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The auto-join generally (to the best of my knowledge) tries to throw you onto a machine with a good ping that matches your requirements so the odds of running into the same server over and over are fairly high - and if you are playing endless rather than survival it's going to be a smaller pool to pick from.
And these kinds of routine restarts aren't based on when updates get put out. They just follow a simple logic:
-1) wait until time X
-2) shut down
-3) check for any updates
-4) restart
-5) go to 1
Sometimes there will be an extra couple of steps between 1 and 2 for 'send warning' and 'wait x seconds' but if someone just bought the server time, downloaded the starter package, and hit go it's probably not going to have any of that stuff on by default.
If you know what server(s) it is use the server-browser in-game and pick a different one.
https://steamcommunity.com/app/232090/discussions/0/1500126447386250962/
https://steamuserimages-a.akamaihd.net/ugc/879755598710557572/853AE4B1CE205F8D2F599C5980AB0671486B28D2/
As the other guy said if it bothers you that much set up your own server - in all the time you've spend posting about this one you could have done it already.
C:\Program Files (x86)\Steam\userdata\111399866\232090\remote\profile.bin
To restore settings after a reset.
I've never setup a server so I can't comment on what options there are, I can only repeat what I've already said. Having been online gaming for decades I've never once seen a server that routinely goes offline at a specific time to the minute slap bang in a middle of a game after 3+ hours of progress. I find it hard to believe this is some script a server admin has created, I'm saying it must be built into the server options, the server is code that Tripwire would have developed and put out there and made that option available. My suggested change is to inhibit a reboot while players are logged on / there's a game in progress.
Sounds like you're just mad because your game got interrupted. It's not for you to say when some other admin can restart their servers. If you've truly gamed for decades, then you would know that you aren't in control of servers you play on unless you actually own the server.
The game developers can try to stop this all the live-long day, but in the end, all it takes is for the server owner to simply shut the machine off. Your expectations are just totally unrealistic.
That being said, at AGC, I run cleanup on the 1st and 15th of every month at 4am Pacific time. Deduce your own timezone. If you play on our servers during that time, the servers will go through their cleanup cycle and restart. It takes a few minutes. But we've determined that we don't have much traffic on them at those times.
But in the grand scheme of things, you aren't the most important person in the world and nobody really cares that you don't like it when server admins restart their servers, which are done for varying reasons - some of which can't be helped (i.e. the server crashes).
When you own your own server and have to update it or do maintenance on it, you'll understand.
Having managed servers for several games and playing on countless community servers for the past decade, I find it hard to believe that you've never encountered such a common situation. You just sound entitled since you don't seem to understand that servers can and will shut off or restart for various reasons. Most game servers run maintenance scripts that either reboot the server, restart/change the current map, or check for and/or download game updates. These aren't tied to "game code" but rather outside applications, such as batch scripts (Windows servers), that can forcefully shut down the server's current session.
Keep in mind that people who host their own servers usually do it because they love the game enough to learn server management so they can have a place to enjoy the game with their friends/family while accommodating random players, which means that you as a player have no say on when a server shuts off. Asking for the game developers to force server owners to delay server actions is scummy and should be rightfully called out. Nobody has to do anything to cater to your own schedule.
I'm sure everyone here can understand the frustration and inconvenience caused by servers shutting off in the middle of the game, but forcing server owners to delay server actions is the worst possible solution you suggest.
Alright there, Skippy - you apparently know more than people who operate servers and have operated servers for years.
Bravo.
Funny enough I have hosted several L4D2 servers over the years and I'm friends with several server owners in that game's community. I can assure you that a lot of L4D2 servers still shut down randomly whenever there's a game update that breaks SourceMod and other server mods that they run, or when they have faulty maps and plugins that cause memory leaks and/or exceed the game's entity limit, along with scheduled reboots to avoid the gradual degradation of server performance as more maps are played. The ones that are up for "the vast majority of time" tend to be laggy and prone to crashing. Sometimes you'd be lucky to come across server owners who go the extra mile to code an entire back-end support for server maintenance just so players like you don't whine to them about it.
Bottom line here is that what you're asking for is ignorant at best and selfish at worst. Several games like L4D, TF2, CSGO, etc. all have servers that need regular maintenance, otherwise you would be complaining about the lag rather than your game getting interrupted.
I do agree though that there should be some notification to alert players about the server shutting down, but that's more of a courtesy from the server owner rather than being a mandatory feature.