Killing Floor 2

Killing Floor 2

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Sharpshooter needs a buff.
Its one of the worst trash cleaners, but is also not that great at dealing with big zeds. Sure it can 2 shot FP/Scrake with a 3000 cost railgun, but Demo can do the same thing with a 1500 RPG for way cheaper AND demo has amazing trash clear on top of that. Firebug can do the same thing with a helios rifle and thermite bore as well, and in some cases can kill the FP faster than the sharpshooter.

Sharp needs a cost reduction in its weapons or something that lets it clear trash well, since the trash clearer perks, firebug and demo, also kill big targets jsut as good if not better than sharp.
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Showing 1-15 of 34 comments
Serious Apr 6, 2023 @ 6:10pm 
Sharpshooter is probably the best balanced perk of all.
You really have to think about the skills and weapons you use.
The better the team the better you can use your sharpshooter skills.
It's just no hrg kaboomstick or locust where you really need to be afk to die on hoe.

They should stop buffing balanced things and start nerfing op things.

If you struggle with trash so much as sharp i can recommend hrg beluga beat. It's a good weapon for everything except FP and even works with chaos teams.
Psycho Dad Apr 6, 2023 @ 9:07pm 
First of all, your numbers are wrong.
A LLLLX T5 Rail actually one shots a SC with one REU stack + ADS and a RPG (T4 or T5 doesnt matter here) needs 3 shots to kill a FP. What you're also forget to mention is that the RPG shoots way slower, needing much more time to kill.

So, no, Demo cant do "the same" with a T4 RPG as a Sharp with a T5 Rail and also, no, a Demo or Firebug cant kill a SC instantly (not with T4 RPG anyway) and a FP in under a second.
Last edited by Psycho Dad; Apr 6, 2023 @ 9:10pm
Dark Savior Apr 6, 2023 @ 10:40pm 
Sharpshooter when played correctly.
https://www.youtube.com/watch?v=p-iE4oufCyw
Hudson Apr 6, 2023 @ 10:41pm 
why are you trashclearing as SS
Archmage MC Apr 7, 2023 @ 12:21am 
Originally posted by Hudson:
why are you trashclearing as SS

No one else is getting rid of the 20 crawlers and 10 stalkers all nipping at my feet.



Originally posted by Psycho Dad:
First of all, your numbers are wrong.
A LLLLX T5 Rail actually one shots a SC with one REU stack + ADS and a RPG (T4 or T5 doesnt matter here) needs 3 shots to kill a FP. What you're also forget to mention is that the RPG shoots way slower, needing much more time to kill.

So, no, Demo cant do "the same" with a T4 RPG as a Sharp with a T5 Rail and also, no, a Demo or Firebug cant kill a SC instantly (not with T4 RPG anyway) and a FP in under a second.

Demo can one hit Decaps a scrake with a rocket at base tier. FP needs 3 hits, or 2 and a stick of dynamite. C4 + RPG + dynamite is dead FP as well. Firebug kills FP with helios rifle really fast as well and doesn't need to even aim.

And with that build, your going to get absolutely swarmed by everything since your reload is way too long.
Dark Savior Apr 7, 2023 @ 1:16am 
Originally posted by Archmage MC:
Originally posted by Hudson:
why are you trashclearing as SS

No one else is getting rid of the 20 crawlers and 10 stalkers all nipping at my feet.



Originally posted by Psycho Dad:
First of all, your numbers are wrong.
A LLLLX T5 Rail actually one shots a SC with one REU stack + ADS and a RPG (T4 or T5 doesnt matter here) needs 3 shots to kill a FP. What you're also forget to mention is that the RPG shoots way slower, needing much more time to kill.

So, no, Demo cant do "the same" with a T4 RPG as a Sharp with a T5 Rail and also, no, a Demo or Firebug cant kill a SC instantly (not with T4 RPG anyway) and a FP in under a second.

Demo can one hit Decaps a scrake with a rocket at base tier. FP needs 3 hits, or 2 and a stick of dynamite. C4 + RPG + dynamite is dead FP as well. Firebug kills FP with helios rifle really fast as well and doesn't need to even aim.

