Killing Floor 2

Killing Floor 2

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Solo Scrake Combat, Step By Step Tutorial (VIDEO)
Hey guys thought some of you might be interested in seeing this video I just made on how to take out scrakes EASILY on your own. ENJOY :D

https://www.youtube.com/watch?v=M7oTSfwb1oM
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Showing 1-12 of 12 comments
Alex_G_Art Aug 5, 2015 @ 4:55pm 
The video has a very nice explanation, but circle strafe won't work with the next update,

I just hope they won't make SCs have tracked attacks. If they are still dodgeable, then you can make the same thing, but instead of circling around, you could keep continuusly running towards him, dodging and shooting.
Undefined Aug 5, 2015 @ 6:38pm 
As mentioned, Circle Strafing will be gone in about a month or less.

I'd hate to shameless plug, but check out my guide if you're interested in tactics that will work once Circle Strafing gets patched.
it's look like his AI is glitching out instead of being a part of the game mechanics , I'm not surprised that they want to change it.
The Scrake swings from right to left. If you dodge to his right, you can side-step his swings and avoid damage while still having an opportunity to retaliate. That works more reliably and will still work come the next update.
TheSaboteur Aug 5, 2015 @ 8:02pm 
If we are believe the graphs, in less than 10 days time.
paul Aug 5, 2015 @ 8:30pm 
Please make a FP solo guide
[NaCl] Kahuna Aug 5, 2015 @ 10:13pm 
It'd be cool if they allowed skilled dodging on scrake attacks, duck under one, jump one, shunt over/parry one, might be a neat dynamic, although late game with sharpshooters added I can't imagine it being useful for anything besides fun.

Then again, I play games *mostly* for fun still.
Physalis Aug 5, 2015 @ 11:01pm 
Originally posted by NaCl Kahuna:
It'd be cool if they allowed skilled dodging on scrake attacks, duck under one, jump one, shunt over/parry one, might be a neat dynamic, although late game with sharpshooters added I can't imagine it being useful for anything besides fun.

Then again, I play games *mostly* for fun still.

They do sort of. Almost all of the Scrake's attacks can be dodged by running to their left or right as they swing. Especially as a Medic or Zerker, you can make the Scrake look like an absolute fool swinging at nothing.
[NaCl] Kahuna Aug 5, 2015 @ 11:17pm 
Originally posted by Trude:
Originally posted by NaCl Kahuna:
It'd be cool if they allowed skilled dodging on scrake attacks, duck under one, jump one, shunt over/parry one, might be a neat dynamic, although late game with sharpshooters added I can't imagine it being useful for anything besides fun.

Then again, I play games *mostly* for fun still.

They do sort of. Almost all of the Scrake's attacks can be dodged by running to their left or right as they swing. Especially as a Medic or Zerker, you can make the Scrake look like an absolute fool swinging at nothing.

I'll have to test this in solo, I've only outranged them and parried them (and circled them). That's pretty neat, now we just need to mockingly yell "toro, toro" or something when it happens a few times in a row.
JohnTravoltage Aug 6, 2015 @ 12:50am 
Originally posted by NaCl Kahuna:
It'd be cool if they allowed skilled dodging on scrake attacks, duck under one, jump one, shunt over/parry one, might be a neat dynamic, although late game with sharpshooters added I can't imagine it being useful for anything besides fun.

Then again, I play games *mostly* for fun still.

The problem is that although this would be really satisfying and cool to do, as soon as it becomes common knowledge on how to do it it would make scrakes a cakewalk. I think that the only way that you should be able to dodge scrake attacks is parrying/blocking or staying out of their range.
baldoleo Aug 6, 2015 @ 4:48am 
boomstick jumping backwards is cheap but can work on big maps.
JohnTravoltage Aug 6, 2015 @ 6:30pm 
Originally posted by ciao there:
boomstick jumping backwards is cheap but can work on big maps.

I'm fairly sure it was intended by the devs, so it isn't really cheap.
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Date Posted: Aug 5, 2015 @ 4:45pm
Posts: 12