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Who would buy stuff for kf2 e.g. the new season pass when you know the new kf3 is just a year away.
And towards UE5
Don't expect the a game build with UE5 to look like the demo you know. The demo is more than 100GB and it's prerendered. The rec. spec. is e.g. GTX 2080 and so on.
The demo is not a "how all the games will look like" but a "what's possible with UE5".
Some of the features are not even available at the current 5.0.1 and some will be usable only at movies and other pre rendered projects.
UE5 is nice, and we will have many good games using it. But don't expect to much just because it's a new engine.
The important changes from UE3 to UE4 were much more important as the changes from UE4.27 to UE5, esp. for medium quality hardware and below.
This only counts for gaming of course. The changes for simulation, VR or other more industrial software are very awesome.
Hatred apart, I've heard them talking about a """Next Game""" in an interview:
https://youtu.be/i4dWBQLFDyg?t=64
Unreal Engine 5 would be the more ideal pick for Killing Floor 3, since the newer engine should ideally be able to handle the addition of newer content a lot better than an older engine can. If we do get UE5 on KF3, we wouldn't even be close to hitting a content ceiling on launch, unlike KF2 which pushed the absolute hard limits of Unreal Engine 3 during its 2016 release.
The performance loss has nothing to do with UE3. It's only the design of implementation. It's obvious they never thought about adding so many weapons and skins during primary implenetiation. And they added and added without reworking the initial design.
The code of kf2 got butchered over the years and the change from unreal script to c++ wouldn't change this. There are good design solution to prevent this. But they had to implement it during the core implementation of the inventory.
Additional a upgrade from UE3 to UE4 would result in almost complete rebuild of pretty much everything. While the upgrade from UE4.23+ to UE5 is pretty easy.
or to say it very simple: A new engine is no proof for a good implementation. Even the best engine on the best computer can break with a simple endless loop (without errorhandling).
Fast forward to 2022, and KF2 somehow manages to have more performance issues than a 64 player Chivalry 2 game. App stability is also basically shot since trying to boot the game up is a damn coin toss now, in that the executable needs to be in a good mood if it's to actually boot up
I agree!!! It's not only the devs butchering the game, but some players (including a selected few on here, whose names I will not mention) had a hand at butchering the game too, and have the audacity to call it "balance".
TWI payed Saber Interactive to update and mantain kf2.
While the updates where pretty mehhh they shouldn't be to costly either.
It's possible TWI work for years on kf3 and use kf2 just as funding.
Obviously not how you should treat your long time costumers, but well thats gaming today with very few exceptions.
you don't have to limit it to weapons.
Just compare the dlc from Fallout 3 or NV to Fallout 4.
Fallout 3 & NV, awesomes dlc for a reasonable price even without sale.
Fallout 4, 1 good dlc, all others medium to low quality for more money.
Same with Bordlerands 2 and 3, and many other games.
Tbh, it would be more difficult to make a list of games of the last 10 years wher the dlc are actually well developed and reasonable priced.