Killing Floor 2

Killing Floor 2

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Mr Chicken 2015 年 6 月 28 日 上午 12:42
Support guide (Long Post)
I'm really bored so making a guide on what weapons and perks to use for support, ill start by saying to not buy any weapon or armor for the first three waves, why? Because if you do this you can get an AA12 at wave 3, now doesn't that sound great? Also I'm tired of seeing people buying the M4 Combat Shotgun, ♥♥♥♥♥ garbage.

Tier 1: Level 5 (Ammo is fine waves 1-5, supplier is for 6-10)
I see some taking ammo and some taking supplier, i see lots of people getting mad at people taking ammo, let me clear things up, the first 5 waves you can take ammo if you like as ammo wont be a problem for your team, wave 6 take supplier because your team will have ammo problems dealing with all the Scrakes (especially other supports). Yes ammo is very greedy/selfish if you have it the whole game, I'd consider you a bad player if you never change to supplier.

Tier 2: Level 10 (Fortitude > Regeneration)
Lets be real here, the health regen is THE MOST USELESS PIECE OF ♥♥♥♥ IN THE GAME, DO NOT GET IT UNDER ANY CIRCUMSTANCES. Get the 50 health always, unless the health regen gets some kind of rework/buff it will forever be useless, hell even if the other one only gave you an extra 20 health it would still be better than that useless health regen.

Tier 3: Level 15 (Tactical Reload > Bombard)
Now this is where it becomes a little tricky, personally i prefer tactical reload because the reload speed is insanely fast, however causing a specimen to stumble can be pretty damn good but the problem with this you are only increasing your chance by 15%, i tried this perk out and it didn't really change anything, basically i was really unlucky and the 15% meant nothing during the games i used it. It basically comes down to do you want RNG (only 15%)? Or do you want something that happens 100% and is super effective?

Tier 4: Level 20 (This is completely up to you, both are good, i prefer extra damage tho)
Aight this is where ♥♥♥♥ gets real, both are great so it depends on what you prefer, if you take the extra weight you can get different types of weapons, personally i found the best with the extra 5 weight is Boomstick, Medic Shotgun and AA12, you have a lot of ammo and great healing for your team, you cant go wrong with this but it will take some getting used to what with all the weapon switching to heal your team, you can try other things but i just found this to be the best, experiment people, you can find some nice builds probs better than mine even.

Now if you take the 10% extra damage it kinda speaks for itself, you just get the standard support items, Boomstick, AA12 and Medic Pistol. Your damage becomes 35% from 25% with this, if i see my team needs lots of healing and i have ammo problems i take the extra weight, other wise this is better.

I SWEAR TO ♥♥♥♥ING GOD, DO NOT WASTE YOUR MONEY ON THE M4 COMBAT SHOTGUN, IT IS THE WORST WEAPON IN THE GAME, IM NOT EVEN JOKING.

Tier 5: Level 25 (Safeguard > Barrage)
Edit: Alright it seems the perk is unclear on how safeguard works, it says that you get 5% armor bonus during Zed time but it actually works differently, TW should probably update the tooltip to say what it does more clearer, if everything i have been told is true then Safeguard is far superior to Barrage so take that.

A comment below explaining this thought i'd just copy paste it.
ninja crouton:
"Safeguard is the most overpowered thing ever. Everybody in your vicinity gets 5% of their armour. Per zed time. Zed time extensions count. A commando can easily cause a support to give 25% or more armour to the whole party. This is the absolute best zed time ability in the game. Barrage would only be useful if you got zed time during sc/fp (because trash dies in one shot already, so 15% dmg does nothing) but that is so rare due to how zed time is triggered. If you are a 25 support and you are not taking safeguard, you are actively hurting your team."



Alright now I'm gonna blabber on about random ♥♥♥♥, i see many people calling the support overpowered, its not overpowered at all, theres only 4 bloody perks in the game of course its going to look overpowered compared to the rest, wait till the other perks come out, oh and btw if you aren't a ♥♥♥♥ aim then the Commando perk will deal just as much damage with way more ammo, you will one shot everything and do almost the same amounts of damage as support to an SC and FP, the reality is support requires less skill which is why it seems overpowered. Medic is a Medic they aren't supposed to do damage and Bezerker is in a weird spot atm.

