Killing Floor 2

Killing Floor 2

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Auditore Apr 29, 2015 @ 9:54pm
Whats harder Scrake or Fleshpound?
Whats more harder? In KF1 the fleshpound was a night mare but in KF2 The scrake stepped up and kicked the flesh pound right out.
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Showing 1-15 of 45 comments
crazyfitz Apr 29, 2015 @ 9:55pm 
i still find the fp more of a threat
YipYapYoup (QC) Apr 29, 2015 @ 9:56pm 
I was on the helipad once because I didn't know the map very well, and I was just trying to run away from 3-4 scrakes. Did NOT end well.
scrakes harder, fp needs stat boosts
I think the scrake is 1) extremely terrifying (although, i miss the laugh and the very obvious and loud chainsaw rev) and 2) much tougher than it was in KF1 and at times more threatening than the FP.

I think the FP's deserve a buff.
Last edited by Sir Fanny de Derriere; Apr 29, 2015 @ 10:12pm
GN-00 Kovach Apr 29, 2015 @ 10:11pm 
Scraker's harder in KF2, which should mean FP needs a buff since he's supposed to be a higher tier monster.
Just Life Apr 29, 2015 @ 10:12pm 
Seems like Scrake are more of the threat. Sure, they can be left alone for a bit unlike the FP who will rage every now and then but, if a Scrake ever rage, blood will spill.
LSA King Apr 29, 2015 @ 10:34pm 
Scrake is more intimidating and more unpredictable. FP is kinda like, "Oh hai thar! I herd ur haffin a pardee and I cam to sponge sum bulletz."

Both are about equal in health/damage from what I've seen.
Malice Lonewolf Apr 29, 2015 @ 10:39pm 
I think the scrake is more dangerous because Ive noticed despite having high HP and dmg outputs, the fleshpound usually gets his bump and resets to non-red state. The scrake seems to go all out once hes pissed and keeps going. Also the Scrake has an impale move when in melee range that pretty much one shots you even with full armor. Whereas the FP pin and grind feels far far less severe on the damage output.
AkaiRam Apr 29, 2015 @ 10:44pm 
fleshpound has good hp and deals okay damage but yes seems scrake deals more dmg while having a bit less hp, both are dangerous on their own ways.
Web watcher Apr 29, 2015 @ 10:48pm 
Scrakes deal more damage and run forever if raged Flesh Pounds have more HP rage randomly and their attacks are harder to dodge for a gun class if they get close.
Last edited by Web watcher; Apr 29, 2015 @ 10:48pm
LSA King Apr 29, 2015 @ 10:55pm 
Also I think giving them both the spin2win attack wasn't a good idea. Although I do like that the FP is now a multi-tasker unlike the Scrake that can easily get dumb founded because he gets stuck on a single target much easier.

一千個世紀 Apr 29, 2015 @ 11:00pm 
At higher difficulty I find Fleshpound harder since you can't ignore it in the same way you do with Scrake. With a lot of Zeds around, I would rather have 4 Scrakes than 2 Fleshpounds.
CursedPanther Apr 29, 2015 @ 11:07pm 
Originally posted by LSA King:
Also I think giving them both the spin2win attack wasn't a good idea.
You should've seen the unending chain of 'XXXX was eaten alive' notices in a 50 men server during wave 9s and 10s. It's ♥♥♥♥♥♥ hilarious.

1) FP + scrakes move into the middle of the group
2) Some dumbasses start shooting at them with pistols and SMGs
3) They raged and start spinning around attacking everyone
4) Half the team got ♥♥♥♥♥♥ up

Glorious... :D
.:Jegres.: Apr 29, 2015 @ 11:19pm 
FP is easy to kill, u just need to run away,shoot, run away, shoot...
Scrake don't stop to hunting you until you are dead or he is dead.
So Scrake ^^
Master Cheeks Apr 29, 2015 @ 11:28pm 
Scrakes and Fleshpounds both work the same way mechanically that they did in killing floor 1, just with some added moves. So theoretically, the Fleshpound should be harder since it was harder in the original, but that's not the case so far. In my games so far, most players die from enraging a Scrake and not being able to kill it fast enough before they get turned into mincemeat. Maybe it's the fact that we don't have access to the Sharpshooter or Demolitions classes, both of which made short work of Scrakes.

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Date Posted: Apr 29, 2015 @ 9:54pm
Posts: 45