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2. Airdrops is basically just respawning ammo boxes and guns around the map, and if it's zeds, same thing happens on Airship map
3. Weapon customization can't happen, because guns have over 10 seperate weapon parts each, so there needs to be animation overhaul for that, including elite reloads and weapon skins have to be reworked, so Tripwire must have permission to edit skins from workshop creators who made them
are there any more pointless ideas?
There are mods that let you use the kf1 weapon sounds if you really want to...
The game needs maps with objectives that engage players and provide an enriching experience. Adding a dynamic element to maps helps alleviate the stale "camp, kill, repeat" formula.
That effect is only temporary because of the novelty. When we talk about "gameplay loop" also, it's stricly limited to gameplay mechanics, not VFXs/SFXs/models