Killing Floor 2

Killing Floor 2

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*Black Mamba* Apr 14, 2022 @ 11:27am
Berserker...?
So berserker trash now ?How to play him for noobs?
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Showing 1-15 of 45 comments
Ricardo Milos Apr 14, 2022 @ 11:47am 
Wdym trash?
Aya Apr 14, 2022 @ 12:06pm 
Originally posted by Ricardo Milos:
Wdym trash?
I think he means how his tankiness has been reduced to the point where you can time your parries correctly and still be on the red in terms of how much health you'll have after a melee fight. It also doesn't help that there's no free alternative to the $600 single Piranha Pistol to help soften groups at a distance before engaging in melee
Bathtub Shitter (Banned) Apr 14, 2022 @ 12:06pm 
The way noobs play it is to sit infront of a doorway at 200 hp using parry bonus with weapons like the bonecrusher or pulv. You can easily win most maps on HoE, but this play style will not mix well with precision perks. It's better to use with a firebug or demo because zerk walling will make big zeds cluster into one big group which is generally what a demo is best at handling. supports and gunslingers are not, which is why zerk walling is not recommending for those perks unless the zerk is experienced and can help decap big zeds with a vlad or zwei.
Aya Apr 14, 2022 @ 12:12pm 
Originally posted by Redneck:
The way noobs play it is to sit infront of a doorway at 200 hp using parry bonus with weapons like the bonecrusher or pulv. You can easily win most maps on HoE, but this play style will not mix well with precision perks. It's better to use with a firebug or demo because zerk walling will make big zeds cluster into one big group which is generally what a demo is best at handling. supports and gunslingers are not, which is why zerk walling is not recommending for those perks unless the zerk is experienced and can help decap big zeds with a vlad or zwei.
I think that sort of playstyle still requires the Berserker to be pocketed like he's the heavy from TF2.
Bathtub Shitter (Banned) Apr 14, 2022 @ 12:19pm 
Originally posted by Aya (chat broke again):
[
I think that sort of playstyle still requires the Berserker to be pocketed like he's the heavy from TF2.

aslong as the medic doesn't fall asleep or the zerk has the hp regen zed time skill yes. Pre-nerfed zerk actually required no healing on HoE even, and my friend could even go afk zerk walling and use parry spam with a macro without a med. Pre-nerf zerk was actually really funny to see in the hands of people who could abuse it.
Last edited by Bathtub Shitter; Apr 14, 2022 @ 12:21pm
Aya Apr 14, 2022 @ 12:27pm 
Originally posted by Redneck:
Originally posted by Aya (chat broke again):
[
I think that sort of playstyle still requires the Berserker to be pocketed like he's the heavy from TF2.

aslong as the medic doesn't fall asleep or the zerk has the hp regen zed time skill yes. Pre-nerfed zerk actually required no healing on HoE even, and my friend could even go afk zerk walling and use parry spam with a macro without a med. Pre-nerf zerk was actually really funny to see in the hands of people who could abuse it.
I don't think pocketing is something that should be encouraged in a wave based shooter tbh. Especially since self-heals only grant 20 health and take forever to recharge, and a medic that needs to babysit a Berserker will be too distracted by the Berserker's disproportionate health loss to pay attention to the far squishier perks. I can acknowledge that even with all the nerfs put onto Berserker, he can still take a punch that would otherwise kill your Commando or Demolitionist. However, the fact that he takes as much damage as he does puts him at a point where medics need to prioritize a Zerkers over other players, which will probably lead to said other players dying horribly.

Basically, what i'm saying is that melee combat has become a far less sustainable playstyle, and not having DLC will often put you at a disadvantage against people who sink more money into the game.
Last edited by Aya; Apr 14, 2022 @ 3:12pm
Serious Apr 14, 2022 @ 12:54pm 
The 90 % reason zerks with low experience die:
They run into 30 ZEDs mob.
Play defense oriented and you are still immortal. No need for distance-, off perk- or dlc weapons. You also don't need a medic with 200 hp.
I'm not even good as zerk and its still to easy at HoE.

Learn to parry and to priorize zeds, this should take <5 hours and you can join every game your level is good for.
Bleydoka Apr 14, 2022 @ 3:42pm 
Without a medic i would pick the skirmisher skill to kite better and/or hemoclobber to heal yourself.
With a medic you are pretty much immortal when you parry/block with 200hp.

Bloats, husks and edars are kinda dangerous for zerkers. Bloats will poison you if you can't kill them quickly with a heavy swing to their head. Husk will burn you with their flamethrower at close range and edars will snipe you from far or trap you in place. You can throw an emp nade to disable these enemy abilities.

At some maps you just stay at the door swinging. At open maps you can run around more actively. Always tank scrakes and fps for your team if they can't quickly kill them.

