Killing Floor 2

Killing Floor 2

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astra lynn Aug 28, 2023 @ 12:26pm
Let's discuss a probplem with Firebug and Demolitionist
These two perks are too chaotic and mostly damage the team rather than making a huge play. There is swat and commando who can do firebugs role and sharpshooter with gunslinger who can replace demo. What suggestion do you have to make those chaos perks less annoying and viable?
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Showing 1-15 of 31 comments
Caesar Aug 28, 2023 @ 2:27pm 
1. What do you mean by "damage the team" - there's no friendly fire.
2. Whenever I play demo or firebug, most of the time, I have the highest kill count - so again, how would that "damage the team" ?
3. Not sure how you can compare swat/commando to firebug, or sharpshooter/gunslinger to demo - their type of weapons & their overall play-style is completely different.

Originally posted by Raven ♡:
What suggestion do you have to make those chaos perks less annoying and viable?
They are viable already. And I don't see how they're "annoying".
Last edited by Caesar; Aug 28, 2023 @ 2:28pm
[Meyo]Frakura Aug 28, 2023 @ 2:43pm 
Originally posted by Caesar:
1. What do you mean by "damage the team" - there's no friendly fire.
2. Whenever I play demo or firebug, most of the time, I have the highest kill count - so again, how would that "damage the team" ?
3. Not sure how you can compare swat/commando to firebug, or sharpshooter/gunslinger to demo - their type of weapons & their overall play-style is completely different.

Originally posted by Raven ♡:
What suggestion do you have to make those chaos perks less annoying and viable?
They are viable already. And I don't see how they're "annoying".

They probably meant raging the zed as damaging the team.
Serious Aug 28, 2023 @ 2:44pm 
Too chaotic?
That's the whole thing in Chaos vs Precision.

But it's also not a just a perk thing. A good teamplay firebug can still do much more for the team as a medium skilled or selfish commando.
Both perks are also very viable, hell i would even say they are probably the easiest perks directly after medic. Demo with kaboomstick and rpg is super broken, Firebug with husk or helios as primary and dragonsbreath/spitfire or actually any other perk weapon easily holds a lane, even against multiple big ones.
The firebug with heatwave has even a unique option to defend and even save teammember. It's not the perks fault most people are to selfish to use this option pro team.

All i can recommend is to check the teamcomposition. When you join a server and there is already a firebug and/or a demo a complete precision setup won't work in 95%. But that doesn't mean you can't play precision perks.
Both commando and support have lots of option even for chaos team, e.g. frostfang, m16 or blunderbuss, and even the sharp has his freeze nades and beluga beat which works exceptional together with a firebug.
On the other side if the team is build out of precision perks maybe it's not the best decision to join as firebug, maybe sharp, swat or gunslinger work better, even a second support could be good. Just no second commando.



Originally posted by Caesar:
1. What do you mean by "damage the team" - there's no friendly fire.
2. Whenever I play demo or firebug, most of the time, I have the highest kill count - so again, how would that "damage the team" ?
3. Not sure how you can compare swat/commando to firebug, or sharpshooter/gunslinger to demo - their type of weapons & their overall play-style is completely different.

1. damaging the team is obvious. E.g. burning big ones while a sharp tries to kill them fast and efficient.
2. Most kills mean absolutely nothing. And if you really think most kills matter you don't understand coop.^^
You need to be very bad in your job to be not the player with most kills when playing as firebug, but most kills don't save the team. 2 FP and 3 SC raged kill more players as 200 crawler.
3. The play-style is very different. I agree, but you can still compare them, they are part of the same game and often part of one team. And swat,commando deal better with small ones (like firebug), and sharpshooter/gunslinger deal better with big ones (like demo).
Maur0 Aug 28, 2023 @ 3:36pm 
The problem is not the 2 perks being too chaotic. The problem is the types of players that play it and don't understand their true role and aren't aware of the other team to avoid AOE spam on them.

