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in almost all of my Berserker runs, I always paired the Pulverizer with the VLAD-1000 Nailgun as a secondary weapon (after giving them both 2 upgrades each) to perform multiple Big Zed takedowns with, especially if the "Parry" skill has been activated beforehand).
for me, this is one of the deadliest weapon combinations in his arsenal, in my honest and humble opinion. and anyone who says that the Berserker sucks at Big Zed takedowns (while some of the precision-based perks themselves can't perform them fast enough) is a bloody hypocrite.
The hemoclobber is better for trash and heals you aswell also lighter.
But i use zerker mostly as a tank with the shield&mace.
Hoe is easy every weapon is viable.
The perk is so OP that it doesn't really matter.
For demo i use it sometimes on HoE if i know the medic and we don't have a zerk (and i don't want to be immortal).
Kaboomstick, 101 & pulverizer is an awesome loadout for hans, king fp and kevin.
Cons: reload too long, explosion damage is meh, even using it empty one body swing it knock down Scrakes and at that point why not just use a Bone Crusher, FP kills take to long compared to Zwei or Nailgun, Hemoclobber is better at killing trash and keeping you alive, overall DPS is lower than Zwei even swinging at the body due to slow swing times, and no poke for E.D.A.R chest cores.
Pretty much this. If this is solo, zerk can easily use crovel for everything but the boss wave and do fine. If team, then pick what your team needs. Which on HoE is probably tankiness, not explosions.
It is good at handling a group of qps.
1. Yes it is viable on serious HOE like every weapon.
Understanding the weapon's strengths and weaknesses is key to using the weapon correctly.
2. Yes good against pack of low/mid tier zeds.
3. Against Fps, this weapon uses up alot of ammo and due to the weapon's animation the time it takes to kill a FP is not ideal.
Against 1 qps, this weapon takes longer than other weapons to kill them due to weapon animation.
It can still work.
Against multiple qps, this weapon can work well.
4. Pulverizer vs Scrakes.
Scrakes have a 60% damage reduction against explosives damage.
Pulverizer max upgrade only increase its damage by 20%.
For a max upgraded pulverizer to break even with the scrakes damage reduction, it would need an additional 38.89% damage buff.
A unloaded pulverizer would kill a scrake faster than a loaded one.
I did not do the calculations for important breakpoints.
5. It is okay for a survivalist but I prefer the hemo for the heal utility and poison panic.
I never said it did, and that's the reason why I mentioned in my above post, that I always paired it with the Nailgun (which I save for the actual Big Zed takedowns), but using 1 or 2 explosive hits from the Pulverizer to weaken the Fleshpound with beforehand also tends to help (especially if the Nailgun is low on ammo)
On a zerk sui/hoe, it's typically a 2-shot kill (heavy, smash, head) for QPs with Pulv when using optimal dmg/hits. But as you say, the Pulv heavy wind up-to-connect time balances it (or is inferior) compared to TTK when using an optimal precision perk dps vs QPs.
But it's still respectable. Plus, a well-timed 2 to 3 seconds of pre-softening with VLAD or Tesla can bring that QP smash down to 1-shot. Get a good rhythm going.
I'd have to agree with you. Zerk might be OP, as someone else mentioned, but pulverizer isn't a great primary weapon to use for taking down big zeds quickly.
And in a 6-player match, quicker is better.
I havent played KF2 in a long time, but I think they changed the berserker meta to the zweihander or something.
I add a medic Grenade Rifle for heals , and shooting.
Works well together.