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Zgłoś problem z tłumaczeniem
still better than unload mags on zeds head. imo
its a start weapon / style choice
they are weak anyways.
But you can still do some nice stuff with it. I will give you some tips untill they completly fix the Demo class, since its so underpowered.
On hard you can easily 1 shot a siren from point blank, all you have to do is wait for the small window between the screams, and its easy as hell. At rank 15 you can get a perk that give you the ability ignore the screams, so bullets will 100% hit even if a scream is displayed.
The trick is not the aim at the enemies directly, aim the floor right next to them.
The direct hit does around 65% less dmg then the explsovie dmg followup(every 1 dmg of the bullet equal to 3 dmg of the explosion afterwards).
So aiming the floor will get you an easy 2-3 kills with 1 shot vs crawlers or cloths on hard difficulty.
gorefast is 1shot kill if pointblank on hard.
On normal you can even 1 shot a Husk if point blank, on hard its 1 shot + grenade.
The thing is, Demo is extremely underpowered.
playing as a Demo on HON is nearly impossible unless you have the perfect team because you can not defend yourself.
Our job is to take down the big hordes, sirens, and flashpunds(maybe husks also when you get the rpg).
On HOE it takes around 6-7 DIRECT hits to take down 1 flashpound, on wave 8+ you get at least 2 FP every wave.
Rpg dmg is just too weak against FP...It might look awesome when you destroy 2 sirens and 5 other weak enemies with 1 shot, but every other class can also deal with them with not too much effort.
Not even talking about the grenade launcher, which on Hard can't even take a Hust with 1 shot.
Demo is the slowest class out there, slowest reload speed, slow run speed, slow dmg reactions.
the thing that we are probebly the fastest at is leveling, in a few hourse you can go from 1 to 10 with all the assists we get.
Not even talking about the fact that we are completley USELESS vs Hans and we can not play in maps that we need lights to survive(since we destroy them even if we hit the floor).
The thing we need to remember is that tis still early access and all we can do is hope is a big balance work in the future.
Forgive me for not having a perfect english :)
Very weak against tight areas like alleyways.
Unless they rework the impact on first round, followed by clustered muntions spillover to the rear.
I noticed this as well. Unfortunately, sidestepping and flanking Zeds is not a situation you easily achieve in Singleplayer, let alone Multiplayer. Yes, you can sometimes use the map to your advantage, but for the most part Zeds are coming straight at you from all sides. They are funneled towards you in lines.
This makes the spread even more difficult to deal with, when you can otherwise use, say, the Tier 0 Shotgun for Supports, and much more easily kill more Zeds per shot of trash mobs thanks to Penetration and the general nature of Enemies and how they act.
Plus the fact that most maps happen to be full of loads and loads of hallways or otherwise hallway-like pathing.
Well actually walking up to a Siren to kill it is a great tactic because it stops it from screaming, situational of course but it is a tactic used quite often.
having the grenade deal an Impact damage when it's hit a zeds before explosing.
True, most of the demo's just skip the grenade launcher and stick with the HX25 till they can afford the RPG-7.
Why to skip? It's dmg is very low and usually it takes only 1 more wave to get the RPG-7
This fact just shows you how bad the demo weapons are.
As for the C4, well if you're level 25 you can just buy C4 before the RPG and just use the Nuke perk to gain a ton of dosh, Nuke is extremely good.
This is just a case of TWI making poor decisions on what weapons to add first, I think its quote obvious that TWI made the RPG the main gun so that they could get more players to join, they completely ignored the Demo's build/balance and just went for "HEY GUYS LOOK AN RPG, COME PLAY!". A rather sad/pathetic attempt at getting players to join, if they were smart and thought about the actual gameplay then the HX25 wouldn't even be in the game, the M79 would've been a starting item, C4 would be tier 2, M32 for tier 3 and RPG for tier 4.
I can't understand you'r logic.
In this setup I see no reason to be a Demo, better go Firebug and be a lot more effective with the Microwave, the most effective weapon in the game.
RPG-7 + C4 is the common one for Demo.
It is starting equipment and incredible cheap. Hardly gonna be a game changer is it?
Example, the pump shotgun. Starting weapon, weakest support, and yet it is actually useful. Or the medic pistol, better than the default 9mm and is worth keeping. Or the Zerker shovel, weak and the worst of their weapons but still worth using until you can upgrade.
The demo is just weak. If your class needs to be high/max level to be worth using then the class is bad.
And I feel like it's very trash even in comparison with the other starting weapons, like the Varmint Rifle, the Support Shotgun, the Caulk Flamethrower. I even find the Medic Pistol generally more useful.