Killing Floor 2

Killing Floor 2

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Apeman 2015 年 4 月 18 日 下午 5:06
Game would benefit a ton from a campaign/objective mode.
Anyone else a little bored of the maps in the beta? I probably played too much. This game could seriously do with a campaign co-op mode, or objective like in the first game but much more fleshed out. The content is there, it just needs the levels. Yes it's a horde based shooter game, but with what's coming in the future i believe the game could be so much more than what it already is.

Already been suggested that there will be an unlimited waves mode along with the survival mode, a good thing for longevity. I honestly think this game could have a really fun campaign co-op mode as well, it is so similar to mixing Doom & Quake together that it really would suit it well.

Even if the developers don't do it, i'm sure there will be lots of modded servers with stuff like that i guess.
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目前顯示第 31-45 則留言,共 52
0RLy?! 2015 年 4 月 19 日 下午 3:18 
引用自 OJ191
引用自 0RLy?!

:^)

OT: L4D1 and 2 with its great story bored me much faster than KF. For L4D the fun part was the story which you had through pretty fast. In KF the fun part is shoting tons of zeds, and you can do this all the time.

I dont care if they add a storymode but its no must for me, because it probably would bore me after the third time anyway.

i.... what...

I think you were just playing L4D for the wrong reasons tbh lol.

for those of us who enjoyed the gameplay the longevity was always about the challenge of expert and versus, not the story lol.

yea meh. with a good team it was not much of a challenge after a while when everyone knows what to do and you work together. and the versus mode never interested me.

and i didnt meant i played the game because of its story, i wanted to say that you dont need a story(mode) to make a game good).

the coop of KF was much harder and the fact you could level up your perks and choose different play styles gave it a lot more of long time motivation.
最後修改者:0RLy?!; 2015 年 4 月 19 日 下午 3:20
Sugamotomagazaki 2015 年 4 月 19 日 下午 4:50 
KF is not about the story, it's about enjoying killing zeds with style and try to survive the hordes.
The only thing I would like to see, is a similar system on DLCs like in PayDay2, where you have to grind your new gear, looks etc. Also costumize your weapons.
最後修改者:Sugamotomagazaki; 2015 年 4 月 19 日 下午 4:51
OJ191 2015 年 4 月 19 日 下午 4:56 
引用自 |10|01|
KF is not about the story, it's about enjoying killing zeds with style and try to survive the hordes.
The only thing I would like to see, is a similar system on DLCs like in PayDay2, where you have to grind your new gear, looks etc. Also costumize your weapons.

a proper/good objective mode doesn't have to be about the story either, though they do commonly have some sort of story/lore justification for why you are doin what you are doing.
Sugamotomagazaki 2015 年 4 月 19 日 下午 4:59 
Let me put this in a different way then, there would be mods, so if anyone has a good idea on building a different mode, i'm sure people will play it.
OJ191 2015 年 4 月 19 日 下午 5:00 
引用自 |10|01|
Let me put this in a different way then, there would be mods, so if anyone has a good idea on building a different mode, i'm sure people will play it.

Official maps and modes are still the only way to reliably from a play community around something though.

Custom maps and modes just don't spread very well most of the time, even when they are amazing.
最後修改者:OJ191; 2015 年 4 月 19 日 下午 5:01
Fly Guy 2015 年 4 月 19 日 下午 5:01 
引用自 |10|01|
... if anyone has a good idea on building a different mode, i'm sure people will play it.