And with that build, your going to get absolutely swarmed by everything since your reload is way too long.
More teammates = more big zed hp.
Big zed hp scales with the current number of alive players during spawn.

Some of your combos there cannot kill a Scrake or FP at HOE difficulty with 6 alive players.
For HOE and 6 Players
Demo need a +1 rpg to 1 shot scrakes.
Demo needs 3 rpg to kill a fp. C4 and rpg are interchangeable for damage but 1 dynamite cannot replace either one for damage.

Google "kf2 spreadsheet" for the raw data of the game.
Bathtub Shitter (Banned) Apr 7, 2023 @ 2:01am 
Sharp is fine, devs just decided to cave to people who wanted more firepower as trash CC specialists, but sharp still generally has the fastest ttk and damage output of all perks. Not by much tho.
Psycho Dad Apr 7, 2023 @ 6:23am 
Originally posted by Archmage MC:
Demo can one hit Decaps a scrake with a rocket at base tier. FP needs 3 hits, or 2 and a stick of dynamite. C4 + RPG + dynamite is dead FP as well. Firebug kills FP with helios rifle really fast as well and doesn't need to even aim.

And with that build, your going to get absolutely swarmed by everything since your reload is way too long.
Yeah, if you get Medic buffs, Demo can also one shot a 6P HOE Scrake, without buffs, no. Helios will NOT one mag kill a FP on bodyshots, no way, and on headshots its still noticibly slower then a Sharp with a Rail or FN-FAL.
Dynamite does not replace a RPG or C4; you can stun them with it; though.

Nothing kills a FP as fast as a Sharpshooter with a Railgun. Those are facts; there is no arguing about them.
Maur0 Apr 7, 2023 @ 6:47am 
In KF1, the Sharpshooter was a great perk.

But in KF2, the Sharpshooter is kind of almost complicated.

Reason: Movement speed.

This hurts the Sharpshooter, since it requires a lot of precision and speed when it comes to eliminating each type of Zeds. Clearly we all know that this perk is his role to take out the Big Zeds, but if your team isn't focused on protecting you from the Trash Zeds or they are attacking the Big Zeds with AOE allowing you to rage them. So it's your nightmare as the perk you play it.

I feel at the same time playing Sharpshooter and it costs a bit to improve the precision. But when you grab his hand on every headshot, you'll see that this perk is totally awesome. A pity that depends on the team that touches you, if you go with friends, it is easier to organize. But in public, you will see a lot of Firebugs, Demolitionist and Survivalist messing with the AOE and hurting your accuracy. And that if they don't protect you from the Trash Zeds, but if the Medic gets distracted and doesn't heal you.

In short, the best weapons that I recommend are the following:
Zeds Trash: Winchester 1894, SPX 464 Centerfire, Crossbow, HRG Beluga Beat, HRG Head Hunter, Mosin Nagant, Compound Bow.
Zeds Bigs: M14 EBR, HV Storm Cannon, Rail Gun, FN FAL ACOG, M99 AMR.

And the skills that I recommend: R / L / L / R / R

Tactical Reload I recommend when you use: Raingun, M99, Crossbow and Compound Bow.

And well, to want to buff the Sharpshooter a bit. Maybe improve 10% or 20% of some skills. And add a passive bonus, movement speed increase to 10%.
Psycho Dad Apr 7, 2023 @ 7:01am 
EBR/FAL/SPX/SC...RLLXR

Rail... LLLXX

M99...LLRRX or LLLLL if you want to try and hit a meme FP one shot (needs Zed time/Medic buffs + REU stacks)
Last edited by Psycho Dad; Apr 7, 2023 @ 7:01am
MidnaFeetEnjoyer Apr 7, 2023 @ 9:17am 
It's unfortunate, but chaos based perks so to speak just don't mix well with precision perks, without going out of their way really being careful not just to not aggro scrakes and fleshpounds, but just generally not being in their way.

Some people say chaos perks are overpowered, so they want SS to be left alone and everything else nerfed. I can't take that kind of view seriously, because what they really want is just to make the game harder. Same people want hemogoblin/clobber and healthrower nerfed to the ground, generally. And I would like to have THE NEXT difficulty implemented which would go after HoE to make the game harder too, but not with that trashy approach. A weekly of that sort exists, but only as that. So just implement that weekly into the base difficulty pool, that would be so much faster and easier. And buff SS.

