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Though running back into unreachable spawn areas is indeed a problem, more-so on some maps than others. I think Castle Volter highlights it.
I wouldn't mind the health-bar. I think making it weaker (especially after it rages) would defeat the purpose as players would just leave them till last, similarly delaying rage until all others are dead removes much of the challenge as everyone just gangs up on it (or kites the last bloat around the map and beats up on the non-aggressive bounty zeds).