Killing Floor 2

Killing Floor 2

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Kobold 2014 年 7 月 26 日 下午 2:28
KF2 using only the cheap Unreal Engine3.
Why is Tripwire using this old Engine when its possible to use Unreal Engine 4? Unreal Engine 3 is old, really old... Games like Tribes 2 was nice with Unreal Engine 3 but that was long time ago... We should have in Background that is possible to fake the Screenshots and Movies, i just say: watch out guys and dont let yourself Hype.

And i say this as a old KF1 fan... this is not a troll post.
最后由 Kobold 编辑于; 2014 年 7 月 26 日 下午 2:28
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正在显示第 1 - 15 条,共 59 条留言
Raoul[GER] 2014 年 7 月 26 日 下午 2:30 
coz dey started 2 develop kf2 with ue3 first and r very familiar with it now. would maybe take 2 long 2 change everything 2 ue4 engine, bro.
rem 2014 年 7 月 26 日 下午 2:45 
I'll reconstruct the first comment.
They started development before UE4 was out pretty much and like KF1, you can't just put a new engine into a already made game.
最后由 rem 编辑于; 2014 年 7 月 26 日 下午 3:48
VyleKillius 2014 年 7 月 26 日 下午 3:12 
If Tripwire were to switch to UE4 now, you'd likely have to wait a few years longer for the game's release - and I'm pretty sure no one wants that.
LSA King 2014 年 7 月 26 日 下午 3:15 
Why not just read the FAQ? This has been answered time and time again. People complaining about why is it UE3 vs UE4 don't understand how modern game engines (starting with UE3 for Epic) are more modular these days. Versioning doesn't mean much which is one of the reasons why Valve dropped that with Source nearly 10 years ago.

Also shows how little people understand game engines. The developer has full control over the source code. They can add, remove, modify ANY part they wish to bring it up to speed with modern times and new technologies. The problem is developers buy engines to ease the burden of having to do such things. They would rather take a pre-built game engine with generic templates and do slight modifications. There is no point spending 1-2 years re-writing UE3 to make it blow your mind when creating a new engine from scratch only takes 1-2 years.

Cost-benefit analysis. UE3 can look as pretty as the developer wants it to. A game like KF2 really doesn't need to look all that pretty, especially since they've always catered to the lower-end system crowd.
Kobold 2014 年 7 月 26 日 下午 3:56 
I just hope Tripwire can Modify the UE3 this good... that this game not looks like other UE3 created games. Cause all UE3 games that i know, looks some kind of ugly cause of unsharp textures and low polygon models/faces. Im not sure about the other Developers if they not used what is possible or not... maybe they just dont care about the Textures and stuff... just take a look at Chivlary and Hazard Ops (looks like 10years old Graphics).

Atleast even if i dont get the Graphics, what i want... i will get the spladder (Gore), what i need ;)
最后由 Kobold 编辑于; 2014 年 7 月 26 日 下午 3:58
SoRRoW 2014 年 7 月 26 日 下午 4:57 
Tbh I don't want to wait for few more years in terms of changing UE3 to UE4. Besides anything can happen in that period, like UE5 or smth. And the Graphics looks good for UE3, Tripwire did a really good and decent job here.
Jdawg 2014 年 7 月 26 日 下午 4:59 
引用自 VyleKillius
If Tripwire were to switch to UE4 now, you'd likely have to wait a few years longer for the game's release - and I'm pretty sure no one wants that.

This!
+ Not everybody has a beast of a computer. Using the unreal engine 4 would mean that a lot of people wouldn't be able to play it.

Unreal engine 3.5 is going to be a huge step up from the first game anyways.
Apeman 2014 年 7 月 26 日 下午 6:18 
It's actually possible to get some quite nice graphics on UE3, take a look at this https://www.youtube.com/watch?v=EW76_hoRj2M lots of foliage and looks rather good considering how old the engine is..

Really i think it's more up to Tripwire how far they push the graphics, what i've seen so far though the environments don't look as good in KF2 as that video in the link above.

