Killing Floor 2

Killing Floor 2

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haych Jun 9, 2024 @ 5:18pm
How are we feeling about the overwatch-ification of kf3?
PC Gamer article after the trailer reveal stated that perks are gone and are now replaced with class specific characters, e.g you can only play commando now if you play Mr Foster. Also not to mention the giant ultimate ability icon on the hud in the trailer.

I'm getting a strong payday 3 vibes from this info and I think more people need to be aware of this to raise their voice against this crappy change. What do you guys think?
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Showing 1-15 of 51 comments
Why, honestly just why. If I want to have Foster be a firebug or berserker then just ♥♥♥♥♥♥♥ let me. I'm not even that mad about the ultimate abilities but its restriction is whats killing it for me.

Why not just let us choose our character, class and ultimate? Thats three layers of player customization that could be there but now its only one.
Nul1fy Jun 9, 2024 @ 5:42pm 
No one asked for this

They REALLY need to make it work well for this game to not be DOA
Last edited by Nul1fy; Jun 9, 2024 @ 5:42pm
Bathtub Shitter (Banned) Jun 9, 2024 @ 6:16pm 
what was the point in making it so you can't play a perk without a certain character?
DrunkBunny94 Jun 9, 2024 @ 6:46pm 
Personally i don't care that much. I mostly pick my characters based on the voicelines about the guns.

I pick characters with voice lines with my favourite weapons because i play a lot of M14 sharp i like Mr and Mrs foster, but i know Anna has lots of voice lines for demo and firebug weapons and doesn't Tom bannard have a bunch for zerk weapons.
I imagine we'll be getting voice lines for those abilities too and having it tied to a character means you save a LOT of time doing voice lines. Like you have 10 character abilities, you have 10 voice lines, if you need EVERY character to make the call out then you need 100 voice lines (10 characters x 10 perks).

Im more nervous about the abilities. So far we've seen 2 and both look lame as hell if im honest. Fosters is a bile spewing sentinel, gross. And the other is a EMP mine, eh.

Im also more nervous about if we can have multiple of the same characters. Like if someone picks Mr Foster does that mean no one else can? or are we going to be running around with multiple of the same character?
YELLOWSUPERCAR76 Jun 9, 2024 @ 8:22pm 
Given the recent trend of flop hero shooters, this sucks. How could they look at the response to the reception of Overwatch 2's "release", as well as poorly received junk like hyenas and the zero-hype concord. I don't think kf3 needs to reinvent the wheel, especially when its this big ugly bumpy square the article describes
Oh, god, why? Just why?? Killing Floor's strong suits were customization in terms of custom perks and a plethora of player skins to choose from. I'm guessing they're going this route to sell more microtransactions and "battle passes". I guess I'll just stick with KF1 and 2 for now. Let's see how this turns out.
Last edited by California DMV Gaming; Jun 9, 2024 @ 10:30pm
sir-scudio! Jun 9, 2024 @ 10:38pm 
Game's dead before it even drops. They're taking the Killing Floor out of... well Killing Floor.
Hell that's not even mentioning the other problems I have with the game (from what has been shown so far of course).
Mr_Purple Jun 10, 2024 @ 12:33am 
If that's true, then it's a skip for me. I'm tired of developers chasing "current thing".
Madjar Jun 10, 2024 @ 12:40am 
someone should send briar in to give them a taste of his nightstick
honestly sounds ♥♥♥♥♥♥♥ awful
Jabbok Jun 10, 2024 @ 1:04am 
I was already concerned about the the style being clean, futuristic, doom-like but this has completely erased the remaining hype I had for kf3. I instantly un-wishlisted the game.
I can only hope they reverse course, at least on the class system, but I'm expecting nothing more than a generic, micro-transaction filled, hero-shooter-based flop.
S1mpl3_pl4y3r Jun 10, 2024 @ 1:11am 
At this point, it would be a better idea for developers to remake KFMod 1.0 with modernised graphics, story, cooperative campaign, while staying true to horror and gritty atmosphere. It will get the game franchise back to the roots and it will appeal more players old and new generations, that are interested in story. It will open the eyes of what Killing Floor used to be. But that’s just my opinion. What about KF3, we’ll wait and see. But I’m negative about this particular concept they’re going to.
Last edited by S1mpl3_pl4y3r; Jun 10, 2024 @ 1:24am
Drillbo Baggins Jun 10, 2024 @ 8:15am 
So I watched the gameplay trailer, still had me looking forward to the game. But now I'm reading what others here are saying about the gameplay changes and also read more about what we can expect from the game on pcgamer and I gotta say, I'm pretty disappointed.

