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as for ur question. you deal no friendly fire with ANY perk at all, UNLESS the server got modified to have friendly fire, by default the game got no FF.
again no, ground fire has no effect, refer to the point above.
you don't need to hold fire, you tap fire, save ammo, kill more.
Praised be the Bug! \o/
All glory unto the Bug! \o/
That's one of the reasons I like this build. Burn the small ones to ash... boil the big ones from within!
-in ff servers the ff damage comes from all kinds of damage done, afterburn especially
-do not caulk/flamethrower/mwg gigants outside of emergencies/heat wave stumbling, waste of ammo due to body damage and fire panic for gigants making them erratic in thier movement, and possibly causing them to get behind you/focus on someone else in your team
-your ground fire will blind and possibly disorient players, be wary on how you spray fb weapons, and figure out how to lane with classes that don't rely on headshotting
-the helios rifle and the spitfires are your safest choice if you're interested in doing actual gigant takedowns
there's more to say about fb, since he's a complex class on some degree, but these are base pointers to follow
Step 2. Enrage the FP and Scrake and lead them to your teammates.
Step 3. Blame the Survivalist.
Step 4. Profit!?
Nah just kidding. Don't do this.
Those I know. The SS is my favourite perk. My last match I was support sharing a lane with 2 sharpshooters, and I took the medic shotgun to keep the trash off them and heal them when necessary. I like playing my part on a team.