As Serious said, these 2 perks are viable as a team in perks. Say goodbye to them causing chaos and rages big zeds. But the important thing is to fulfill its role and function, and respect the other perk, example: sharpshooter.
Bathtub Shitter (Banned) Aug 28, 2023 @ 5:03pm 
Ideally precision and chaos don't lane together so they don't have to hold back their potential so frequently. They can lane together but it's not ideal, and chaos perk players have to be the responsible ones and show trigger control. Especially when larges show up. Panic, premature raging and aggro switching is detrimental for takedown speed.
Last edited by Bathtub Shitter; Aug 28, 2023 @ 5:03pm
Hudson Aug 28, 2023 @ 5:17pm 
What you are describing is a general skill issue.
Demo and FB are so blatantly broken it takes actual user error to make them not be.
Caesar Aug 28, 2023 @ 8:19pm 
Originally posted by Serious:
Originally posted by Caesar:
2. Whenever I play demo or firebug, most of the time, I have the highest kill count - so again, how would that "damage the team" ?
2. Most kills mean absolutely nothing. And if you really think most kills matter you don't understand coop.^^
I didn't meant to say "I got the most kills so I am MVP".
But it certainly means I do a lot of dmg - therefore I am not sure how that would "damage my team" per se.

Apart from that; All your other points/arguments I can somewhat agree with.
But in the end it comes down to player-skill/experience.

And I think some stuff should be common knowledge, like not aggro-ing 10 FP at once with your fire or setting your teammates on fire & such.
Originally posted by Maur0:
The problem is not the 2 perks being too chaotic. The problem is the types of players that play it and don't understand their true role and aren't aware of the other team to avoid AOE spam on them.
^This.
Last edited by Caesar; Aug 28, 2023 @ 8:22pm
Hudson Aug 28, 2023 @ 9:10pm 
Originally posted by Psycho Dad:
https://steamcommunity.com/sharedfiles/filedetails/?id=3015512434
Visual cancer shutting the entire game down will always be the most valid argument.
Bathtub Shitter (Banned) Aug 28, 2023 @ 9:17pm 
Originally posted by Psycho Dad:
https://steamcommunity.com/sharedfiles/filedetails/?id=3015512434

I can't see it for some reason, but i'm gonna guess it's a firebug creating ww3
Psycho Dad Aug 28, 2023 @ 9:51pm 
I changed visibilty now...
Last edited by Psycho Dad; Aug 28, 2023 @ 9:51pm
Bathtub Shitter (Banned) Aug 28, 2023 @ 9:56pm 
hahaha

looks like i wasn't far off.
Last edited by Bathtub Shitter; Aug 28, 2023 @ 9:57pm
Psycho Dad Aug 29, 2023 @ 1:17am 
Originally posted by Maur0:
The problem is not the 2 perks being too chaotic. The problem is the types of players that play it and don't understand their true role and aren't aware of the other team to avoid AOE spam on them.
I'm sorry, while of course what you're saying isnt really wrong; but when 90% of players playing those perks play it in the most obnoxious ways possible, its not just a "player problem" anymore. The perks are too easy to play for how effective they are and make too much of a mess for everyone else while doing so. Its poor game design.
Its not only Demo+FP, you can put Surv with Locust in the same bucket. And every moron who puts a drone in your lane and then goes away and holds elsewhere so they can farm kills on two lanes while you have to deal with the insanely obnoxious drone spam. The game has way too many "dont aim, dont think" options.
Last edited by Psycho Dad; Aug 29, 2023 @ 1:33am
BLooDHoG Aug 29, 2023 @ 2:13am 
"Hot take" nerf the firing rate of Pyromaniac.
Last edited by BLooDHoG; Aug 29, 2023 @ 2:14am
Serious Aug 29, 2023 @ 5:01am 
It's both stupid game design combined with stupid players.
I mean there is a reason why so many random teams die on HoE where even medium skilled players (like myself) run trough this difficulty like in a walkingsimulator.
There is a reason why so many player fail on beeing a medic, tank, team-chaos-perk, while their job is super easy.
Is it selfishness, stupidity, ... don't know.

But like Psycho dad wrote it's also gamedesign. The playstyle to make chaos everyhwere is to rewarding the early waves and end the match early when waves are more interesting.
Was like this since ... i think i play kf2 the first time 2016 or 17,
And they never actually tried to fix this. They even increased this non-cooperative design with additions of QPs, hrg locust, sentinel and other stuff pro chaos.
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Date Posted: Aug 28, 2023 @ 12:26pm
Posts: 31