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Now, the weapons that I recommend (according to me), are the ones that help a lot depending on the situation:
Shotgun 301 & Rifle 401 = The best option for me.
Healththrower = In case of being in very confined places (like holdout) or when you feel surrounded by thousands of zeds.
Incision & Shotgun 301 = Very useful for electrocuting the Scrake and slowing down the Fleshpound a bit (not highly recommended at all). And good for helping against bosses.
Remember that the most important thing is that you buy first the weapon you will use, ammunition, grenades and armor, then the last thing if you have money left over, buy upgraded or give it to your team, which is more important.
It doesn't take much to update the weapon at all, even if you add a little damage and reload darts, it will still serve you well in the game with or without upgraded.
And try to eliminate Trash and Media Zeds who avoid distracting the team. And if you have the Resilience skill, you can go tanking the Fleshpound so that it stops raging and your team eliminates it easily.
med pistol + med smg = med rifle for healing purposes.
Saving is a horrible strategy unless you know what you are doing.
If I were you and I wanted to skip the med smg, I would buy the starter smg for Swat for 200 dosh.
Because it can 1 headshot most low tier zeds and can be sold and repurchase for cost efficiency.
For 99% of all guns, the 1.5K upgrade is the biggest waste of money.
Nades are expensive, in your case use them defensively.
Armor is also a waste of money early rounds, especially at low difficulty where everything does much lesser damage.
The real purpose of armor is to prevent Scrakes, Fps, and bosses from 1 shotting you or insurance for bad teammates on higher difficulties.
Different game lengths rewards players with different amount of dosh per round.
10 waves gives the least, 4 waves gives the most.
A good medic with 101 and 201 is more worth a noob with the best loadout.
I would try all of the medics weapons and check which one fits your playstyle.
All of them are strong enough to be a awesome medic on HoE.
Don't upgrade as long as other player need dosh.
401 is awesome weapon but its not neccesary. 201 is awesome tier 2 for both swat and medic, 301 is awesome shotgun for both support and medic. 101 is beyond doubt the best tier 1 weapon in game.
Healththrower, hemogoblin and incision are also awesome weapons but i would recommend a quick view at the wiki to get the best out of them.
Next it becomes a question of your team. If they are getting hammered despite your best efforts then a shotgun might be your best bet to see out a round. Don't bother upgrading it.
Rifle / Healthrower - your bread and butter. Dart early and dart often (especially with the healthrower). Make sure you always have a grenade or two.
-----------
Over time you'll get a better feel for when you are in actual danger, and when you can ignore the zeds and just lean on symbiotic healing/coagulant booster as you keep focused on healing.
Once you hit 20+ hard should seem a whole lot less than hard.
Now embrace for reply, worth a guide for field medic alone that nobody needs or asks for:
The Field Medic is easily the easiest AND the hardest classes to master in the game.
Unlike in The first Killing Floor,
It's the most versatile and most dependent on your team!
Generally this means you have, at your level 15, three abilities to choose from already!
On the left side you have teamplay and on the right you have solo abilities.
Every multiplayer game you carefully examine your teammates. Wisest choice would be to stay close and focus on the most decorated veterans. Don't prejudge players! The most decorated players are usually the ones who spent the time most in the game and doesn't take your healing for granted, appreciates it and knows what medic can and cannot do. But no matter how much one plays the game, it doesn't always mean anything more than how much they have spent their time on the game.
Choose your abilities accordingly with how your teammates behave towards you.
Changes in your abilities from the menu take effect only on the start of the wave.
Do not forget the NOOBS! Just let them learn mostly on their own first. They will learn to say close to you eventually if they run off from the team and out of your sights. It's an important lesson. Besides they can pull some very mean, angry Scrakes and Fleshpounds your way. Be careful.
Ideally position yourself in the middle of your squad. Or in the back to weld. Or cover your (and their) behind.
HEAL HEAL HEAL and boost your team!. Sometimes pew, but never go full pew pew.
Full pew pew medic is bad, mmkay?
Okay. That should cover all the basics now. As for the guns and economy:
If you have a good teammates in your squad, they should provide you with dosh soon enough. In the first waves ASAP. Also the field medic can work as a piggy bank for your teammates. But this only works in theory, People in this game probably just sell your guns instead and buy an offperk weapon for their class they don't need or can't even use properly.
As for the guns I would recommend the medigun and the SMG. As was already mentioned by Serious in the thread earlier. Just cycle them as the healingdarts recharge. Don't upgrade, it's generally waste of dosh for the medic. Only if you (and your team) have too much dosh.
You can carry medigun and SMG and rifle, with such a medic build you will never run out of recharged healingdarts. One can learn to cycle them fluently enough. No matter how bad your team gets slammed.
If you have selected left side abilities your grenades are even more useful and give boosts.
Speed bonus is always useful. Due to this ability medic becomes the most useful class in the entire game at the level 10. Sub level 10 Field medics should just focus on leveling up on (easy) normal, hard and sometimes on suicidal if the team you are healing is good enough.
Most importantly you need to have a VERY thick skin if you plan to main the field medic in this game! Nobody want's to play medic, but everyone knows how you should play it! If somebody gives you lip, you can mute them. You will get kicked out from games for no reason and so forth...
... if you feel like reasoning with your haters, you could ask them to medic too. Everybody is allowed to pick their own class after all.
