Killing Floor 2
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killing floor 3 is 100% dead on arrival if they keep trying to make it overwatch.
Literally everything else about the game is fine-ish imo, but changing the core mechanic of the game to a game that is quite literally barely standing is stupid. It's just garbage modern gaming bs that doesn't work.
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Сообщения 1628 из 28
Автор сообщения: IGNITRO
Автор сообщения: Sédri

...You have #FixTF2 in your name and you think forcing characters to be class-locked will kill the game? Brother, TF2 does that. You can't use the flamethrower as Spy. I love the Spy's character but his gameplay, I think, is absolute ass, so I don't play him. I said this in another post: Mrs. Foster is my favourite character but if she isn't a Field Medic or Berserker, I just won't play her as those are my favourite classes.

Prioritize the gameplay over everything else. If the gameplay is just as good or even better than KF2, nobody will care. If the game fails, it won't be because Mr. Foster is commando-locked, trust me. That's just ridiculous.

Same idea with the core gameplay as you've said will be an issue. Ultimates will be similar to ZED-Time bonuses, that's my prediction. I don't think the game will be that different than before. But, we should wait and see.


TF2 is a PVP game.
It's important to identify what class you see from the general silhouette at a glance, Valve made an entire documentary about that crap.

Why tie the class to a perk? It's not the sole reason it will be DOA.



Watch them preventing duplicate perks in a lobby as an answer to "but then we just see the same character because players want to play the same perk!"
Literally this. It's also important to know that the previous version of tf was also a class based shooter, it didn't swap to one in the sequel when no one asked for it. Killing floor has literally been fine with perks since the mod, the only reason they're swapping now is cuz of modern gaming trends.

Also you completely prove my point about how dumb forcing classes into the game is. "I said this in another post: Mrs. Foster is my favourite character but if she isn't a Field Medic or Berserker, I just won't play her as those are my favourite classes." my brother in christ, you LITERALLY are doing the exact thing I said people would do lol.
Keep your dumb opinions to yourself. I will still buy it and play it, re-tard. The free market doesn't care about your issues.
Отредактировано Nine; 14 июн. 2024 г. в 14:02
Автор сообщения: BunnyTheHutt #FixTF2
Literally this. It's also important to know that the previous version of tf was also a class based shooter, it didn't swap to one in the sequel when no one asked for it. Killing floor has literally been fine with perks since the mod, the only reason they're swapping now is cuz of modern gaming trends.

Also you completely prove my point about how dumb forcing classes into the game is. "I said this in another post: Mrs. Foster is my favourite character but if she isn't a Field Medic or Berserker, I just won't play her as those are my favourite classes." my brother in christ, you LITERALLY are doing the exact thing I said people would do lol.

KF1's perks were quite simply stat boosts with commando and berserker having zed time extensions. Then KF2 broke the mold and tried something new by having varied and interesting traits alongside stat boosts, with the last one being a massive boost during ZED Time. Turning that into classes is not as big of a change as you're implying.

My reasoning behind using TF2 as an example was because of your name. I could have used Vermintide 2 or Deep Rock Galactic. Both cooperative games with classes locked to their character and neither are dead, that was my point.

And immediately after what I said about Mrs. Foster, I said that you should prioritize gameplay over all else. Her being a sharpshooter, for example, will not be the reason why I might hate the game. I'm going to be playing Field Medic regardless of who the character is because I like that gameplay. What would make me dislike the game is that it's not fun.

I understand why some would be upset over not being able to choose their character freely, and my opinion is similar because I wouldn't mind this being reverted, but I just think it is ridiculous to doompost over this. We all know if they keep this change and the game turns out great, you're going to play it because it's Killing Floor and Killing Floor is ♥♥♥♥♥♥♥ sick.

How about we wait and see the gameplay beyond the trailer, yeah?
Автор сообщения: Nine \\\
Keep your dumb opinions to yourself. I will still buy it and play it, re-tard. The free market doesn't care about your issues.

