Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Don't take me as rude, but I did mention I'm fully aware of the advice about burst fire. Though the Assault Rifle for the Medic doesn't seem to have a burst fire mode? It at least doesn't seem to be the same button. (middle mouse button) But beyond that, I'm questioning how to manage it's recoil in full auto, unless it's basically impossible to manage? If that's what your getting at.
I wanted to stray away from this subject, as it's close to being off topic, but sometimes you simply need to go full auto, or at least dish out as much damage as Humanly possible. Even if it's only once in a game, or even once in every ten games, I need to master the recoil never the less.
In KF1, I could land headshots without even ADSing, I had mastered recoil down, and can honestly say I was good at the game. But again, mastering recoil is one of the elements I find I must master in the game, be it hip fire, or ADSing. It begins to gnaw on my nerves, but for the third time, I'm -fully- aware of the benefits of control fire.
I really don't want to sound rude, but I don't know how else to put it more simply. I'm completely aware of the benefits of burst firing, preserving every bullet you need.
That's off topic, my question is; how do you control full auto? Is there a technique other then the obvious?
The only thing I can think of is that you're wanting to shoot like you're using a machine gun, like an M240 etc. Where you can just keep firing and hit stuff, but that isn't in the game and would be really OP.
Other than that, it's practice.
Dude nobody controls full auto .It would be COD lazer shooting if you could. It's cone fire I think. You would have to move your mouse in 3 different directions to adjust. In cone it's random too. keep full auto for close distance full frontal face shots when trapped when being grabbed. These guns have too much realism to think your going to be able to do that. No one unleashes full auto at range with TWI's guns in RO2 either. Go into a solo game and shoot a wall and look at the pattern on full auto. That might help
One of the few FPSes I've hardly ever touched is CoD. I'm not sure of this, 'lazer shooting' you're speaking of, but if you're implying that it doesn't take skill to manage recoil, judge the projectile speed in comparison to the target's movement speed, bullet drop, and have good accuracy, then I can assure you that isn't an issue.
So basically, what you're saying is, fire rate is more or less pointless in this game, if you're always incapable of using it's maximum fire rate. Balance can be made through other means, such as bullet damage, and other statistical values.
But this is all beside the point, and is worthy of a thread of it's own. Let's remain on topic.
This unfortunately didn't answer my question. You simply stated you aren't having difficulties... what am I supposed to pick up on that? I appreciate your opinion on the subject, and it's good to hear some people aren't having the issues I am. But I obtained no new knowledge, other then what I had already presumed.
Now I'm no gun expert, but I imagine in real life an Assault Rifile can be used in full auto with decent accuracy, presuming the wielder is knowledgable on the subject. But 2-3 bursts takes a skill in it's own, I can tap my mouse button and shoot off 4 shots, which, happens to be the time when the Assault Rifile tends to jump up due to it's incredible recoil. Now, don't get me wrong, headshots are sweet, but I tend to be the one the Fleshpounder and Scrake go after, so in this case scenario, if I were to only -ever- use 2-3 shot rounds, I might as well be using my SMG/pistol since their recoil is managable, and I can use it's fire rate to it's near-full potential.
Not to say they aren't unpredictable at times themselves, but I can do moderately fair with them, landing reliable shots and even headshots occasionally, firing as quickly as I can. An Assault Rifile, from my understanding, is partially deadly due to it's rate of fire and accuracy. What's the point of it's good rate of fire, if you can't use it?
This thread is getting off topic and much longer then it needs to be, and I don't have much faith I'll find the answer(s) I seek. We'll just say my question has been, 'answered'. No more need to discuss this further.
Again, please refer to the OP in accordance with burst fire.
I'm no newbie, as stated several times. I'm fully aware of saving ammo, and otherwise the benefits of burst fire, as stated several times. My patience is beginning to become tried, I don't want to become frustrated, but having to repeat myself this many times has become a daunting task.
NO. I have fired all of the most common weapons and some antique weapons at Knob Creek. Full auto is actually very similar to what is being experience ingame.
There is a good deal of realism built into the weapons of this game. That is TWI's forte and they do it well.
You will hit far less than one might think with full auto. No one runs and guns full auto in a combat situation. So in the end coping with rekoil should best be handled just as you would train with a real weapon. Imagin looking through your ACOG on full auto.
But, that's on full-auto. Short Burst firing mode is actually incredibly accurate. As long as you don't spam it, and fire once every 1 second it shouldn't kick back at all. Even though I was practising on Normal, the kic on the AK is fairly minimal on Short Burst. Full Auto is where you will encounter the most difficulty. On harder difficulties I recommend my first paragraph: Full Auto mode, and pull down on the mouse to compensate for the straight up recoil.
Hope this helps some.
Fair enough, I submit on the realism subject, as that, quite honestly, is -not- my forte. -Especially- when it comes to guns, through out all my life gaming, I've focused on enhancing the gameplay of a given game, rather then the realism of one. It's always good to have a believable game, but not one too in the depths of realism, lest one wishes to leech the game and devolve it into a simulator.
Likewise, too much focus on a gameplay can make it fun, but like a running joke, it will eventually get old due to how unbelievable it is. So what I'm saying is; it's good to have people like you on these forums who does have experience in real life concerning the game.
I see a dilemma, then. On one hand, realism, I see no point in getting the gun over the other medic weapons, even with it's damage increase with each shot, due to how slow you have to fire. On the other, gameplay, which will make it seem unbelievable, and potentially lackluster.
In the end, though, unless I can find a technique or something to increase how many bullets I can put out accurately, statistically speaking, I see little reason in getting the Assault Rifile, other then the extra medic gun.
We'll see if anyone can offer up any viable advice, I suppose. But I doubt we should continue this thread, as it seems to be so far just a repeat.
I think what you say is all there is to say about the fire pattern.
The rest is projecting down the barrel of the weapon to where the target is.
That line of sight off the body. Add in the variable for the avatars movement and the targets movement and it's just practice. I get amazing headshots while running and shooting a moving target with any weapon. But full auto will get you killed in this game just like it would in combat.