And finally. Once you advance enough you can try Gunslinger medic with medi-pistol or Swat medic with the medic-SMG. Berzerker has the club once you get that far. And finally Support Medic with the medic-shotgun or Commando medic with the medic-rifle. Or Sharp shooter medic with the Incision-rifle.
And once you develop a skin thick enough for your teammates criticism; you can try the Survivalist medic and get kicked from the server faster than you can say "prejudice"
Ultimately, never make it feel like a chore. You are not doing chores! You are playing a video game and it should be fun! If it's not fun, then something is not right.
That's how I do it anyway, but like I said in the beginning: "go find out your own style", that fits the best for you. As a medic you will learn not to take anyone seriously soon enough, me included. So go ahead and forget what I just told you, that's just my style.
You really read all that through this far, huh??
I personally like running the healthrower and the 501 grenade rifle because of the area healing. However, I've been trying out the incision and it's decent for healing as long as you ADS and get that autolock. It saves me from the scrakes as well. It's basically a personal choice but the higher ranking the weapon, the quicker the recharge rate + number of darts of available. (exceptions apply)
With this you can sit in the back healing your teammates, gaining exp and dosh.
If you struggle on hard, don't know what weapons to buy, what upgrades are useful, etc. then it clearly shows you're missing the basic stuff.
If you like reading, check the guide section. There's some really good stuff for starter and also advanced players.
So, from my expierence. Yes, I play fairly often medic.
Fav weaps:
101 +1 (best 500 dosh you can set in the game) - always carry this.
As said, don't wait till you can get a T3 or T4 weapon. Get the 201 asap.
Personally (especially on solo) I knife the first two waves. Just have to watch Husks, EDARs, Fiends and Rioters.
From the point you can afford a T3 or T4 weapon you have to check the game/players/map.
Spreaded holding spots, long lanes, perks that hold their places: you may have to dart alot (best choice here is 401/Hemogoblin).
Chaotic game, with lots of headless chickens, tight together: Health Thrower (and jeez, using that weapon feels like cheating, lol).
Some uses the 501, but it's too clumsy for me.
For the rest: just spam ur darts, heal/buff as much as you can, tank if have to (kinda last resort but works fine when using resilience).
Cash issue: keep in mind that assists (shooting at a ZED, but not kill it) grands EXP and Cash, and ofc Healing.
That's doesnt mean you should spray & pray, but dont be shy to fire a few shots.
You see a Husk sneaking up the stairs, blow him up. Your Sharp is in reload animation and get Crawler swarmed, throw a nade at him.
Once you get the hang, Medic can be pretty fun and you can push your team to the limit.
Like doing 100% SYG at Wave 8 and 9 on a 6p HoE game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2459296591
And yes, I was a fantastic team, and I treated them like that.
no, healing teammates gives you the "Medicine Master" award at the end of the match
You attack the zed your teammates then proceed to kill.
Or maybe attack the headless bloat (or any other zed) just walking around right before it finally dies.
You don't even have to use any ammo and I think you can use your healing darts for an attack. Punch. Whatever causes damage.
You will "assists" in a kill and share the rewards with your team who do the actual job of killing zeds. But tagging should always be secondary to your duty to heal your teammates.
Do tagging to pass the time while you wait for somebody to lose health or need a buff.
You get assists if you shoot a zed.
e.g. one 9mm shot is enough to get full xp from a fleshpound and you get 1 assist.
You get many assists with healing nades, 501 nades or healththrower.
If you have fewer kills then everyone else on your team it's a good sign you do a good job as medic.
It's not your job to kill, your job is everyone else kill as fast and effective as possible buffed and at full health ;-)
If you dart players with full health they got buffed like if they had <100hp. But you won't get buffed and the darts don't autoaim.
You will get dosh and XP more this way. And it help to pass the time when waiting for something more acute to happen.
You (OP) have under 100hrs in the game so pay no attention to the most of what was said in this thread. Focus on getting good at your basic weapons and darts.
Ask your team for dosh...
... You have a quick chat to ask your team for dosh.
They will dosh you if they are not ungrateful pricks. Sorry if they are.
You can leave and go find a better server with nicer people to heal.
Remember to sell your weapons and dump your dosh at the next trader before you leave.
You don't have to stomp on their level. You lose nothing if you do this. Kill them with kindness!
And since lot of players have trust issues with field medics, berzerkers and survivalists:
I think it's good to announce that you are quitting as a medic. Or changing from medic.
But with little actual experience, you should just focus on sticking to the hard and suicidal servers. And have fun. Medic is easy, but it's very often an ungrateful job. Don't make it harder for yourself than it really needs to be. Keep it simple. And as you depend on your teammates, so does your teammates on you. Don't let them down. Ever. We have trust issues enough already as it is.
Also, when large zeds appear don't shoot them instead dart your Large Zed Handler/whoever is closest to the large zed to give them the full damage/resistance buff instead of joining the fray and shooting it together. This is where you differentiate a good medic from a bad one who only heals when someone takes damage. It's not your job to take them just shoot them in the leg like once for the exp/dosh bonus.
I recommend reading Priceless's Medic guide he set up a really good one detailing what weapon is good or whatnot.
https://steamcommunity.com/sharedfiles/filedetails/?id=2075667471
For me I'll say that almost 90% of the time my HOE public matches always survive till the end when I'm playing medic. The 10% is always those really bad players/party like Large Zed handlers running away,nobody killing adds,etc...