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The only thing it isn't good at is carrying the team when everyone has died, but even an expert Zerk will have trouble pulling that in HoE (unless at the end of the round). And with a decent Demo on the team it usually won't come to that anyway.
-overpowered lvl 5 skill
-Killing Sc with ease
-Killing Fp with ease
-Good at killing all kind of zeds
-Movement speed
-Ammo efficiency
Second strongest perk for me will be zerker because of similar features, then class like support, commando, demo and SWAT. Medic is not in the list because it's essential and not comparable.
I used to love demo, but since the nerf of nuke in the v1042 preview and ♥♥♥♥♥♥ lvl 10 skill, I find it a bit lacking in comparison to gunslinger. There is nothing wrong with demo though, just that there are classes that can do better.
Wouldn't consider the 25% damage OP, it makes the perk more viable in killing FP and clean up small zeds.
I don't feel that demo is easier to use, you are more susceptible in close quarter. When zeds like gorefast and crawler get closed to you, they can ♥♥♥♥ on you hard. You kinda need more awareness on the team, otherwise, you will easily be the first to die in a heated situation.
The class is good (probably the best) at boss round, i agree, but it's not the strongest at the moment.
I dont know.. I find the firebug and support much more helpful and adaptive to most situations
There is no zed that is really resistant to explosives, this one is unfair, i think that at least SC and husk,bloat should be.
just a detail in the OP, FP dies on 3 rockets, and you can use stun nade, or knockdown RPG to buy a lot of time, also now with increased weapon change speed, C4 combos are viable.
- Hx25 is a skittle launcher: really not true anymore.
drawbacks could be:
-bugged fragmentation skill
-no explosion resistance on HOE.
and thats about it.
yes Demo can waste ammo on small groups. ~32 m79 grenade capacsity allows spam entire round. i send shots to groups of 2 as well; don't forget about the back up pistol too.
Demo is a great teamplayer; it gives nades to teammates and makes welded doors go Bang~!
it helps stumble and destroy zeds approaching or surrounding your team.
you can't judge a co-op game on a solo basis. all you have to do is stand behind a teammate or not and blast away. Even if Demo can't handle 6 man HoE team wipe; that is only one negative. if there is like ~50 zeds (including FP and Scrakes) or so left; then demo can pull it off.
- Movement speed is not that important if your team is camping; movement speed matter if you're on the run away from something like a boss. if you're team is overrun your just leaving them behind.
-level 5 skill is not OP; gun switch speed or reduced head bob + movement speed with Iron sight use.
-Demo can kill both Scrake and FP with ease; however Demo doesnt need headshots on FP.
-Demo can kill all zeds easily including bosses
-Nuke skill only makes killing things a lot easier and quicker
-Hardly more ammo efficient than other perks.
-Current level 10 demo skills are great.
if you apply the same amount of skill needed for zerker to the Demo perk then close quater battle with Demo is just as easy; unless its a FP.
if you play demo enough and learn the arming distance you can wipe gorefasts and all trash in close quarters with m79.