Killing Floor 2

Killing Floor 2

View Stats:
๖ۣۜMk137 Feb 23, 2021 @ 11:46am
Which weapon from each perk would you launch into the sun?
This will be a matter of personal opinion of course. Choose one weapon from each perk that deserves a quick death. DLC and cross-perk weapons are fair game, include explanations if you want. Copy-paste my template at the bottom if you like:

Berserker : HRG Teslauncher. A cool concept but just never seems to work out in-game. Why am I switching from my melee weapon to spam EMP grenades?

Commando : Mkb.42(H) Carbine Rifle. Goodbye, below-average gun with your below-average sight and below-average recoil control.

Support : HZ12 Multi-Action. As much as this choice pains me, this gun simply can't compare to the SG-500 or the M4. And something feels distinctly "off" with the ADS.

Field Medic : HMTech-501 Grenade Rifle. It's cool and the healing grenades are nice, but no dart makes it too much of a liability unless you are holding a tiny choke point. Please don't assassinate me for not choosing hemoclobber.

Demolitionist : C4 Explosives. A weapon which accomplishes nothing more than absolutely disrespecting the legendary pipe bomb from KF1. This could all be different if there was a button to detonate without having to pull the detonator out. Send this trash into the sun.

Firebug : HRG Scorcher. Worse than the 9mm pistol. I have nothing more to say.

Gunslinger : HRG Winterbite. Hard to aim, awful damage, too many shots to get the freezing effect. Trash.

Sharpshooter : Crossbow. Would love to have picked the FN FAL ACOG, but the crossbow is simply too much of a travesty to not choose it. Hard to aim, bad damage, hitboxes are completely out of whack. Disrespect to KF1 crossbow as well, so into the sun you go.

SWAT : Tommy Gun. Feels and sounds like I'm shooting a nerf gun. The recoil is too high, the damage is too low, and there are numerous other things that irritate me about this weapon.

Survivalist : Gore Shiv. I couldn't pick any of the survivalist weapons because they are actually all very fun and somewhat useful. So, I choose Gore Shiv for being the worst designed melee weapon in the game by miles. Goodbye.

Template

Berserker :
Commando :
Support :
Field Medic :
Demolitionist :
Firebug :
Gunslinger :
Sharpshooter :
SWAT :
Survivalist :
< >
Showing 1-15 of 49 comments
Littlefoot Feb 23, 2021 @ 12:51pm 
Berserker: HRG Teslauncher because the only part of it that’s fitting is the EMP launcher. Everything else about it does not belong in a Zerker’s loadout.

Commando : Minigun, because picking it on the higher difficulties will completely gimp you.

Support: Honestly, i like all of the shotguns on Support. Even the Buckshot revolvers have their niche these days.

Medic: Mine Reconstructor, good concept but bad execution.

Demolitionist: Seeker Six, even after the buff it got last summer it does not feel satisfying to shoot for me. Much rather have the M32 for it’s insane AoE. C4 used to be this place, but it’s at least cheap to buy now.

Firebug: Flamethrower, because you’re paying a price premium for something that’s only slightly better than the starting Caulk N Burn. Literally everything else makes more sense to buy, Mac-10 for sniping trash, HRG M16 for fire nades, Scorcher for long stretches of ground fire, Flare Revolvers for rekking medium zeds, etc.

Gunslinger: Dual Glock 18s, not sure if duals count but they’re unsatisfying to shoot, have garbage spread that makes hitting anything past close range RNG, terribly stiff animations, insane weight and recoil that makes controlling full auto machine guns seem easy. The single one is alright as a backup/trash-clearing weapon, but even then i’d rather get the Medic pistol because that weighs less, is enough to kill most trash with and lets you assist the medic the healing.

Sharpshooter:M99, clunky POS that doesn’t allow for any decent secondary and it’s extra damage over the railgun does not make a differnce in many situations. The scope is much more claustrophobic too.

SWAT: Kriss, since the Auto Nailgun was added, i feel this weapon lost much reason to be bought. The Nailgun is cheaper and kills Fleshpounds more efficiently, and for trash buying a tier 4 weapon is absurd. Just save money and go with the P90 or anything cheaper. It may have the most ammo, but eh.

Survivalist: Honestly, i like all his exclusive weapons. Killerwatt is nice, Freezethrower is good for crowd control and freezing big zeds for teammates and the Arc Generator is great at keeping Scrakes at bay. None to pick.
Last edited by Littlefoot; Feb 23, 2021 @ 12:58pm
๖ۣۜMk137 Feb 23, 2021 @ 1:07pm 
Originally posted by Littlefoot:

Firebug: Flamethrower, because you’re paying a price premium for something that’s only slightly better than the starting Caulk N Burn. Literally everything else makes more sense to buy, Mac-10 for sniping trash, HRG M16 for fire nades, Scorcher for long stretches of ground fire, Flare Revolvers for rekking medium zeds, etc.