Ionthruster is great for clearing trash. Zweihander/vlad is meta to kill scrakes,fps quickly. Bonecrusher gives great damage reduction while blocking.
Last edited by Bleydoka; Apr 14, 2022 @ 5:07pm
Anachronomalous Apr 14, 2022 @ 5:38pm 
Originally posted by Aya (chat broke again):
Basically, what i'm saying is that melee combat has become a far less sustainable playstyle, and not having DLC will often put you at a disadvantage against people who sink more money into the game.
I know you're probably going to disregard this, but again, if the Berserker is dying with a Medic's full attention and buffs, they're doing something very wrong and need to switch perks. Keep parry boosts up, learn which attacks to use to hit multiple trash zeds vs. single overhead strikes, etc.

And the Medic is doing something wrong by focusing the entirety of their attention on the Zerk, because Medics aren't supposed to be pocket buddies. So don't pocket them. Between two weapons, you can heal multiple lanes, and cycle your darts. Or just spam the Healthrower on the Zerk like everyone else does anyway while using the darts on other teammates. Easiest carry ever.

If the entire remainder of the team simultaneously dies because the Medic looked away for .5 seconds then they did something wrong and probably earned the L. But hey, the Medic and Zerk can just kite the thing out with the scaled-down difficulty. And if you still die, oh well, click heads better next time.

If a Zerk is only surviving for a couple of extra rounds because of the Piranha Pistols, tell them politely but firmly to switch off Zerk and let someone better take the slot.

Originally posted by wegxxx2:
So berserker trash now ?How to play him for noobs?
No, just that he actually requires you to avoid too many taking hits now.

Swing at heads when you can, and keep parry up. Perk sucks until Lv 20 and you unlock all your damage skills. Just don't play on Suicidal or HoE until you actually learn how to survive on Hard.

If Pathfinder of all people came back and said "nah, it's fine," then I don't know what'll convince people.
Last edited by Anachronomalous; Apr 14, 2022 @ 6:05pm
Anachronomalous Apr 14, 2022 @ 6:05pm 
also i'm pretty sure i said not too long ago that we don't need to do the "berserker is unplayable" thread again
JimmyIowa Apr 14, 2022 @ 8:49pm 
If still tied for strongest and by far the easiest perk to play on HoE is "trash" then yes.

However, "trash" players playing the strongest perk can make it "trash".
Last edited by JimmyIowa; Apr 14, 2022 @ 9:05pm
Soulreaper Apr 16, 2022 @ 1:24am 
Pre-nerf berserker was ridiculously OP, but even post-nerf he's almost unkillable if you play with some skill.

If you can't tank with ease as a berserker, you need more practice.

  • If you're losing more than 10hp a second while tanking (pre-heal!), you're doing it wrong. Even 5hp a second is getting excessive.
  • If you need a medic to babysit you so you don't die, you're doing it wrong.
  • If you're dying at all (except as last player standing and overrun), you're doing it wrong.
  • If you can't tank a squad of FPs or keep a squad of scrakes under control, you're doing it wrong.
Last edited by Soulreaper; Apr 16, 2022 @ 5:17am
BLooDHoG Apr 16, 2022 @ 4:49am 
Just blocking/parrying after your swings (regardless if you have the Parry buff active already) can make a big difference when dealing with groups of trash as long as they are in front of you.
Don't let things flank you and don't underestimate bloats, you can always whip out your 9mm to pop their heads or husk's tanks.

Don't rely on Skirmisher's regen if your not kiting.
Berserker Rage alone can keep you at full 200 HP without a medic on your team.
Rifluvr Apr 16, 2022 @ 5:41am 
Don't play zerk, until they buff at least regen. Through a full melee build, you won't be able to stand up even against trash on HoE without having a pocket medic-girlfriend nursing your ass 24/7. Even having a medic behind your back, and a buff from parrying It doesn't guarantee that you won't die in the heat of battle in a few seconds from a random sh*t.

Proof:
https://youtu.be/gsLXmZOUQ0c
Last edited by Rifluvr; Apr 16, 2022 @ 5:50am
Soulreaper Apr 16, 2022 @ 6:03am 
Originally posted by Rifluvr:
Don't play zerk, until they buff at least regen. Through a full melee build, you won't be able to stand up even against trash on HoE without having a pocket medic-girlfriend nursing your ass 24/7. Even having a medic behind your back, and a buff from parrying It doesn't guarantee that you won't die in the heat of battle in a few seconds from a random sh*t.

Proof:
https://youtu.be/gsLXmZOUQ0c

That's proof of suckage, nothing more. Walking into a husk flamethrower is suicide. At the very least you could have thrown a grenade to stop him before wading in. And for gods sake take dreadnaught!
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Date Posted: Apr 14, 2022 @ 11:27am
Posts: 45