Killing Floor 2

Killing Floor 2

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[BUG] Baloon ZEDS not dying
Hello!
On last match we had an invincible Scrake and i guess he was in that state thanks to a baloon event that makes him heal above the dmg we could've done. It was 3rd wave and we were trying to kill him with 6 people!
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Showing 1-11 of 11 comments
Wolfjäger Nov 7, 2017 @ 7:32am 
ME TOO
ProZabijaka Nov 7, 2017 @ 1:38pm 
Can we get [TW] Yoshiro on that? @[TW]Yoshiro or something :< ?
Dark Savior Nov 7, 2017 @ 2:38pm 
Not bug.
You just don't have enough damage.
ALL zeds regen in this weekly by PERCENTAGE.
So more hp = more regen.
Molly  [developer] Nov 7, 2017 @ 3:09pm 
If someone can get a video of it being invincible, it would help. It appears to be working as intended and sometimes teams are not doing enough quick damage to counter the the regen.

Last edited by Molly; Nov 7, 2017 @ 3:09pm
Originally posted by TWMolly:
If someone can get a video of it being invincible, it would help. It appears to be working as intended and sometimes teams are not doing enough quick damage to counter the the regen.

Not the best recording, but i gues this is enough

http://steamcommunity.com/sharedfiles/filedetails/?id=1194795293
[NeW]hunted Nov 7, 2017 @ 3:36pm 
Originally posted by McChickenSandvich:
Not the best recording, but i gues this is enough
Looks to be the normal regen of about 1% a second in this case.
The problem seems to be only the demo is doing noticeable chunks of health - the rest of you are easily out-healed as the group isn't giving enough sustained fire at the same time.
Dark Savior Nov 7, 2017 @ 4:50pm 
Do know that scrake have 60% damage reduction against explosives.
ProZabijaka Nov 7, 2017 @ 10:49pm 
Ok, but what's the case if it's 3rd wave out of 7 and we couldn't do more. Even if we would all share our cash to one guys with highest level, we would have 1 best weapon and others would be stuck with pistols also it was the hard difficulty! C'mon... It can't be >.< We were simultaneously shooting him from our best weapons, support, demo, firebug...
Dark Savior Nov 8, 2017 @ 2:23am 
Originally posted by 3P1C ProZabijaka:
Ok, but what's the case if it's 3rd wave out of 7 and we couldn't do more. Even if we would all share our cash to one guys with highest level, we would have 1 best weapon and others would be stuck with pistols also it was the hard difficulty! C'mon... It can't be >.< We were simultaneously shooting him from our best weapons, support, demo, firebug...
Stick with Tier 1 weapons.
Those are good enough to get you through hard mode.
The only perks that need the big guns for Scrake and FPs are Support's Double Barrel, Gunslinger Magnum, and Sharpshooter's guns.
I did not include Demo because he needs a 1500 dosh RPG.
[NeW]hunted Nov 8, 2017 @ 3:32am 
Originally posted by Dark Savior:
Stick with Tier 1 weapons.
On controlled difficulty, wave 1 SC/FP goes down surprisingly fast with tier1 weapons; as long as the team can focus fire.

For SCs in particular, make sure to start with a Demo/Swat stun or Sharp freeze. At a pinch, Zerk EMP can help too.

If everyone is then hitting accurately at the same time, the DPS should far exceed the 10%/s regen rate.

Good wave 2-3 weapons for solo big zed kills in 6p games are boomstick for support or Freeze+SPX centerfire for sharpshooter.
With the regen in the weekly, other weapons will likely need teamwork to get enough damage done at once instead of slowly chipping away while kiting.

The other way to think of it is, your standard takedown time gets exponentially longer the nearer to 10s it is. At 10 seconds for a non-weekly takedown, the same DPS will never kill the weekly zed (though some variance due to health changes in the weekly).

Just done some rough calculations to work out how much longer takedowns take:
No regen | With 10%/s regen 10s = Infinite 9s = 30.2s 8s = 20.5s 7s = 14.9s 6s = 11.1s 5s = 8.2s 4s = 5.9s 3s = 4s 2s = 2.4s 1s = 1.1s 0s = 0s (one-shot, such as railgun on SC)

According to the KF2 stats spreadsheet, scrakes and FPs have reduced body health, so headshots likely aren't as vital as regular games.
Last edited by [NeW]hunted; Nov 8, 2017 @ 3:33am
Naabcake Nov 8, 2017 @ 5:05am 
I was actually laughing how damn easy it was. It should have been in suicidal not hard. My double shotty dealth with everything very easily.
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Date Posted: Nov 7, 2017 @ 1:57am
Posts: 11