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报告翻译问题
:^)
I never looked into it too much, but what the perk says is "Zed Time - Safeguard: Wade right in with 5% improved armor for you AND your nearby friends!", the perk needs to be clearer because this does not suggest that its permanent, looking at Zed time it suggests that it applies during Zed time. even so 5% is very low, 15% damage is still better.
10/10 like subscribe truth.
I personally just use Ammo on my initial match join round, and imediatly switch to and announce supplier after, but that's just me.
Nearly every higher level support than me I've seen in Hard/Suicidal just runs Ammo all match despite how often people scream to use supplier (or more fun, Ammo supports yelling at ME the one whole round I'm not using supplier).
I use the
-Pump Action to start the wave and once we've regained ground after a breach
-Double Barrel to regain ground after a breach
-AA12 for FPs / SCs.
The only one you'll probably run out of ammo on is the AA12, depending on how quick your team can take FPs / SCs out.
Try the medic shotgun instead of pump action, you might like it.
Plus you can still fit a Medic pistol! AA12(10), Boomstick(4), Pump action(5), Medic pistol(1) = 20/20.
Honestly, I expct it will be a sad day for supports who like to dart teammates if they inevitably raise the medic pistol weight to 2 (of course, commando can go AK/SCAR and bring a medic SMG if they are feeling sassy).
Medic shotgun is nice, but I'm pretty sure it doesn't get the Supports bonus penetration so that ammo would get eaten a lot faster? Nailgun is stronger and weighs less anyways (30x7, nails bounce, single nail option), though no darts.
Building dosh is fast as support, are you wasting money early on? Because that is the only way you would be struggling, you should be able to have full build at wave 6, just don't waste money on silly things, you don't need to build it first or second, just get the AA12 and then Boomstick, then medic shotgun, earning money is very fast in KF2.
In a Medium length game, here's how it typically plays out for me:
First wave you can get away with your pistol and knife for the most part. Best you can make is about 650, but most likely you're looking at around 500. You can spend some time looking for ammo boxes, like almost everyone does, but you probably don't want to be a "that guy" and keep your teammates waiting for 5 minutes on Wave 1 just to max out your Pump Action shotgun.
Wave 2, you will need the Pump Action and you will run out of ammo on it. If you don't manage to keep one alive, you're looking at 240 to refill it. Even if you find 5 ammo boxes, you're still looking at 80. You should have enough for Double Barrel to start Wave 3. I don't buy ammo for the Double Barrel when I first acquire it to save money for the AA12.
Wave 3, just continue to look for ammo boxes. You should have enough for the AA12 to start the Scrake Wave, if not, teammates will lend you the money.
Wave 4-6, the upkeep cost of the Double Barrel (240) and the AA12 (300) will be just enough to keep you out of range of another weapon. There's also other factors, like whether your teammates need money and whether you or someone died and need to spec back up. But assuming none of those factors are in play, the upkeep cost is still enough to keep you out of range. And then refilling that Pump Action starts looking a lot more attractive and maybe even the Medic Pistol.
Wave 7, by now the whole team should have a lot of money (unless a lot of players died), and this is where the Med Shotgun starts becoming a possibility. It's at this point that the I really think the Medic Shotgun will shine because it's a lot more viable financially, and it's nice to have a good weapon out while being able to heal teammates.
Level 5) I think currently bringing ammo is the best, as support is by far our best special killer. Now, if you have two supports in your squad, there is no reason not to have both bring supplier, as that is the same amount of ammo (actually even more) for both of them, but extra for your buddies. Basically 1 support=bring ammo, more supports=bring supplier
Level 10) I agree with you wholeheartedly. Especially since your HP and armour are tied values due to the medic. Always bring more survivability
Level 15) I personally use tac reload, but with bombard you can stumble lock SC. That's extremely powerful. I bring tac reload because I dodge/dbl barrel them, but if you can't do that, bombard is probably more worth it. You just have to learn when to aim at their knees
Level 20) I agree with you that both choices here are solid. I use the 10% dmg because I am the only support in my group and rarely even get to use my medic pistol. I've been toying around with a couple builds to use the 5 extra kg, but I haven't found one that I really liked yet (although the scar was nice)
Level 25) NONONONONO. Safeguard is the most overpowered thing ever. Everybody in your vicinity gets 5% of their armour. Per zed time. Zed time extensions count. A commando can easily cause a support to give 25% or more armour to the whole party. This is the absolute best zed time ability in the game. Barrage would only be useful if you got zed time during sc/fp (because trash dies in one shot already, so 15% dmg does nothing) but that is so rare due to how zed time is triggered. If you are a 25 support and you are not taking safeguard, you are actively hurting your team.
Also, you don't need AA-12 at wave 3. I buy boomstick for wave 2 (sometimes 3 if I am unlucky), and that is my primary trash clearer for the whole game. It also allows me to kill more zeds, quickly, which means more dosh. AA-12 by wave 5 is when you want it, which is quite easy to get.