Killing Floor 2

Killing Floor 2

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BardzBeast 2017 年 10 月 30 日 上午 4:06
Hemogoblin and Seeker 6 Feedback
I think the Hemogoblin looks too large, and the seeker 6 looks too small.

The biggest drawback of the Hemogoblin, and the reason I still use the shotgun instead, is it takes a millenia to switch to the Hemogoblin. I'd suggest speeding up the switch speed on the Hemogoblin a tad, if the weapon didn't look so comically huge, this would make sense also.

I think the Hemogoblin does too much damage. and the debuff isn't obvious enough (visually it is, but mechanically it is not). I find that I accidentally rage scrakes on hoe when debuffing them, which is counter productive. It should do less impact damage and dot, but to make up for it, the effect should last longer, and the debuffs should be more powerful.

I haven't used the seeker 6 that much so I couldn't comment on it.
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That_1_Guy 2017 年 11 月 11 日 上午 12:13 
引用自 BardzBeast
... the seeker 6 looks too small...... I haven't used the seeker 6 that much so I couldn't comment on it.
The Seeker 6 so far for me seems like the total opposite of the M32 Grenade Launcher in KF1, It doesn't have the alt-fire where you fire all 6 micro-missiles at once, it's slow as hell at killing quarter pounds and big zeds like the fp and sc since it doesn't fire all 6 shots at once and has a slow dps than the RPG (with the reload cancel trick), does even less damage than the M72 Grenade Launcher (which is better at trash cleaning than the S6), has a non-existant explosive radius unlike it's kf1 version which is existant, ofc it's got 9 blocks for a small 6-shot mico-missiles dispensor that used to weigh 6, all six shots do similar damage as to 1 rpg shot any ways to big zeds but it's pretty usless since by the time you used your 6th mini-missile a 2nd rpg shot would already be fired off and you can't fire all six at once. Did I also mention that the reload and bash is slow? And that the weapon looks more uglier than the KF1 version?

So. Since a Winter Update would be coming in the next month, seeing that TWI has got on a bad streak of adding underpowered weapons (Stoner LMG, Bad at Gunslinging and Sharpshooting low dmg Spitfires, Hemogoblin, and the Seeker Six) and that they're adding either a M32 Grenade Launcher, MAC-10, or Fire axe along with the UMP-45, I have a low expectation now for when the update comes (e.g, M32 done wrong so it gets the same stats as the M16's M203, with 36 or more than 36/ less than 30 Shots, not exactly 36 in it's reserve for 9-12 blocks. MAC-10 is the Automatic version of the Spitfires, with 30 shots or something and very slow projectiles as usual using either a trench gun pellet particles or spitfire balls. Fire Axe being the slow version of the Katana, may do worse damage for the sake of lets say, stumble power. All the weapons that need buffs and nerfs would not be in the winter update nor will they be in the next).

"You're all fur coat's and no knickers!" -Unofficial Lieutenant Masterson comment on TWI's bad weapons
最後修改者:That_1_Guy; 2017 年 11 月 12 日 上午 1:46
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張貼日期: 2017 年 10 月 30 日 上午 4:06
回覆: 16