The free market literally kills games like KF3 every other day, stop speaking cuz you know nothing lol.
Автор сообщения: Sédri
Автор сообщения: BunnyTheHutt #FixTF2
Literally this. It's also important to know that the previous version of tf was also a class based shooter, it didn't swap to one in the sequel when no one asked for it. Killing floor has literally been fine with perks since the mod, the only reason they're swapping now is cuz of modern gaming trends.

Also you completely prove my point about how dumb forcing classes into the game is. "I said this in another post: Mrs. Foster is my favourite character but if she isn't a Field Medic or Berserker, I just won't play her as those are my favourite classes." my brother in christ, you LITERALLY are doing the exact thing I said people would do lol.

KF1's perks were quite simply stat boosts with commando and berserker having zed time extensions. Then KF2 broke the mold and tried something new by having varied and interesting traits alongside stat boosts, with the last one being a massive boost during ZED Time. Turning that into classes is not as big of a change as you're implying.

My reasoning behind using TF2 as an example was because of your name. I could have used Vermintide 2 or Deep Rock Galactic. Both cooperative games with classes locked to their character and neither are dead, that was my point.

And immediately after what I said about Mrs. Foster, I said that you should prioritize gameplay over all else. Her being a sharpshooter, for example, will not be the reason why I might hate the game. I'm going to be playing Field Medic regardless of who the character is because I like that gameplay. What would make me dislike the game is that it's not fun.

I understand why some would be upset over not being able to choose their character freely, and my opinion is similar because I wouldn't mind this being reverted, but I just think it is ridiculous to doompost over this. We all know if they keep this change and the game turns out great, you're going to play it because it's Killing Floor and Killing Floor is ♥♥♥♥♥♥♥ sick.

How about we wait and see the gameplay beyond the trailer, yeah?
KF2 didn't break the mold, they just added to what was already there lol. You still have all the same classes as KF, but now you get extra bonuses on top of the stat boosts. A berserker player in KF will not have to relearn the entire game to play KF2, unlike how it will be in KF3.

And again, TF2 as a series was founded as a hero shooter, which is why it's dumb KF is doing a change no one asked for. Changing a series core identity to be more modern to make more money is a dumb, plain and simple.

And no, I really don't have any reason to play KF3, cuz it's not killing floor anymore besides title. KF has always been a fast paced horde shooter with perks that enable different playstyles. KF3 is a slow paced hero shooter PvE game that forces people to play how the devs want, not how the player wants. it's completely different and will 100% alienate the core KF audience. If it's successful it's cuz the game has gotten a brand new audience entirely.

Finally, the trailer is LITERALLY the gameplay trailer. Literally that trailer has shown how the game will be played, and the interview afterwards has shown how the devs will be with it. There's no reason to wait anymore, they've made it clear the intention and dumb changes they're making.
Автор сообщения: BunnyTheHutt #FixTF2
KF2 didn't break the mold, they just added to what was already there lol. You still have all the same classes as KF, but now you get extra bonuses on top of the stat boosts. A berserker player in KF will not have to relearn the entire game to play KF2, unlike how it will be in KF3.

So they took what the original game had and then added onto it which improved the gameplay of every perk in the game. In KF1, the Demolitionist didn't set up nukes everywhere and the Berserker didn't parry every zed on the planet, including angry fleshpounds. You absolutely have to learn how to play KF2 even if you come from KF1. As far as we know, KF3 has an ultimate on top of the perk "class" system and a weapon modification system. What a difficulty spike.

Автор сообщения: BunnyTheHutt #FixTF2
And no, I really don't have any reason to play KF3, cuz it's not killing floor anymore besides title. KF has always been a fast paced horde shooter with perks that enable different playstyles. KF3 is a slow paced hero shooter PvE game that forces people to play how the devs want, not how the player wants. it's completely different and will 100% alienate the core KF audience. If it's successful it's cuz the game has gotten a brand new audience entirely.

