Killing Floor 2

Killing Floor 2

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Why do EDARs exist?
I'm kinda new to Killing Floor as a whole, been playing this and the first game and I like both, so I don't really know the history of the game and its updates. So why do EDARs exist? Like, I don't find them too hard to fight, gameplay's not my problem, but they seriously feel out of place compared to all other Zeds.
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Showing 1-7 of 7 comments
OVER4U Mar 22 @ 11:03pm 
Edars in kf2 has better animations than all kf3 zeds.:winter2019coolyul:
Eze Mar 23 @ 9:43pm 
Lore reason: they were going to assist mercenaries (player's characters), but got hacked.

Gameplay reason: refresh and mix up gameplay, adding more enemies with ranged attacks.

Adenda: they were hard to balance at the start, they capture beam clipped through everything and had a lot of reach. They were too tanky and they forgot to make players how to imply "unlearn the headshooting with these".
ranged robots dont belong in a horde mode game. they just wanted to add new stuff for the hell of it. because they hate the players, as all game studios do.
OVER4U Apr 22 @ 7:33am 
Every zed in kf3 is basically an edar now with metal parts.
Eze Apr 22 @ 6:56pm 
Originally posted by GentlemansKiller:
ranged robots dont belong in a horde mode game. they just wanted to add new stuff for the hell of it. because they hate the players, as all game studios do.
Have you played Gears of War Horde mode then?

I mean, I'd wouldn't bring that up if it wasn't a great experience.
Le Perv Apr 23 @ 12:01am 
Originally posted by Eze:
Originally posted by GentlemansKiller:
ranged robots dont belong in a horde mode game. they just wanted to add new stuff for the hell of it. because they hate the players, as all game studios do.
Have you played Gears of War Horde mode then?

I mean, I'd wouldn't bring that up if it wasn't a great experience.
Maybe for Gears 5 where they're not the sole focus but they made Gears 4 horde such a boring experience.
naksiloth Apr 23 @ 12:43pm 
Originally posted by Lunar:
So why do EDARs exist?

Developers broke the balance by introducing overpowered DLC weapons, and in the name of keeping the challenge they have added them. At that point KF2 had Quarter-pounds for months and nobody raised an eye brow, yet everyone complained about robots feeling out of place. I think, robots were added after TWI left the maintaining and balance of the game to Saber Interactive, so you can thank them.

Originally posted by Lunar:
but they seriously feel out of place compared to all other Zeds.

Lore-wise, they supposed to help you, but they got hacked and now they're running alongside of specimen. Apparently also, specimen see them as their kin, given that they don't attack them.
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