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It's... super terrible for what it is. Even if you reduced it's weight (a commonly stated "solution", but only because those people want to bring it with their AA12), it's terrible for it's pricetag.
The Nailgun is superior to the Combat Shotgun in every way (Cost, damage, weight). Though I'm pretty sure it lacks bonus scaling from the support class, that's still sad that you need to work your way "up" to the combat shotgun being as good as a 650 nailgun.
The Medic shotgun holds more shots, deals more damage per clip, weighs less, and is clip fed instead of one at a time reloads.
Boomstick? It's literally twice as powerful as the combat shotgun. Three Boomstick shells deal about the same damage as 6 combat shotty shells. (Boomstick is 12 pellets, Combat and AA12 are 7). You can easily fire two, maybe three boomstick double barrel blasts by the time your combat shotgun finishes reloading.
So, that leaves the pump action. The only shotgun in the game that isn't semi auto. But it doesn't cost $1,110, holds 8 shots, and the damage difference is marginal, on top of not weighing a laughable 8.
I'm pretty sure the entire reason the combat shotty weighs so much, is so you can't take it with the AA12 without the weight talent, and so you can't take anything but Combat/AA12 (and a medic pistol) with the weight talent.
It needs to seriously ramp up the damage to make it worthwhile. Ramping it up to 40 damage (40x7) might sound crazy, but that's only half as much damage as emptying out your AA12 mag into something.
Then you would actually be rewarded for conservative shots. Right now, being conservative with the combat shotty means you may as well be using the pump action, even with that small damage difference (20x7 vs 25x7).
TL:DR; literally every "shotgun" in the game is better than the Combat Shotgun in one way or several. Even the generic pump action is arguabbly not worse.
As you've said, the M4 is just for when you want something different. Make it interesting and worth that £1100 pricetag, exploding flechettes, tracker rounds, extra penetration, a choke so you can headshot from miles away. Hell since it's a 'tactical shotgun' it should at least get a speedloader, rather than one round, two round, three round, floor.
I'd say make it interesting, it still has no alt fire. Make that alt fire do something fun and interesting as for a damage increase, I'd say give it a damage increase 30 and a penetration increase (whatever the penetration is, add 1/3) so for those moments where you have a heap of gorefasts and other zeds in a line you can take them all out with one shot (level dependent).
Just make it do something interesting, or lower the price (300 less means a little search for a katana, crovel, varmint (speaking of that, why no medic pistol spawns?) and kevlar can easily get you the AA on the round you'd usually only have 1100.
Even if you are a little off, most of your pellets will hit a scrake or fleshpound in the face.
Squishing it down to a single slug just means all or nothing hit or miss, and could potentiallly do you more harm than good on such an ammo limited weapon. A tighter spread, sure. Slugs? I just don't agree with that.
I do suppose Slugs would make a more satisfying trader screen listing to see. A pump action round (20x7) collected into a single slug would say something like "140 damage" on the trader screen. The boomstick (25x12) would say "300 damage".
I would prefer making it more unique too. Extra penetration would work wonderfully with it's tight spread.
M4 is more damage per clip than medic shotgun and more total damage and has penetration.
Med shotgun is worse than M4.
that would have to be one long shotgun
Same problem with KF2's combat shotgun except the ammo capacity, weight, and cost to buy it is just inefficient to ever be worth buying over saving for an AA12.
For that pricetag, you got: Pump action with semi auto, two less shots, and a slower reload speed. (Same damage and weight).
I mean, at least in KF2's case the combat shotgun deals slightly more damage than the pump action. But then they make it one of the heaviest weapons in the game and that outweighs (HAH) that small advantage.
Two more weight and 400 more dollars gets you the AA12. Which holds more ammo per mag, more max ammo, and has both semi and full auto. (For comparison, combat shotgun costs 450 more, and weighs 4 more than the boomstick. And the boomstick deals twice as much damage per shot).