SS is the most extreme example of a perk in KF2 that not just requires common sense and goo performance, but exquisite execution as well. It's the #1 unforgiving and skill issue perk.

I still argue and agree, that SS NEEDS buffs. nerfing everything else is impractical and complete none sense. To make the game better requires implementing the next difficulty instead, or perhaps buffing enemies generally throughout all the difficulties numerically- that would be reasonable way to "nerf" everything else, while additionally, you have to separately STILL buff SS.

Even if you argue that SS is good as is, there's still the matter of skill issue. If something requires more skill to be technically on the same level, then it needs to be more rewarding. Compared to any other perk, it's less accessible and thus should yield more reward for going the extra mile and picking SS instead of something easier.

This is already a lot of text for me to make a lot of suggestions, but #1 thing I personally want to be influenced by whatever buffs: M99 AMR needs to one-shot any big zed on 6p HoE on the head, with having just 2 conditional damage perks active, or being lvl25 and 1 active. (for example lvl25 if you at least have 1 of the following: sniper, stability, rack-em up up to 20% and meet their conditioning during the shot, it will one-shot anything.)

Even with all of them (apart from 50% rack em up) hitting a boss' head with it is just not satisfactory. Compared to KF1 it's ♥♥♥♥, there's never a reason to play SS. GS is better in every shape and form. Shake up the meta.
Last edited by MidnaFeetEnjoyer; Apr 7, 2023 @ 9:18am
AT Apr 7, 2023 @ 10:28am 
Originally posted by MidnaFeetEnjoyer:
It's unfortunate, but chaos based perks so to speak just don't mix well with precision perks
I wonder if the zed target selection can be weighted - for instance having the zeds consider them x meters or 50% further away that they really are when picking who to attack.

Or perhaps a passive 'skill shot' damage bonus for managing to headshot a zed with one or more detrimental effects in play (rage, poison, fire, etc).
Eze Apr 7, 2023 @ 3:01pm 
Originally posted by Hudson:
why are you trashclearing as SS
because they don't cover him. Usual Sharpshooter problem in a team.

Playing with this perk is like playing with Jago in Killer Instinct or Melting in Nuclear Throne: you mastered all the perks and with this guy you handicap yourself. There is no way around this, specially when people claims "Y U trash clean as SS?" Because you are not covering me you dolt!

Just in Suicidal If you want to survive your SS build has no flexibility: if you don't use two damage boosters, you're a liability for team and your survivavility. Perk has 3 advantages compared to the rest of the perks (they have 4 or more).

Not all is bad, at least ONE trash solutions: going akimbo with the 9mm and counting on the guns getting al the damage boosts (good call there at least tripwire!). But after that... having to resort to the slow loading winchester (even with all the speed reload boost) means that I'll eventually be overwhelmed and out when more and quicker trash comes to me. This happens to support too, but this one has affordable box mag shotguns, so the perk has more palpable solutions.

Sharpshooter only needs an aditional damage boost passive along the headshot bonus, just to make the speed boost skill (meager 10%) to not be an abysmal choice when you compare it with the damage boost that gives him 25% damage that lets him kill trash with peashoters before they aproach him.
Last edited by Eze; Apr 7, 2023 @ 4:34pm
Potato Moose Apr 7, 2023 @ 3:59pm 
500 mag with tac reload is a very good low traffic trash cleaner once you get used to landing headshots. it has less capacity than the spx but it fires faster and reloads 5 bullets in one go instead of one at a time + it only weighs 3 kg.
Eze Apr 7, 2023 @ 4:36pm 
Originally posted by Potato Moose:
500 mag with tac reload is a very good low traffic trash cleaner once you get used to landing headshots. it has less capacity than the spx but it fires faster and reloads 5 bullets in one go instead of one at a time + it only weighs 3 kg.
This idea is good, but your suggestion of pulling headshots is a must, each bullet cost 5dosh, if anything below a gorefiend survives one shot, you're getting broke eventually.
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Date Posted: Apr 6, 2023 @ 5:22pm
Posts: 34