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With the way that the KF2 dualies are being held, it should be a miracle for the 2nd pistol to hit the largest side of a barn.
The crosshair is not for aiming, it is incredibly wide since you aren't meant to have an advantage from using it, but it is for people who easily get motion sick and need a reference point.
And also its hard to give a way of how you should dual wield pistols, because in real life its pretty stupid. I think that the way they do it in kf2 is actually decent, since you will atleast be aiming with one pistol, and the other pistol could be used to just shoot randomly and hope you hit something I guess, compared to in kf where you just point them in the general direction and they magically manage to hit where you want them to hit.
1 is what kf2 does
2 is adding laser sights to both guns
Brilliant? Crap? Probably a bit of both. Point being that I don't believe "there [are] only 2 solutions to this" as everyone will have their own preferences.
The poster earlier who wrote that "everyone" hated KF1's approach is just plain wrong. I'm one of the (apparently) few who could actually aim and headshot anything with dual pistols in KF1 (and enjoyed it), whilst a few of my friends complained about the mechanism KF1 used - each to their own.
KF2's solution? Personally, I hate it. But I hate teleporting zeds and clot-grab-turnaround even more so in the overall scheme of things...
This
http://i.imgur.com/mZA9H8u.png