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Personally i think it should be cut in half to 3 refreshes because it is really powerful with coordinated teams. With less refreshes it's also more incentive to go for perfectly timed last second procs, which you hardly ever need to do in vanilla ever.
But to outright remove it would be a terrible idea. Without it you're just gimping precision and rendering every 25 skill useless across the board, while also taking away the hard work put into zed time weapon animations and mechanics. Which are really satisfying visuals.
Out of all the things that should probably be outright removed from the game zed time shouldn't be on that list. The problem is just that it's too long and you have commandos over extending when it isn't necessary, like lower difficulties or early game.
It is like removing doom slayer from doom games
Yeah you ♥♥♥♥♥♥ up. Should have bought Max Payne instead
Nevermind. KF-1 had a mod for it, KF-2 used to have a mod for it but it was removed and it disables XP/Achievements anyway. And there are no console commands it seems.
There was a thread about someone going through some lengths to disable zed time here: https://steamcommunity.com/app/232090/discussions/0/1742231705655641120/
Or commando and become the slave
Honestly, they shouldn't of locked ZED time perks behind level 25 because it can be really boring when you can't even act in ZED time. Level 24 and below Berserker with a heavy swing weapon for example spends the entire ZED time in an animation and can barely move.