You cant judge the balance of each perk until all perks are released, Demo could make support seem useless, who knows just wait and see.
最后由 Mr Chicken 编辑于; 2015 年 6 月 28 日 上午 5:31
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正在显示第 1 - 15 条,共 32 条留言
OsamaBinFraggin 2015 年 6 月 28 日 上午 12:44 
Why not just make a ♥♥♥♥♥♥♥ GUIDE. There is a section for that.

:^)
最后由 OsamaBinFraggin 编辑于; 2015 年 6 月 28 日 上午 4:03
Mr Chicken 2015 年 6 月 28 日 上午 12:48 
引用自 TeleScript
Why not just make a ♥♥♥♥♥♥♥ GUIDE. There is a section for that.
Yo relax, I'm doing that too, just wanted to post here as well to get more people to see it, no need get mad.
Freeman 2015 年 6 月 28 日 上午 1:13 
引用自 Mr. Bunny
basically i was really unlucky and the 15% meant nothing during the games i used it. It basically comes down to do you want RNG (only 15%)?
Maybe first you need to do some research and learn how it works before making guides? Its not RNG, each weapon has stumble power value and bombard increasing it. So if it greater than zed's stumble resistance - stumble happends, if not it doesnt. And safeguard increasing your armor permanently after zed time by 5%.
Mr Chicken 2015 年 6 月 28 日 上午 1:44 
引用自 Freeman
引用自 Mr. Bunny
basically i was really unlucky and the 15% meant nothing during the games i used it. It basically comes down to do you want RNG (only 15%)?
Maybe first you need to do some research and learn how it works before making guides? Its not RNG, each weapon has stumble power value and bombard increasing it. So if it greater than zed's stumble resistance - stumble happends, if not it doesnt. And safeguard increasing your armor permanently after zed time by 5%.
Probably should've made it more clearer, but what i said still stands, what i meant to say was its like RNG in that it can be 100% useless or it can work perfectly whereas tactical reload is always going to give you what you want.

I never looked into it too much, but what the perk says is "Zed Time - Safeguard: Wade right in with 5% improved armor for you AND your nearby friends!", the perk needs to be clearer because this does not suggest that its permanent, looking at Zed time it suggests that it applies during Zed time. even so 5% is very low, 15% damage is still better.
ImHelping 2015 年 6 月 28 日 上午 2:04 
引用自 Mr. Bunny
I SWEAR TO ♥♥♥♥ING GOD, DO NOT WASTE YOUR MONEY ON THE M4 COMBAT SHOTGUN, IT IS THE WORST WEAPON IN THE GAME, IM NOT EVEN JOKING.

10/10 like subscribe truth.

I personally just use Ammo on my initial match join round, and imediatly switch to and announce supplier after, but that's just me.

Nearly every higher level support than me I've seen in Hard/Suicidal just runs Ammo all match despite how often people scream to use supplier (or more fun, Ammo supports yelling at ME the one whole round I'm not using supplier).
Undefined 2015 年 6 月 28 日 上午 4:22 
A friend recommended the 5kg over the 10% damage buff and I've been sold ever since. It fixes all of Support's ammo issues.

I use the
-Pump Action to start the wave and once we've regained ground after a breach
-Double Barrel to regain ground after a breach
-AA12 for FPs / SCs.

The only one you'll probably run out of ammo on is the AA12, depending on how quick your team can take FPs / SCs out.
Not found 2015 年 6 月 28 日 上午 4:27 
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Mr Chicken 2015 年 6 月 28 日 上午 4:28 
引用自 Rusty Shackleford
A friend recommended the 5kg over the 10% damage buff and I've been sold ever since. It fixes all of Support's ammo issues.

I use the
-Pump Action to start the wave and once we've regained ground after a breach
-Double Barrel to regain ground after a breach
-AA12 for FPs / SCs.

The only one you'll probably run out of ammo on is the AA12, depending on how quick your team can take FPs / SCs out.
Extra weight is like the Ammo perk you get at level 5 only difference is the extra weight helps you and your team, the Ammo only helps you, so yeah the extra weight is great to have because you can do things like what you just said.

Try the medic shotgun instead of pump action, you might like it.
ImHelping 2015 年 6 月 28 日 上午 4:38 
+48 shotgun shells from not selling your pump action is a good sales pitch compared to a 10% damage increase.

Plus you can still fit a Medic pistol! AA12(10), Boomstick(4), Pump action(5), Medic pistol(1) = 20/20.

