Killing Floor 2

Killing Floor 2

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=Snappy= Nov 10, 2018 @ 3:46pm
5 EDAR trapper is too much for a daily
I think I've played about 3-4 hours, most of it solo, suicidal. I've killed 3.

FWIW the beta is crashing left and right on me so I am verifying cache right now and it is taking a very long time which is why I am taking the time to post about this seeming "nuisance" issue.

But seriously idk if it's RNG or what but the other variants have seemed way more frequent than trapper.

In any case, this just feels like it's taking way longer than a daily should, esp. considering I am attempting to put in a dedicated effort and it's very rng-gated.

My suggestion is replace the challenge w/ "10 any EDAR" or something like that. That would have taken a cool 1.5-2 hours max.
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Showing 1-9 of 9 comments
Blue Nov 10, 2018 @ 6:34pm 
The new santa workshop map has an objective where mostly edars and fleshpounds spawn. Easy to get those kills there in the beta.
=Snappy= Nov 10, 2018 @ 6:41pm 
except that the beta crashes every 5 mins. :(

in any case, in the end, i was not able to do it. stuck at 3. and dailies roll over 1 hr. earlier than i thought so it actually ended before i had any chance to even go back to it.

saw decent # of edars but it was like 5:1 bombers and blasters vs trappers. a daily shouldn't be contingent on a certain map at any rate.

ty for your reply tho.
screeno42 Nov 10, 2018 @ 9:23pm 
I feel it will get a lot easier once the EDARs get their own spawn groups. For some reason, they currently have a chance to replace a stalker or husk in spawn groups those zeds appear in(I don't understand why it's like that either). I believe I've heard the devs are planning to do something about it, but I don't remember where I heard that, so take it with a hopeful grain of salt.
randomselect Nov 11, 2018 @ 10:23am 
yeah, it takes a lot longer than others, when i get those i play HOE only, and it's mostly about luck.
TheBoot Nov 16, 2018 @ 5:57pm 
Agreed. I hate seeing the EDAR daily pop up. It'd be MUCH better like you said if it were ANY type of EDAR.
As an aside, I haven't experienced too many crashes (fortunately) but there are quite a few odd things. Looking forward to an update.
.thrøzeN!`4f Nov 19, 2018 @ 6:18am 
Originally posted by Blue:
The new santa workshop map has an objective where mostly edars and fleshpounds spawn. Easy to get those kills there in the beta.

So this daily is only good for people opted into the beta and interested in playing Santa's Workshop?

I agree with the OP - five is too many given the rarity of their spawn rates.
Memph Nov 20, 2018 @ 11:24am 
To merely play devil's advocate: The idea is to get you joining suicidal or above (playing MP at all is a given - more players - more spawns). Although, that may still not work out if you main a Firebug or a Medic. Then again, there are other dailies that dictate precisely which perk you must play.
Last edited by Memph; Nov 20, 2018 @ 11:25am
=Snappy= Nov 20, 2018 @ 1:25pm 
I'll advocate back... ;)

I didn't know "the idea" was to get people into sui. Obviously makes sense in a way, but, while on one hand, the 50% increased spawn rate (.15 sui vs. .1 for hard) sounds good, otoh, that's only 3 out of 20 every stalkers/husks becoming edars vs. 2 out of 20. so ... u are still looking at killing a lot of zeds overall to find 5 edars of a type.

(Also: are the ppl who need "pushing" into sui even aware of stuff like spawn rate difference?)

FWIW, I can't think of the last time I used "mob spawn rate" as a reason to play MP for a daily, which in part is because most of them seem balanced already. Which is another reason why this thread exists.

...

In general, because "ppl" have this abnormal lust for cosmetics, it leads to many attempting these missions who realistically have no business doing so. The decisions are not the same as what a player would be thinking if playing thru a game for the "skill" of it. You would ask yourself, on some level: "am I really ready for HoE?" before actually attempting HoE, whereas for players who are hooked on cosmetics, that doesn't even cross their mind. They are going to try to snipe any game they can because they want some stupid item.

Dailies pushing lowbies to greater heights frequently hurts the "better" players who want to play MP "in peace" on harder skills and not have every game turn into epic carry.

So it actually winds up playing solo is the "given", if I want to have the best chance of ensuring I complete the vast majority of dailies. I only opt for MP as a diversion: I'm feeling lucky/bored; the daily quest in question is so easy that it should be achievable even with other ppl potentially "working against me"; and just on the legacy principle that KF is a game best enjoyed w/ others, even tho i regret that choice a majority of times because scrubs or other reasons come into the game and mess it up.
=Snappy= Nov 25, 2018 @ 7:54pm 
ugh it happened again.
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Date Posted: Nov 10, 2018 @ 3:46pm
Posts: 9