Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
remember good old 90ies? everything was exploitable. everything had cheats, for good reason.
The line is completely open to interpretation, what we may call exploit/weakness the developers will deem a bug as they see it's made the game easy/broken
If the developer intends for something to work a certain way, then it is not an exploit.
A zerker being able to stun a scrake with the katana or axe, depending on dificulty, is no different from the sharp shooter being able to do it with the LAR or xbow.
a camp team holding up in a room or hallway, forcing the zeds to funnel into a kill zone is no different from the zerker, (or any other class), from kiting them.
they designed the FP rage timer to reset whenever the LoS is broken, so therefore it is not an exploit, just as they designed it to reset everytime it would swing at you.
A long time ago there was a bug that enabled players to kill the FP with a single knife hit...that is an exploit as it was not intended by the developer...and it was fixed soon after being discovered.