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Haven't ever personally shot a 10mm or .357sig (though I have fired regular .357 magnum rounds), but I've heard a lot of good things about their stopping power. My concealed carry handgun is chambered in 9mm, and I've got an AR with .223/5.56.
-BAR
-FAL
-M249
Sharpshooter
-.50 cal
-Lee enfield / Mosin nagant
Firebug
-Lighter and hairspray (obviously a novelty weapon, but i find myself frequently having 1 more amount of space left over from my purchased weapons, and i often play solo, so a medic pistol wouldnt be all that effective. This could be a good alternative)
Berserker
-Chainsaw
-Scythe
-some sort of dual wielding of small weapons
Support
-HSG-1
-spas-12
Gunslinger
-Luger
SWAT
-Thompson
-PPSH-41
-MP40
-Spectre
Medic
-Some sort of bolt action or semi automatic rifle type weapon, to give medic a better control for shooting at long range
-HCAR(Heavy Counter Assault Rifle, based on the BAR with new improved systems -50% weight compared to the original BAR, and with new improved gas and recoil system makes the kick virtually non-existent)
Axe / Axe (with ability to throw)
Scythe
Chainsaw
M32
Bloat Bile Launcher
Make your players bit happier :)
I can't believe I forgot the HCAR was a thing. Good on you!
I also liked the idea of a full auto glock. i'd lke to see these single/dual wielded for swat
M1 Garand w/ Bayonet (Berserker)
I can't help but think that the Berserker has been for quite a while pining for a decent ranged weapon due to everyone else having a gun, which can make getting your Pulverizer money difficult to the point where playing Survivalist until then just seems more optimal. I know people have mentioned it when suggesting Sharpshooter weapons, though it's hardly suited for sniping, unlike the Kar98 and Mosin Nagant. Plus, the semi-automatic operation would pair extremely well with a bayonet IMHO
Zed Eradication Device (Survivalist)
With an off-perk perk being in the game, why not give him the OG off-perk weapon? I don't think much needs to be changed asides from giving it a (0.4% * level) damage bonus to stack with the Survivalist's passive damage bonus, while still giving some off-perk utility for the weapon