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2. Whenever I play demo or firebug, most of the time, I have the highest kill count - so again, how would that "damage the team" ?
3. Not sure how you can compare swat/commando to firebug, or sharpshooter/gunslinger to demo - their type of weapons & their overall play-style is completely different.
They are viable already. And I don't see how they're "annoying".
They probably meant raging the zed as damaging the team.
That's the whole thing in Chaos vs Precision.
But it's also not a just a perk thing. A good teamplay firebug can still do much more for the team as a medium skilled or selfish commando.
Both perks are also very viable, hell i would even say they are probably the easiest perks directly after medic. Demo with kaboomstick and rpg is super broken, Firebug with husk or helios as primary and dragonsbreath/spitfire or actually any other perk weapon easily holds a lane, even against multiple big ones.
The firebug with heatwave has even a unique option to defend and even save teammember. It's not the perks fault most people are to selfish to use this option pro team.
All i can recommend is to check the teamcomposition. When you join a server and there is already a firebug and/or a demo a complete precision setup won't work in 95%. But that doesn't mean you can't play precision perks.
Both commando and support have lots of option even for chaos team, e.g. frostfang, m16 or blunderbuss, and even the sharp has his freeze nades and beluga beat which works exceptional together with a firebug.
On the other side if the team is build out of precision perks maybe it's not the best decision to join as firebug, maybe sharp, swat or gunslinger work better, even a second support could be good. Just no second commando.
1. damaging the team is obvious. E.g. burning big ones while a sharp tries to kill them fast and efficient.
2. Most kills mean absolutely nothing. And if you really think most kills matter you don't understand coop.^^
You need to be very bad in your job to be not the player with most kills when playing as firebug, but most kills don't save the team. 2 FP and 3 SC raged kill more players as 200 crawler.
3. The play-style is very different. I agree, but you can still compare them, they are part of the same game and often part of one team. And swat,commando deal better with small ones (like firebug), and sharpshooter/gunslinger deal better with big ones (like demo).
As Serious said, these 2 perks are viable as a team in perks. Say goodbye to them causing chaos and rages big zeds. But the important thing is to fulfill its role and function, and respect the other perk, example: sharpshooter.
Demo and FB are so blatantly broken it takes actual user error to make them not be.
But it certainly means I do a lot of dmg - therefore I am not sure how that would "damage my team" per se.
Apart from that; All your other points/arguments I can somewhat agree with.
But in the end it comes down to player-skill/experience.
And I think some stuff should be common knowledge, like not aggro-ing 10 FP at once with your fire or setting your teammates on fire & such.
^This.
I can't see it for some reason, but i'm gonna guess it's a firebug creating ww3
looks like i wasn't far off.
Its not only Demo+FP, you can put Surv with Locust in the same bucket. And every moron who puts a drone in your lane and then goes away and holds elsewhere so they can farm kills on two lanes while you have to deal with the insanely obnoxious drone spam. The game has way too many "dont aim, dont think" options.
I mean there is a reason why so many random teams die on HoE where even medium skilled players (like myself) run trough this difficulty like in a walkingsimulator.
There is a reason why so many player fail on beeing a medic, tank, team-chaos-perk, while their job is super easy.
Is it selfishness, stupidity, ... don't know.
But like Psycho dad wrote it's also gamedesign. The playstyle to make chaos everyhwere is to rewarding the early waves and end the match early when waves are more interesting.
Was like this since ... i think i play kf2 the first time 2016 or 17,
And they never actually tried to fix this. They even increased this non-cooperative design with additions of QPs, hrg locust, sentinel and other stuff pro chaos.