I don't see why they wouldn't go all out on the graphics front and push the unreal 3 engine more, KF2 could certainly look better than it does now.
最后由 Apeman 编辑于; 2014 年 7 月 26 日 下午 6:24
LSA King 2014 年 7 月 26 日 下午 6:30 
引用自 Jdawg
引用自 VyleKillius
If Tripwire were to switch to UE4 now, you'd likely have to wait a few years longer for the game's release - and I'm pretty sure no one wants that.

This!
+ Not everybody has a beast of a computer. Using the unreal engine 4 would mean that a lot of people wouldn't be able to play it.

Unreal engine 3.5 is going to be a huge step up from the first game anyways.


UE3.5 will also allow them to tweak graphics that aren't "spectactular" on Day 1 with updates or patches years later as the bottom end hardware improves. They can't do that with KF1 because the UE2.5 engine was already maxed out from the moment it was developed using that engine (engine was retired in 2005 but heavy mods came out a couple years later). There is literally nothing they could do to make UE2.5 stand out for KF1, with the engine switch they have much more freedom, IF they want to persue it. That's a big "if" because developers have a tendency to get lazy and focus on the game itself and not visuals once released.

Bioshock Infinite is probably the most visually impressive UE3 game to date, but even that with max settings just barely pushes a 660 at 1080p. There comes a point when I say screw the people with 10 year old hardware. If you can buy modern games you can buy decent hardware. It's a very thin line between support and agitation from a tech nerd/gamers perspective.
EnStorEn (已封禁) 2014 年 7 月 27 日 下午 2:18 
Development costs are way higher with UE4, since production assets need to be much more refined. Also, they had already begun making the game in UE3, a great engine for modability (modsmodsmods!).
MIND ЯEWIND 2 2014 年 7 月 27 日 下午 3:00 
引用自 Kobold
Why is Tripwire using this old Engine when its possible to use Unreal Engine 4? Unreal Engine 3 is old, really old... Games like Tribes 2 was nice with Unreal Engine 3 but that was long time ago... We should have in Background that is possible to fake the Screenshots and Movies, i just say: watch out guys and dont let yourself Hype.

And i say this as a old KF1 fan... this is not a troll post.
newer doesnt mean better!!!
and keep in mind that KF is not game about graphics!!!
VyleKillius 2014 年 7 月 27 日 下午 3:30 
引用自 LSA King
Bioshock Infinite is probably the most visually impressive UE3 game to date, but even that with max settings just barely pushes a 660 at 1080p.

Hell yeah, and to add to that: Dishonored, Batman: Arkham series, Bulletstorm, Thief, Alien Rage, Alice: Madness Returns (yeah!) all with differing art styles, yet are all really pretty (imo). Of course, gameplay's another matter altogether.

Also, let's not forget that KF2's gonna have destructible dynamic lighting, mmm. I'd love if they threw in PhysX support too, but hey, that's just me being greedy.
swenor 2014 年 7 月 27 日 下午 4:05 
引用自 Kobold
Why is Tripwire using this old Engine...
Why don't you read a faq? Why don't you get familiarised with UE4 requirements?
Sure, it's so easy to post nonsense on forums instead of doing research.
LSA King 2014 年 7 月 27 日 下午 5:06 
引用自 VyleKillius
引用自 LSA King
Bioshock Infinite is probably the most visually impressive UE3 game to date, but even that with max settings just barely pushes a 660 at 1080p.

Hell yeah, and to add to that: Dishonored, Batman: Arkham series, Bulletstorm, Thief, Alien Rage, Alice: Madness Returns (yeah!) all with differing art styles, yet are all really pretty (imo). Of course, gameplay's another matter altogether.

Also, let's not forget that KF2's gonna have destructible dynamic lighting, mmm. I'd love if they threw in PhysX support too, but hey, that's just me being greedy.


The only thing I fear about destructive lighting is it giving players a new way to troll. As if block you in front of a FP/horde and locking you in rooms wasn't bad enough. Now we might have to fight 24/7 in the dark with our weak pistols which have the flashlight. One of the reasons I had to stop playing Normal and move to Hard is because the trolling is so bad.
Tau ⦿ 2014 年 7 月 27 日 下午 6:03 
Becuase when they made the game there was no unreal engine 4
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发帖日期: 2014 年 7 月 26 日 下午 2:28
回复数: 59