Less zeds? Slower zeds? Not being able to play any character with any class? Who asked for this? Certainly not the playerbase that plays both killing floor 1 and 2. I'm also not a fan of being most likely forced to use ziplines, to me that ruins the pacing of the game on top of the already less and slower zeds.

I hope devs read feedback from players such as myself that have 1000+ hours in killing floor 2. I for one want more zeds not less. Killing floor 2 already doesn't have a very high max spawn count but at least they are fast.
Last edited by Drillbo Baggins; Jun 10, 2024 @ 8:15am
Drillbo Baggins Jun 10, 2024 @ 8:19am 
Also flying husks shooting at you from rooftops? That just doesn't sound fun at all gameplay wise. Neat feature sure but when it comes to playing the game with that, it just sounds more tedious than fun.
DrunkBunny94 Jun 10, 2024 @ 8:51am 
Originally posted by Drillbo Baggins:
Less zeds? Slower zeds? Not being able to play any character with any class? Who asked for this? Certainly not the playerbase that plays both killing floor 1 and 2. I'm also not a fan of being most likely forced to use ziplines, to me that ruins the pacing of the game on top of the already less and slower zeds.

I hope devs read feedback from players such as myself that have 1000+ hours in killing floor 2. I for one want more zeds not less. Killing floor 2 already doesn't have a very high max spawn count but at least they are fast.

Also flying husks shooting at you from rooftops? That just doesn't sound fun at all gameplay wise. Neat feature sure but when it comes to playing the game with that, it just sounds more tedious than fun.

I dont know what they mean by less zeds - in the trailer video they say the opposite.
https://youtu.be/amjvuVe3WJM?si=tG9PfI3m10OuD76c&t=143
Time stamped at about 2:20 the guy literally says theres more zeds on the map at a time compared to KF2.

I guess because there are some zeds missing? I dont think we've seen stalkers (ironic), Sirens, Quarter pounds or EDAR's or any of the albino zeds, Rioters, gas crawlers or gorefiends.

As for slower, this could be because of the new objective game mode they seem to have now and ofc difficulty, they always have someones mum using a controller playing on babies first FPS for trailers so that the games slow and you can see everything more clearly - although for anyone that plays games it does end up making the game look... well just like that.
But they also say that the zeds have more varying heights so making it a tad slower will make it easier for people to pop heads as you cant spam at "head height" as effectively (kinda like in KF1).

Husks flying or using rooftops is a huge QoL change, instead of being on ground level shooting through the horde at you - now they are going to pop up for you to see letting you kill them quickly or at the very least - not shoot and rage their own guys.
Drillbo Baggins Jun 10, 2024 @ 8:53am 
Originally posted by DrunkBunny94:
Originally posted by Drillbo Baggins:
Less zeds? Slower zeds? Not being able to play any character with any class? Who asked for this? Certainly not the playerbase that plays both killing floor 1 and 2. I'm also not a fan of being most likely forced to use ziplines, to me that ruins the pacing of the game on top of the already less and slower zeds.

I hope devs read feedback from players such as myself that have 1000+ hours in killing floor 2. I for one want more zeds not less. Killing floor 2 already doesn't have a very high max spawn count but at least they are fast.

Also flying husks shooting at you from rooftops? That just doesn't sound fun at all gameplay wise. Neat feature sure but when it comes to playing the game with that, it just sounds more tedious than fun.

I dont know what they mean by less zeds - in the trailer video they say the opposite.
https://youtu.be/amjvuVe3WJM?si=tG9PfI3m10OuD76c&t=143
Time stamped at about 2:20 the guy literally says theres more zeds on the map at a time compared to KF2.
https://www.pcgamer.com/games/fps/killing-floor-3-looks-like-essential-co-op-carnage-and-i-cant-wait-to-jump-in-with-friends/

“It used to be that there were tons of Zeds but they were all very similar in height and so you could just line up heads and start shooting," Wynia says. "It’s something players love to do, and it’s something we love to do too. But we wanted to increase the danger, and so Zeds now more like unique challenges, chess pieces that we’re serving up to players.

“There are less Zeds now and the pace of combat is a bit slower, but now you’ll have to deal with problems like the fact Husks can fly now, and they’re shooting down at you from various rooftops.”
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Date Posted: Jun 9, 2024 @ 5:18pm
Posts: 51