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aslong as the medic doesn't fall asleep or the zerk has the hp regen zed time skill yes. Pre-nerfed zerk actually required no healing on HoE even, and my friend could even go afk zerk walling and use parry spam with a macro without a med. Pre-nerf zerk was actually really funny to see in the hands of people who could abuse it.
Basically, what i'm saying is that melee combat has become a far less sustainable playstyle, and not having DLC will often put you at a disadvantage against people who sink more money into the game.
They run into 30 ZEDs mob.
Play defense oriented and you are still immortal. No need for distance-, off perk- or dlc weapons. You also don't need a medic with 200 hp.
I'm not even good as zerk and its still to easy at HoE.
Learn to parry and to priorize zeds, this should take <5 hours and you can join every game your level is good for.
With a medic you are pretty much immortal when you parry/block with 200hp.
Bloats, husks and edars are kinda dangerous for zerkers. Bloats will poison you if you can't kill them quickly with a heavy swing to their head. Husk will burn you with their flamethrower at close range and edars will snipe you from far or trap you in place. You can throw an emp nade to disable these enemy abilities.
At some maps you just stay at the door swinging. At open maps you can run around more actively. Always tank scrakes and fps for your team if they can't quickly kill them.
Ionthruster is great for clearing trash. Zweihander/vlad is meta to kill scrakes,fps quickly. Bonecrusher gives great damage reduction while blocking.
And the Medic is doing something wrong by focusing the entirety of their attention on the Zerk, because Medics aren't supposed to be pocket buddies. So don't pocket them. Between two weapons, you can heal multiple lanes, and cycle your darts. Or just spam the Healthrower on the Zerk like everyone else does anyway while using the darts on other teammates. Easiest carry ever.
If the entire remainder of the team simultaneously dies because the Medic looked away for .5 seconds then they did something wrong and probably earned the L. But hey, the Medic and Zerk can just kite the thing out with the scaled-down difficulty. And if you still die, oh well, click heads better next time.
If a Zerk is only surviving for a couple of extra rounds because of the Piranha Pistols, tell them politely but firmly to switch off Zerk and let someone better take the slot.
No, just that he actually requires you to avoid too many taking hits now.
Swing at heads when you can, and keep parry up. Perk sucks until Lv 20 and you unlock all your damage skills. Just don't play on Suicidal or HoE until you actually learn how to survive on Hard.
If Pathfinder of all people came back and said "nah, it's fine," then I don't know what'll convince people.
However, "trash" players playing the strongest perk can make it "trash".
If you can't tank with ease as a berserker, you need more practice.
Don't let things flank you and don't underestimate bloats, you can always whip out your 9mm to pop their heads or husk's tanks.
Don't rely on Skirmisher's regen if your not kiting.
Berserker Rage alone can keep you at full 200 HP without a medic on your team.
Proof:
https://youtu.be/gsLXmZOUQ0c
That's proof of suckage, nothing more. Walking into a husk flamethrower is suicide. At the very least you could have thrown a grenade to stop him before wading in. And for gods sake take dreadnaught!