Honestly, I expct it will be a sad day for supports who like to dart teammates if they inevitably raise the medic pistol weight to 2 (of course, commando can go AK/SCAR and bring a medic SMG if they are feeling sassy).

Medic shotgun is nice, but I'm pretty sure it doesn't get the Supports bonus penetration so that ammo would get eaten a lot faster? Nailgun is stronger and weighs less anyways (30x7, nails bounce, single nail option), though no darts.
最后由 ImHelping 编辑于; 2015 年 6 月 28 日 上午 4:40
Undefined 2015 年 6 月 28 日 上午 4:38 
引用自 Mr. Bunny
引用自 Rusty Shackleford
A friend recommended the 5kg over the 10% damage buff and I've been sold ever since. It fixes all of Support's ammo issues.

I use the
-Pump Action to start the wave and once we've regained ground after a breach
-Double Barrel to regain ground after a breach
-AA12 for FPs / SCs.

The only one you'll probably run out of ammo on is the AA12, depending on how quick your team can take FPs / SCs out.
Extra weight is like the Ammo perk you get at level 5 only difference is the extra weight helps you and your team, the Ammo only helps you, so yeah the extra weight is great to have because you can do things like what you just said.

Try the medic shotgun instead of pump action, you might like it.
Yeah, I'm intrigued by it, although I don't think it gets Support's buffs (kinda like how Commando's Weapon Damage only buffs its perk weapons). Also, it costs 1100, putting the total weapon cost to 3250. Support arguably has the toughest time building up dosh and I'd be more concerned about grabbing the Double Barrel and AA12, as well as making sure my teammates are fully spec'd. Maybe in the last wave or two it's more likely to happen and I'll consider it then.
Mr Chicken 2015 年 6 月 28 日 上午 4:46 
引用自 Rusty Shackleford
引用自 Mr. Bunny
Extra weight is like the Ammo perk you get at level 5 only difference is the extra weight helps you and your team, the Ammo only helps you, so yeah the extra weight is great to have because you can do things like what you just said.

Try the medic shotgun instead of pump action, you might like it.
Yeah, I'm intrigued by it, although I don't think it gets Support's buffs (kinda like how Commando's Weapon Damage only buffs its perk weapons). Also, it costs 1100, putting the total weapon cost to 3250. Support arguably has the toughest time building up dosh and I'd be more concerned about grabbing the Double Barrel and AA12, as well as making sure my teammates are fully spec'd. Maybe in the last wave or two it's more likely to happen and I'll consider it then.
You're only using it to clear the smaller Zeds which can be one shot with the medic shotgun, the damage is fine, the price is also pretty good, it offers more than the M4 and its not even a support weapon.

Building dosh is fast as support, are you wasting money early on? Because that is the only way you would be struggling, you should be able to have full build at wave 6, just don't waste money on silly things, you don't need to build it first or second, just get the AA12 and then Boomstick, then medic shotgun, earning money is very fast in KF2.
Undefined 2015 年 6 月 28 日 上午 5:06 
引用自 Mr. Bunny
引用自 Rusty Shackleford
Yeah, I'm intrigued by it, although I don't think it gets Support's buffs (kinda like how Commando's Weapon Damage only buffs its perk weapons). Also, it costs 1100, putting the total weapon cost to 3250. Support arguably has the toughest time building up dosh and I'd be more concerned about grabbing the Double Barrel and AA12, as well as making sure my teammates are fully spec'd. Maybe in the last wave or two it's more likely to happen and I'll consider it then.
You're only using it to clear the smaller Zeds which can be one shot with the medic shotgun, the damage is fine, the price is also pretty good, it offers more than the M4 and its not even a support weapon.

Building dosh is fast as support, are you wasting money early on? Because that is the only way you would be struggling, you should be able to have full build at wave 6, just don't waste money on silly things, you don't need to build it first or second, just get the AA12 and then Boomstick, then medic shotgun, earning money is very fast in KF2.
I play on HoE and building money is not easy as Support.

In a Medium length game, here's how it typically plays out for me:

First wave you can get away with your pistol and knife for the most part. Best you can make is about 650, but most likely you're looking at around 500. You can spend some time looking for ammo boxes, like almost everyone does, but you probably don't want to be a "that guy" and keep your teammates waiting for 5 minutes on Wave 1 just to max out your Pump Action shotgun.

Wave 2, you will need the Pump Action and you will run out of ammo on it. If you don't manage to keep one alive, you're looking at 240 to refill it. Even if you find 5 ammo boxes, you're still looking at 80. You should have enough for Double Barrel to start Wave 3. I don't buy ammo for the Double Barrel when I first acquire it to save money for the AA12.

