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Welcome to Killing Floor 2!
I'm not a fan of the teleporting, but movement speed buffed classes like the GS and Zerk would be unstoppable.
As for teleporting necessary to keep gs and zerker in check, that's not the reasoning the devs gave for the decision, and doesn't do that anyways. The reason spawning is so aggressive is because the devs want it to feel like zeds are coming out of the woodwork, and that nowhere is really safe. Based on some admittedly amateur eyeballing by myself and things others have suggested in similar threads, I feel the best solution would be to make a "dead zone" around players where zeds can't use in-map spawns extending maybe 20m(measured on trader compass) from players. This is only the length of a small room and vents and barricaded doorways would still be fair game, so zeds could still be pooring in pretty quick, but they would no longer spawn immediately behind you or around a corner as you're turning it.
In terms of GS and zerker's unstoppability, I feel that should be handled more by certain enemy types rather than overarching systems(like how sirens shut down demos that take frag rounds over siren resistance). Say what you want about EDAR trappers, but I'm pretty sure these two perks were the exact reason they were added; and they do their job well(some would even argue too well.)
They dont care about this.
If that was the intent,I call it a clear FAIL.
The spawns of large zeds are too close and are causing AI spawn killing in HOE.
My main complaint on this awful spawn radius is that a group of large zeds can teleport so close to you that there is no chance of a fight.(AI SpawnKilling).
Tbh the spawn system in kf1 was much better but you can deal with it most of the time...
such a shame
rip game
clapping hands twi jobs done
If they're gonna have teleporting zeds as a feature, at least make it canon.
this is the main reason why I quit playing