One of the major complaints about KF2 from KF1 fans was that it became too fast-paced whereas it wasn't before. It removed some of the horror aspects for a more exciting one. If KF3 turns out to be slower paced, current KF1 fans will like it that way. You can't actually think KF1 was fast-paced.

For the third time now, we should wait and see for actual gameplay instead of basing it on dudes shooting various guns at clots, gorefiends, and crawlers in a cinematic way. As someone who is part of the core Killing Floor audience, I'm gonna do just that.
The game is in a pre-alpha state. It's all subject to change. There is a forum discussion that has been merged into a mega thread about specialists and such, and that's the best place to make your voice heard if you wish to do so. The company does read posts there.
Автор сообщения: IGNITRO
Автор сообщения: Eze

Ok, I won't discuss that point. My question wasn't even about that.

But with all the hate crossperk did get in this game (KF2), can you please answer this question? "Do you practice actively crossperk or off perk loadouts?"


No i don't only do it when other players are playing with other perks so I have room to crossperk.

Why even make this question in a thread that isn't about this?
How a question about gameplay changes and feedback does NOT have to do with an upcoming change of gameplay framework in the sequel? Are you for real?

At least thanks for answering.
Автор сообщения: Eze
Автор сообщения: IGNITRO


No i don't only do it when other players are playing with other perks so I have room to crossperk.

Why even make this question in a thread that isn't about this?
How a question about gameplay changes and feedback does NOT have to do with an upcoming change of gameplay framework in the sequel? Are you for real?

At least thanks for answering.

I'll ask again

What does ppl criticising the perk/offperk system in KF2 have to do with tying up a character to a class/perk in KF3?


It just restricts cosmetic costumisation. What's the gameplay impact of having foster as the "commando" isntead of anyone else?
What if multiple ppl pick commando? Now you have several fosters.



The only thing I'm seeing here is that they don't want lobbies to have duplicate classes and characters.
Отредактировано IGNITRO; 16 июн. 2024 г. в 4:54
Автор сообщения: IGNITRO
Автор сообщения: Eze
How a question about gameplay changes and feedback does NOT have to do with an upcoming change of gameplay framework in the sequel? Are you for real?

At least thanks for answering.

I'll ask again

What does ppl criticising the perk/offperk system in KF2 have to do with tying up a character to a class/perk in KF3?


It just restricts cosmetic costumisation. What's the gameplay impact of having foster as the "commando" isntead of anyone else?
What if multiple ppl pick commando? Now you have several fosters.



The only thing I'm seeing here is that they don't want lobbies to have duplicate classes and characters.
Simple: the new less flexible class system is the developer's response to purists wanting crossperk removed, and going waaaaay beyond that feedback. That's how I tie it, it totally makes sense.

Still, they went farther by trying alos characters. Not a big loss for me, but for some people? yeah, they are pretty vocal about that. And how you explained this... you got a strong point there.
Отредактировано Eze; 16 июн. 2024 г. в 11:50
Автор сообщения: benny
The game is in a pre-alpha state. It's all subject to change. There is a forum discussion that has been merged into a mega thread about specialists and such, and that's the best place to make your voice heard if you wish to do so. The company does read posts there.
meds.
Автор сообщения: benny
The game is in a pre-alpha state. It's all subject to change. There is a forum discussion that has been merged into a mega thread about specialists and such, and that's the best place to make your voice heard if you wish to do so. The company does read posts there.

They certainly don't care about what anyone says when KF2 killed off the KF1 fans by diverging too much and now KF3 is diverging so much yet again that they're pissing off KF2 fans lol.
Molly  [Разработчик] 17 июн. 2024 г. в 7:56 
Killing Floor 3 Steam Discussion are THIS WAY
Please direct Killing Floor 3 content to https://steamcommunity.com/app/1430190/eventcomments/
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Дата создания: 12 июн. 2024 г. в 22:11
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