Wave 3, just continue to look for ammo boxes. You should have enough for the AA12 to start the Scrake Wave, if not, teammates will lend you the money.

Wave 4-6, the upkeep cost of the Double Barrel (240) and the AA12 (300) will be just enough to keep you out of range of another weapon. There's also other factors, like whether your teammates need money and whether you or someone died and need to spec back up. But assuming none of those factors are in play, the upkeep cost is still enough to keep you out of range. And then refilling that Pump Action starts looking a lot more attractive and maybe even the Medic Pistol.

Wave 7, by now the whole team should have a lot of money (unless a lot of players died), and this is where the Med Shotgun starts becoming a possibility. It's at this point that the I really think the Medic Shotgun will shine because it's a lot more viable financially, and it's nice to have a good weapon out while being able to heal teammates.
最后由 Undefined 编辑于; 2015 年 6 月 28 日 上午 5:06
ninja crouton 2015 年 6 月 28 日 上午 5:09 
Ok as someone who mostly plays support AND knows what the code says, let me put my opinion down

Level 5) I think currently bringing ammo is the best, as support is by far our best special killer. Now, if you have two supports in your squad, there is no reason not to have both bring supplier, as that is the same amount of ammo (actually even more) for both of them, but extra for your buddies. Basically 1 support=bring ammo, more supports=bring supplier

Level 10) I agree with you wholeheartedly. Especially since your HP and armour are tied values due to the medic. Always bring more survivability

Level 15) I personally use tac reload, but with bombard you can stumble lock SC. That's extremely powerful. I bring tac reload because I dodge/dbl barrel them, but if you can't do that, bombard is probably more worth it. You just have to learn when to aim at their knees

Level 20) I agree with you that both choices here are solid. I use the 10% dmg because I am the only support in my group and rarely even get to use my medic pistol. I've been toying around with a couple builds to use the 5 extra kg, but I haven't found one that I really liked yet (although the scar was nice)

Level 25) NONONONONO. Safeguard is the most overpowered thing ever. Everybody in your vicinity gets 5% of their armour. Per zed time. Zed time extensions count. A commando can easily cause a support to give 25% or more armour to the whole party. This is the absolute best zed time ability in the game. Barrage would only be useful if you got zed time during sc/fp (because trash dies in one shot already, so 15% dmg does nothing) but that is so rare due to how zed time is triggered. If you are a 25 support and you are not taking safeguard, you are actively hurting your team.

Also, you don't need AA-12 at wave 3. I buy boomstick for wave 2 (sometimes 3 if I am unlucky), and that is my primary trash clearer for the whole game. It also allows me to kill more zeds, quickly, which means more dosh. AA-12 by wave 5 is when you want it, which is quite easy to get.
最后由 ninja crouton 编辑于; 2015 年 6 月 28 日 上午 5:10
Undefined 2015 年 6 月 28 日 上午 5:13 
引用自 ninja crouton
Level 15) I personally use tac reload, but with bombard you can stumble lock SC. That's extremely powerful. I bring tac reload because I dodge/dbl barrel them, but if you can't do that, bombard is probably more worth it. You just have to learn when to aim at their knees
Can you expand on this or are there any videos out there demonstrating this? It's the first time I read about it.
ninja crouton 2015 年 6 月 28 日 上午 5:17 
引用自 Rusty Shackleford
引用自 ninja crouton
Level 15) I personally use tac reload, but with bombard you can stumble lock SC. That's extremely powerful. I bring tac reload because I dodge/dbl barrel them, but if you can't do that, bombard is probably more worth it. You just have to learn when to aim at their knees
Can you expand on this or are there any videos out there demonstrating this? It's the first time I read about it.
So every enemy has a stumble chance for head, torso, arm, and leg. For SC those are all 125, for FP those are 140/140/140/120. Every weapon also has a stumble power and a leg stumble power. For the boomstick it is 100 stumble and 115 leg stumble. Not enough to stumble either of the big guys. With bombard, the 15% more stumble power puts your leg stumble power above the 125 mark, allowing you to shoot sc/fp in the knees for a second or two of respite.
最后由 ninja crouton 编辑于; 2015 年 6 月 28 日 上午 5:17
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发帖日期: 2015 年 6 月 28 日 上午 12:42
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