"If you build it they will come."
最後修改者:Fly Guy; 2015 年 4 月 19 日 下午 5:02
Consudo 2015 年 4 月 19 日 下午 5:10 
If you played KF1, you'd know about objective based maps as well as custom severs that supported 32 players and custom weapons/maps etc.. Those will eventually come to KF2 more than likely.
Sugamotomagazaki 2015 年 4 月 19 日 下午 5:19 
I'm just saying that since your goal is to finish the harder difficulties, you got yourself an objective there, and from the looks of it, it wont be an easy task.
I dont know if you read about the difficulty adjustments, but those changes on zeds, depending which difficulty you play, they will keep me happy for a long time.
最後修改者:Sugamotomagazaki; 2015 年 4 月 19 日 下午 5:20
OpticalShadow 2015 年 4 月 19 日 下午 10:43 
objectivs are something games do to keep you moving in one direction, KF2 will supply that, in the form of hundreds of zeds. your objective is not to die, and subseuently kill everything else.

that might not sound like alot of fun, but thats the point of the franchise, KF1 stood the test of time fore over a decade now, Tripwire is very intune with what its core audience wants, what they exspect, what keeps them coming back. its a game played by thousands daily. you keep compareing it to evovle, evolve cant touch its numbers consistantly.

the thing of it is, you migh not be the target audience for the game. it might not just be built for you. will TW ever add some sort of campaign? i couldnt tell you. what can tell you is they will take care of the people who were here since Unreal 2 had this silyl mod made for it first, and worry about pandering to others later.

i dont mean to maek any offence here, its just one thing i hate, is when games have to do things just because people who were never the core audience say it needs to happen or its just ♥♥♥♥. its why so many mainstream games never make any innovation ever in anything, because you cant innovate if you keep trying to please everyone. take care of your core guys, and innovate that scene, you might wind up with a slightly less or even totally unpopular color of brown, but its still allot better then being Beige #54
Shadow 2015 年 4 月 19 日 下午 11:46 
u people are dumb...thats like saying when I take a ♥♥♥♥ my objective is to wipe my ass...like ♥♥♥♥♥♥♥ get real you know what the hell we are talking about when we say objectives...you people are just being ♥♥♥♥♥♥♥♥ cause your too damn suborn to accept change in your life
EnStorEn (已封鎖) 2015 年 4 月 20 日 上午 12:00 
引用自 Shadow
u people are dumb...thats like saying when I take a ♥♥♥♥ my objective is to wipe my ass...like ♥♥♥♥♥♥♥ get real you know what the hell we are talking about when we say objectives...you people are just being ♥♥♥♥♥♥♥♥ cause your too damn suborn to accept change in your life
Yeah, this post really proves your point. "u people are dumb...."
Shadow 2015 年 4 月 20 日 上午 12:02 
that includes you as well
EnStorEn (已封鎖) 2015 年 4 月 20 日 上午 12:03 
引用自 Shadow
that includes you as well
Might want to direct that at someone, instead ot talking to the voices inside your head mate.
Shadow 2015 年 4 月 20 日 下午 1:05 
talkin to you bob the builder lol jk mate I'm just saying change is good...
TK-421 2015 年 4 月 20 日 下午 1:12 
引用自 Apeman-san
Anyone else a little bored of the maps in the beta? I probably played too much. This game could seriously do with a campaign co-op mode, or objective like in the first game but much more fleshed out. The content is there, it just needs the levels. Yes it's a horde based shooter game, but with what's coming in the future i believe the game could be so much more than what it already is.

Already been suggested that there will be an unlimited waves mode along with the survival mode, a good thing for longevity. I honestly think this game could have a really fun campaign co-op mode as well, it is so similar to mixing Doom & Quake together that it really would suit it well.

Even if the developers don't do it, i'm sure there will be lots of modded servers with stuff like that i guess.

Killing Floor did not have a campaign, or anything like you are talking about... It was and is Multiplayer only. The game was amazing and lasted 6 solid years. People still play the hell out of it. If KF2 is just like KF1, but with better graphics, physics, sounds, mechanics, logistics, then there's no reason why KF2 won't last just as long without. Based on all the screenshots and videos, it looks like they did exactly that. Seriously, who cares about a campaign you just play by yourself? Talk about Borrrrrrrrringggggggg!:Horzine::Horzine::Horzine:

1000 hours docked in KF1, been playing it since release, every perk Rank 6 at least 10 times over.

As to how someone like you managed to get into early alpha/beta access and I didn't, just blows my mind.
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張貼日期: 2015 年 4 月 18 日 下午 5:06
回覆: 52