Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Edit: But just the 501 and hemoclobber should be enough to deal with them. Buff yourself with 501 grenade and then use alt fire with hemoclobber repeatedly on fleshpound if you get trapped.
Is the Railgun still the overall best against FP, then? Just hope I'll have enough capacity to keep a maxed Medic weapon and use that, then.
Okay, cool. :-)
Alternatively, me and a buddy of mine could give you a hand to beat Wave 25 on Die Sector Hell on Earth, if you really need the help
Yo Aero,
Endless HoE is harder than when I did it back on its release. I did it on a pub server but solo'd to around wave 50 before two ppl joined separately.
It should be possible to get to level 25 with a self-healing zerk. Alot easier than using a medic.
Not sure if/how it may impact the medic but you could try taking a m32 or RPG to take out the FPs faster. If youre playing solo medic.... make sure youre playing right side skills. As Im pretty sure the other ones are symbiotic in nature. I.e. to get the best out of them you need teammates.
Its been a while since I played medic. ^^
Berserker with the hemoclobber is another good option.
Personally, I've gotten to waves 100-150 many times in HoE as a medic by just using the 501. You can just spam gas grenades and run in circles. As long as you are careful to not get trapped, you should be fine.
I did it solo, took me 70 min. Was mostly playing zerk & medic. keep kiting around the map. The only thing making this hard is because of the small corridors + awful spawn system
https://steamcommunity.com/sharedfiles/filedetails/?id=1721573249
the ironic thing is that i've reached that level with all perks while trying to get the 5 EDDARs for dailies, bad RNG.
that said i've never tried to see how far i can go, i'm not patient enough. hats off to the people that can go past 30 and beyond.
With DieSector usually pathing is the main issue I see for players. They don't know when to bail from a spot, and which path to take. They don't know that even if there are 2 scrakes blocking a path, they can still bash the scrakes and move right past them without getting hit. This usually leads to them getting trapped and meeting their end easily.
Thanks, guys, there are some interesting tips there that I hadn't quite thought of before.
With the Medic, I definitely run around amply and rely heavily on grenades to get rid of trash running after me or that are cluttered so I can focus on the heavies. And Scrakes are no issue as, indeed, it is very easy to bash them whilst running past so as to not get trapped. And if the poison eventually riles them up and they come charging at me, they are easy to take out by then anyway.
The last straw with the FP came ironically last night while I was foing everything right. I was running in a WIDE open area, but multiple FP were raging. So one sent me flying, and *immediately* after, another one sent me flying into a corner. I had 30HP by then. So the moment the group of about six closed in on me, I was instakilled.
I just have no way past such cheap rushes, so for now I'll try those other weapons.
I'll give that a go, thanks.