when having all other zerker weapons with the downside being it does less damage than say the katana. The price would also be lower than that of the katana and with the upgraded zerk skills it they could do more than a zerk using katana without the skills.

If it has more parrying power than the katana for less weight it would definitely be a decent choice. It would be fun to parry, trigger the parry skill and then go berserk on things.
A parry would be nice. If parry was added then they could turn into a must-buy over the Katana.
Blasbo Bibbins Aug 6, 2017 @ 11:03am 
Originally posted by Gandalfthescout:
Originally posted by Blasbo Bibbins:

If it has more parrying power than the katana for less weight it would definitely be a decent choice. It would be fun to parry, trigger the parry skill and then go berserk on things.
A parry would be nice. If parry was added then they could turn into a must-buy over the Katana.

I think a lot more emphasis needs to be put on the parrying mechanic in general. Most berserkers I have seen never parry, and a lot of them end up dying as a consequence. The damage mitigation from parrying is 75% of what makes a zerk player a good tank, and combined with the parry skill you're getting more damage resistance than the resistance skill gives, with bonus damage to melee.

If a punching were to be unique, having a very fast parry time might help. It would be great to parry a spinning gorefiend blow-for-blow and then punch his lights out. Some kind of power fist might be needed though to make it seem feasible, because I think punching a fleshpound's face would break your hand badly.
Morton Koopa Jr. Aug 7, 2017 @ 1:14am 
They should do a hand to hand perk.
Blasbo Bibbins Aug 7, 2017 @ 3:51am 
Originally posted by Morton Koopa Jr.:
They should do a hand to hand perk.

Funny you should mention that, I heard once upon a time they were working on one. That being said I can understand why they dropped it in favour of just having one melee perk.
Amplifier (Banned) Aug 9, 2017 @ 7:13am 
Originally posted by Blasbo Bibbins:
What would it bring to the table though, apart from being able to punch things? What niche would it fill? What could it do that existing zerk weapons can't do?
^ This. The only real game I can think of to compare to is Dead Island, where Brass Knuckles were often classified by high fast damage with low range.
Originally posted by Khita without an eyepatch?:
Originally posted by Blasbo Bibbins:
What would it bring to the table though, apart from being able to punch things? What niche would it fill? What could it do that existing zerk weapons can't do?
^ This. The only real game I can think of to compare to is Dead Island, where Brass Knuckles were often classified by high fast damage with low range.
Maybe a Tier 2 melee weapon with the weight of a Medic Pistol? Weight is something that often needs to be considered in terms of weapon balance.
Blasbo Bibbins Aug 9, 2017 @ 3:49pm 
Originally posted by Cirno two point fifty five:
Originally posted by Khita without an eyepatch?:
^ This. The only real game I can think of to compare to is Dead Island, where Brass Knuckles were often classified by high fast damage with low range.
Maybe a Tier 2 melee weapon with the weight of a Medic Pistol? Weight is something that often needs to be considered in terms of weapon balance.

When it comes to a zerk weapon, damage breakpoints and parry power are also important things to look at. Would it be worth buying the brass knuckles because you mitigate more damage with parrying? Does it offer a crazy DPS? Does it take fewer hits to kill than other weapons?
screeno42 Aug 10, 2017 @ 10:48pm 
This makes me think of the power fist from fallout. Imagine getting a pair of those and boxing a fleshpound.
Blasbo Bibbins Aug 11, 2017 @ 6:09am 
Originally posted by screeno42:
This makes me think of the power fist from fallout. Imagine getting a pair of those and boxing a fleshpound.

Maybe the fist weapon could be fleshpound blender hands?
Last edited by Blasbo Bibbins; Aug 11, 2017 @ 6:09am
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Date Posted: Aug 4, 2017 @ 1:01am
Posts: 18