Killing Floor 2

Killing Floor 2

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Best berserker build without dlc
I just picked up the game and wanted to try the berserker perk since I liked playing it in kf1.
So what's a good weapons that don't require any dlc to carry me through normal-hard-suicidal difficulty ?
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Showing 1-4 of 4 comments
SharkPlush May 27, 2024 @ 9:06pm 
Nailgun then Eviscerator/Pulverizer was the O.G. before lots of stuff was added. Mag dumping upgraded nailgun will fell large zeds, you might want to learn about the damage types

https://killingfloor.fandom.com/wiki/Damage_Types

which explains why some weapons are much better at taking down fp/scrake respectively. A zerk parrying/blocking can serve as a tank with other players healing behind them, or they can run the map solo bashing/juking past everything that spawns.
Last edited by SharkPlush; May 27, 2024 @ 9:08pm
DrunkBunny94 May 27, 2024 @ 9:14pm 
I find 1 melee weapon covers all my melee needs, a lot of people like the zwei but I prefer the bone crusher for it's huge bash stumble and massive blocking power, static strikers are also very good for the EMP effect. If you are playing solo and damage is less important then the hemoclobber is great for keeping yourself alive.

Then I find the Vlad to be very easy to use to decap large zeds and pop husks with.

For perks Dreadnaught for more health this scales with our damage resistance.
Vampire and butcher are interchangable based on if you are solo or have a medic.
Parry gives more resistance and a lot of damage compared to resistance.
Smash is more damage and stumble than massacre.
Both zed time options are great, rage is essentially a full health boost on zed time - if you don't have extensions it's arguably the better option, Spartan is a lot of DPS but without commandos extensions you don't get much done in those 3 seconds however WITH extensions you become a living blender and can mulch everything.
Sédrio May 28, 2024 @ 3:16am 
Depends on whether you're doing this solo or with a group, but you can't really go wrong with Static Strikers. I believe they are the all-around best melee if you're not going after a specific build and/or you don't know what you want. Great damage, great utility, great defence. Not the best in all of those categories but amazing regardless.

It applies electricity with its right-click attacks which helps to deal with scrakes when they're enraged, as well as cancel a ZED's special attack (Siren's, E.D.A.R's, Husk's, etc...).

You don't really have amazing defence as opposed to Bone Crusher but you don't really want to deal with attacks unless you parry anyways so it is perfectly fine.

And its quick melee comes out so fast. You can get rid of multiple smaller ZEDs by just quick meleeing and I love it.

As for perks;

Dreadnaught for groups, Skirmisher for solo.
Vampire... always pick vampire. 20% more damage is very tempting but the passive healing is just so good.
Parry over Resistance. You'll learn how to deal with sonic and poison as you play the class, so learn how to parry.
Smash over Massacre unless you're going for a katana, blood sickle, etc... build.
And ZED TIME is truly personal preference. They both work in groups and solo, so use them and see which one you like.
Last edited by Sédrio; May 28, 2024 @ 3:28am
supersand May 28, 2024 @ 4:10pm 
it depends on what you want to accomplish, but I like upgrading the Fire Axe because it is cheap to get early, has decent parry power, works well with heavy swings, and builds stun on ZEDs like SC and Gorefiend (one heavy swing stuns Gorefiends which is real helpful). Only real downfall it has is that it doesn't do great against crawlers.
Last edited by supersand; May 28, 2024 @ 4:11pm
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Date Posted: May 27, 2024 @ 8:34pm
Posts: 4