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You ♥♥♥♥♥♥♥ uncultured media-hypnotized kids.
Cost: $800 (a tad more expensive than a singular .500 Magnum)
Damage: 30 Ballistic_SMG
Magazine Capacity + Ammo Reserve: 20 + 240
Rate of Fire: 500RPM
Weight: 3 Blocks
Fire Mode: Full Auto only
Stats-wise, it's essentially a fully automatic AR-15 Varmint Rifle. And because it's a fully automatic weapon for the Gunslinger, it's gonna cost a bit more than the .500 Magnum due to Rack 'Em Up. (And also, it's lighter than the SA80, so of course it'd be more expensive) I don't think it'll be dual-wielded for reasons that would be better explained on the next inevitable thread about riot shields.
(Easier to get disrespect for sure)
And yea, prob makes GS brokenly great as having full auto machine pistol, SWAT would having extra light weight option.
>When I'm posting in the KF2 forums
Please suggest a handgun that works differently than the current guns (IE not the usp or another 9 mm pistol with 13 to 18 rounds).
Yes, a lot of the Gunslinger's armaments make such a gun redundant, though I can still see it fall under the Tier 3 category. Given its usage in KF1 however, I have to wonder if it'd be prudent to make it a Berserker weapon first and a Gunslinger weapon second. (i.e: higher switch speed, capacity and penetration than Deagles but reload slower and deals 40 damage like the AK-12)
For SWAT yes not for Gunslinger. It just dosnt fit with the theme of Gunslinger.....just as adding penetration dosnt fit with Commando. Gunslinger is semi auto pistol perk not a full auto one.