Killing Floor 2

Killing Floor 2

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EMP Grenade sucks too
EMP to give this grenade a different flavor, but it takes 2-3 grenades to kill a clot. The stun it gives it kind of weak n short to match the weak damage. The zerker perk did not get much love.
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Showing 1-15 of 47 comments
Monarch Apr 28, 2015 @ 10:14am 
EMP grenades aren't meant to kill, they are meant to stun the enemies, giving the zerkers enough window to go in and score a kill without too much risk.

EDIT:
EMP grenade shouldn't even do any damage at all realistically speaking.
Electric Magnetic Pulse. Strictly speaking, EMP grenade should only affect Husks as they have these fireball launcher mechanics, that seems to be attatched to their neuro system. Far stretch wise, could consider scrake and fleshpound.

INB4. I didn't add the edit in to bring realism to game, it was just a little 'fun fact'.
Last edited by Monarch; Apr 28, 2015 @ 10:17am
Imperious Rex Apr 28, 2015 @ 10:15am 
EMP grenades are for stunning Scrakes and Fleshpound. Not dealing with trash mobs.
ninja crouton Apr 28, 2015 @ 10:16am 
1. Throw EMP grenade at scrake.
2. Have support start attacking him.
3. Let grenade go off, stunning.
4. Show up a second later with explosive hammer smash.
5. ????????
6. Profit
LucK_ Apr 28, 2015 @ 10:18am 
Originally posted by Imperious Rex:
EMP grenades are for stunning Scrakes and Fleshpound. Not dealing with trash mobs.
Yeah, but it doesn't have any effect on Fleshpounds - only Scrakes. Good for your AA12 Support buddies to get in a lot of damage before he attacks, also good for a safe alt fire from the Pulverizer, extending the stun period. Useful if you haven't learnt how to circle strafe yet.
RAMBO (Banned) Apr 28, 2015 @ 10:18am 
I've used the emp nades effectively for release or evasion when I'm surrounded. Learn how to use the nades for your advantage.
Last edited by RAMBO; Apr 28, 2015 @ 10:23am
ShaggyToad Apr 28, 2015 @ 10:21am 
Originally posted by LucK_NoT_SkiLL:
Originally posted by Imperious Rex:
EMP grenades are for stunning Scrakes and Fleshpound. Not dealing with trash mobs.
Yeah, but it doesn't have any effect on Fleshpounds - only Scrakes.
Fleshpounds take 2 grenades to calm down.
LucK_ Apr 28, 2015 @ 10:23am 
Originally posted by ShaggyToad:
Fleshpounds take 2 grenades to calm down.
Ah right, thanks for the info!
Snekadid Apr 28, 2015 @ 10:28am 
Originally posted by North:
EMP grenades aren't meant to kill, they are meant to stun the enemies, giving the zerkers enough window to go in and score a kill without too much risk.

EDIT:
EMP grenade shouldn't even do any damage at all realistically speaking.
Electric Magnetic Pulse. Strictly speaking, EMP grenade should only affect Husks as they have these fireball launcher mechanics, that seems to be attatched to their neuro system. Far stretch wise, could consider scrake and fleshpound.

INB4. I didn't add the edit in to bring realism to game, it was just a little 'fun fact'.

Technically speaking an EMP, that was powerful enough to see with the naked eye, could potentially disrupt neurons. This would cause headaches and I'm pretty sure make it harder to act consiously until they stabilized.
Sonicfire Apr 28, 2015 @ 10:29am 
Agree. compared to the other grenades, the EMP needs a little more love.
BeingThere Apr 28, 2015 @ 11:53am 
Originally posted by ninja crouton:
1. Throw EMP grenade at scrake.
2. Have support start attacking him.
3. Let grenade go off, stunning.
4. Show up a second later with explosive hammer smash.
5. ????????
6. Profit
Tridek Apr 28, 2015 @ 12:07pm 
They should buff it's stun and remove it's DMG.
I think it's fine to have for situational purpose but I think every class should be able to pick what kind of grenades they want in their loadout to help them better define what kind of player they want to be.
RejZoR Apr 28, 2015 @ 12:23pm 
EMP also "paints" enemies nicely so everyone can see them well...
SushiJaguar Apr 28, 2015 @ 12:24pm 
Originally posted by Press "Q" to heal:
I think it's fine to have for situational purpose but I think every class should be able to pick what kind of grenades they want in their loadout to help them better define what kind of player they want to be.

No, because this is a class-based teamwork game. Not min-max to lone wolf the entire wave. Would you kindly ♥♥♥♥ off back to CoD?
SushiJaguar Apr 28, 2015 @ 12:25pm 
Originally posted by HiVE RejZoR:
EMP also "paints" enemies nicely so everyone can see them well...
In a pinch, it's an effective way to reveal stalkers. Swear the little ♥♥♥♥♥♥♥ teleport while they're invisible.
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Date Posted: Apr 28, 2015 @ 10:10am
Posts: 47