Killing Floor 2

Killing Floor 2

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Hoppled 26. maj 2015 kl. 14:36
Disappointed with update 1008
No perk balances, no berserker changes? Matchmaking still doesn't work? One map and some little cosmetic changes here and there to the game aren't going to stabilize it's player base for much longer. It's already lost thousands of regular players and to put out some little gimmicky update with one map and a few bug fixes - (which not to mention has been hyped up for a few weeks now) really lets me down and lowers my expectations for this game. You want to know what I like in an EA/beta game? It's something that I've seen many times before in other games which is constant tweaking to classes for balance (in this case perks), maybe one update a week. Also updates that just aren't there to show off new content and not put the game on sale for a low percentage with that update. Sorry the 5$ off the game doesn't make up for the lack of perk balancing, and matchmaking fix.
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JimmiRustler 26. maj 2015 kl. 14:56 
Oprindeligt skrevet af Futilizer:
Oprindeligt skrevet af Billy Mays:
Simple, just stop playing till full release, all your level up will be whiped anyways. Full release all your dreams come true, but wait there is more... if you wait even 5 years after full release, there will be workshop included and other amazing new maps and weapons!

I highly doubt they will wipe progress. Unless you really want to piss some people off.

Hey look, someone who can't read. They literally stated on the steam page of this game that there was GOING to be stat/acheivement wipes. There is no doubt, they are garunteed. Even by Billy Mays!
Solaire of Astora 26. maj 2015 kl. 14:56 
Futilizer, they annouced it even before EA came out... so yes they will whipe all progress except achievements I think!
Mighty-Seb 26. maj 2015 kl. 14:56 
any that cant like I get in the game after the update?
Runaway Hearse 26. maj 2015 kl. 14:58 
any that cant like I get in the game after the update?

LMAO
Futilizer 26. maj 2015 kl. 15:01 
Oprindeligt skrevet af Billy Mays:
Futilizer, they annouced it even before EA came out... so yes they will whipe all progress except achievements I think!

That makes me a sad panda
Zvonimir 26. maj 2015 kl. 15:03 
assumptions, assumptions and some more assumptions, why not wait and see if the game goes in the hole, before you start ranting. But i understand if you want TWI to "square up" send them constructive criticism not rants. Both sides of this the "Attackers" and "Defends" are useful.
Mighty-Seb 26. maj 2015 kl. 15:06 
love the things in the update :/ only thing is i cant start the game every time i press play if shows the green ingame color in friends then it goes out :(
Moskeeto 26. maj 2015 kl. 15:09 
I think the slow updates are to be expected this early into Early Access. I'm sure TWI is working hard behind the scenes on all the major feedback they have received so far. I've noticed that the way TWI like to release bug fixes for their games is to do a lot all at once rather than one at a time because they can't ever be too sure that a certain bug fix will mess something up come the next update. So it works better for them to make sure they have a huge list of fixes polished up before releasing them all at once.

Content updates, on the other hand, are released at a different pace because they don't usually introduce bugs as they are not directly associated with the code. Adding a new character and map is completely different from adding a new perk or balancing an existing one.
THE PILGRIM 26. maj 2015 kl. 15:09 
Oprindeligt skrevet af Mexicutioner:
Winrar likes to argue and defend TWI, dont know why (maybe he does work there) but theres nothing wrong with that. Arguements aren't always a bad thing. It's good to hear both sides.

Yah but your a troll who goes to all the forums to ♥♥♥♥ out of his mouth at people
Grizz 26. maj 2015 kl. 15:11 
Oprindeligt skrevet af Winrar:
Oh man, I knew this was coming.
*Gets content update*
*Fans complain about content update after complaining there was no content update*

POPCORN!

This is thread 1
Well, we're obviously supposed to get content. We paid for it.

I'm disappointed too. Pretty lazy work.

BUT, it's an EA, so I'm not gonna touch this until next year.
Yoshiro  [udvikler] 26. maj 2015 kl. 15:17 
Perks - Balance and New

These items tend to be the longest in development as they have the most that goes into them.

New: 4 new weapons (with animations) and skill trees per perk. See NomCom's post (http://forums.tripwireinteractive.com/showthread.php?t=109184) more more information on those times. Of the 6 (as of the time of this post) perks still in production they are anywhere between concept on paper to much closer to being finished.

Balance: Just tweak a number and push out a patch! We wish it was that easy (and with luck, near the end of the early access stage of development we will be in a situation where that is all that it will take for balance updates). But where we are now it generally requires system rethinking and retooling. And that is after we decide what course to take on that (which can take some time in and of itself). We do not like to make knee jerk balance changes, because most of the time they aren't the right choice to make). As such we take time to gather feedback both externally and internally and begin discussions on how we will tackle that feedback. And that can take a few weeks (of sometimes heated discussion). Once that has been set on the path, work begins on those balance changes, which once again at this stage are more likely to be system rewrite than number tweaks.
Sidst redigeret af Yoshiro; 26. maj 2015 kl. 15:27
Futilizer 26. maj 2015 kl. 15:24 
Oprindeligt skrevet af TWYoshiro:
Perks - Balance and New

These items tend to be the longest in development as they have the most that goes into them.

New: 4 new weapons (with animations) and skill trees per perk. See NomCom's post (http://forums.tripwireinteractive.com/showthread.php?t=109184) more more information on those times. Of the 6 (as of the time of this post) perks still in production they are anywhere between concept on paper to much closer to being finished.

That link doesn't go anywhere.
Alex_G_Art 26. maj 2015 kl. 15:25 
Oprindeligt skrevet af Futilizer:
Oprindeligt skrevet af TWYoshiro:
Perks - Balance and New

These items tend to be the longest in development as they have the most that goes into them.

New: 4 new weapons (with animations) and skill trees per perk. See NomCom's post (http://forums.tripwireinteractive.com/showthread.php?t=109184) more more information on those times. Of the 6 (as of the time of this post) perks still in production they are anywhere between concept on paper to much closer to being finished.

That link doesn't go anywhere.
http://forums.tripwireinteractive.com/showthread.php?t=109184
Eclipse22 26. maj 2015 kl. 15:34 
yet again dumb people complaining about nothing. do you guys even know how much work goes into creating those maps lol. boo whoo your dissapointed who gives a ♥♥♥♥. you knew what you were buying into when you went into the steam store scrolled through the early access disclamier and hit continue. the player base that you say is falling will come back when the game is fully released or when they add more content. me and all my friends love this game. have i been playing it everyday . no. will we all come back after every content update. yes.
Un Chou 26. maj 2015 kl. 15:41 
It lost thousands of players but has 5k people playing right now?
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