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Be aware rioters can boost zeds damage, while most zeds gets at most 10%, trash zeds like clots, crawlers and stalkers gets a massive boost towards it.
atleast for me dude the game become insanly difficult since eddars cameout ( annoying roboto who literally almost like rioter punishes you for doing headshots but alteast rioter is more easier to deal with any high damage gun )
Quick edit: Patriarch missile launcher if 3 rockets hits you is literally instakill on suicidal and hoe, abomination does high dps on vomits, king fleshpound groundpound attack deals insane damage and matriarch cannon it has absurd damage, and hans only 2 high damage attacks are the grenade spread and sprint + lung hit when at low health
The spawning literally over your shoulder/behind you was originally only in HoE
and limited to lesser zeds, but after the change it's been extended at least to hard difficulty with no limits in higher difficulties. Spawning used to be generally confined to around corners and walls but now it'll spawn them anywhere a player can't actively see. Before the change you could still watch them spawn in places like the hedges at the fountain on Ashwood Asylum but now if you look around frequently enough you can watch them levitate out of the ground (often mid-attack) without a vent in sight.
Only the berserker gets a universal damage resist...and a perk that amplifies that resistance on perfect parry (Easy to do) You can see the damage resistance in the class select screen, its listed with your class specific bonuses and levels up with them.
On higher difficulties some enemies do have instant kill attacks, husk and scrake have easily triggered and telegraphed instant kills. The husk with run at you and detonate, this is instant death. The scrake will run at you and do a "gut chainsaw", this is instant death. Common enemies will also attack in combo strikes.
Now the line of sight spawning has been an issue since the BETA testing...i was there, 99.9% of player feed back at the time was "WE HATE THIS PLEASE STOP" but the lead dev didn't care and was actively hostile about it, you can maybe find some hilarious stuff in the archives unless they purged it. Quite a lot of early access pledges were dropped. *cough* dragon class *wheeze* wall walking crawlers *ahem* no clown cosmetics
Having a vision is one thing. Being abusive to your fans is another. Rather than take the L on that they double down then tripled down. This crippled the games growth and actually almost killed it with the player base all but abandoning it...it was only then TWI panicked and started cleaning up some of the mess and some players came back.
Today you have a game thats playable up to a point then you run into the utter BS LoS spawn system and either learn to play around it or just go play a less BS game like dark/vermin tide 2...yes i know winds of magic happened and dork tide got re-launched, its actually a decent game now unlike KF2.
Hopefully TWI learned something for KF3 but i doubt it. I have zero trust in any developer and neither should you until they actually deliver on promises lol
also they demanded gunslinger needs he´s movement speed lowered for like why? xD
spawns are my problem but its less this and more the increase in spawns as players join and then dont play properly so around wave 30ish youll get swamped with flesh pounders and the demo will have an m16 instead of an rpg while the gunslingers is running around with trashy pistols
long story short youll be the one who kills the waves and the spawns will kill you early and the entire team will fold like a wet paper napkin minus the one survivalist. super annoying to have to play medic every game with the medic rpg to make up for it all.
game goes from easy to great now i cant have fun without losing.
Unfortunately, with the game's netcode being ">ue3 in 2023", you'll be hard-pressed to find a group to play with to up your chances for survival. Were the netcode any better, i'd say something like "You'll want to have a team consisting of a survivalist, medic, demolitionist, and Commando", since the high lethality of KF is meant to encourage a diverse team composition that incorporates a tank, healer, HVT killer, and trash cleaner.