I personally find the flamethrower to be an excellent area-denial tool, and I think the damage is slightly underrated. I like to combine it with the dragonsbreath to win games easily. Although I will concede that from a price/weight standpoint, the caulk n burn does give more value.

Originally posted by Littlefoot:

SWAT: Kriss, since the Auto Nailgun was added, i feel this weapon lost much reason to be bought. The Nailgun is cheaper and kills Fleshpounds more efficiently, and for trash buying a tier 4 weapon is absurd. Just save money and go with the P90 or anything cheaper. It may have the most ammo, but eh.

For some reason, I find the Kriss to be one of the most satisfying guns in the game to use. I'm not sure exactly what about the design makes the gun feel good, but headshots are so easy to hit with it, even from hip-fire.
Originally posted by ๖ۣۜMk137:
This will be a matter of personal opinion of course. Choose one weapon from each perk that deserves a quick death. DLC and cross-perk weapons are fair game, include explanations if you want. Copy-paste my template at the bottom if you like:

Berserker : HRG Teslauncher. A cool concept but just never seems to work out in-game. Why am I switching from my melee weapon to spam EMP grenades?

Commando : Mkb.42(H) Carbine Rifle. Goodbye, below-average gun with your below-average sight and below-average recoil control.

Support : HZ12 Multi-Action. As much as this choice pains me, this gun simply can't compare to the SG-500 or the M4. And something feels distinctly "off" with the ADS.

Field Medic : HMTech-501 Grenade Rifle. It's cool and the healing grenades are nice, but no dart makes it too much of a liability unless you are holding a tiny choke point. Please don't assassinate me for not choosing hemoclobber.

Demolitionist : C4 Explosives. A weapon which accomplishes nothing more than absolutely disrespecting the legendary pipe bomb from KF1. This could all be different if there was a button to detonate without having to pull the detonator out. Send this trash into the sun.

Firebug : HRG Scorcher. Worse than the 9mm pistol. I have nothing more to say.

Gunslinger : HRG Winterbite. Hard to aim, awful damage, too many shots to get the freezing effect. Trash.

Sharpshooter : Crossbow. Would love to have picked the FN FAL ACOG, but the crossbow is simply too much of a travesty to not choose it. Hard to aim, bad damage, hitboxes are completely out of whack. Disrespect to KF1 crossbow as well, so into the sun you go.

SWAT : Tommy Gun. Feels and sounds like I'm shooting a nerf gun. The recoil is too high, the damage is too low, and there are numerous other things that irritate me about this weapon.

Survivalist : Gore Shiv. I couldn't pick any of the survivalist weapons because they are actually all very fun and somewhat useful. So, I choose Gore Shiv for being the worst designed melee weapon in the game by miles. Goodbye.

Template

Berserker :
Commando :
Support :
Field Medic :
Demolitionist :
Firebug :
Gunslinger :
Sharpshooter :
SWAT :
Survivalist :

please give the upgraded hans rifle a chance its my baby, just pretend it doesnt over kill or cost too much to upgrade and you will live a happy life together
SawbladeSnake Feb 23, 2021 @ 1:25pm 
Berserker : Road Redeemer, everything else is better
Commando : tommygun, worse iron sights ever.
Support : Sg500, HZ12 Multi-Action is better, if you wanna run around reloading all day and shooting with a slow fire rate then this gun is for you.
Field Medic : The mine reconstructor. i can't think of a bigger waste of money than this useless gun, laying down mines and hoping zeds run over them while an injured player is near by? really...
Demolitionist : m32, i know ill get flack for this but i feel its too expensive for what it is. the rpg is just as good for less. its used more by players for a reason.
Firebug : i hate the spitfires. weak, and too much reloading. rather use the mac 10. or dragons breath
Gunslinger : Rhinos, just why...
Sharpshooter : Controversial but, The Ebr, its damage without stacks is laughable.
SWAT : the tommygun again!
Survivalist : firebug/medic weapons
same post huh
Maur0 Feb 23, 2021 @ 1:32pm 
Berserker : I'm between the Teslauncher and the Battleaxe. Reason: Teslauncher has a good and useful concept to eliminate Husk and Edars from afar, but it is no longer the same since nerf against SC and FP, apart from not being the Berserker melee style. And the Battleaxe, I love it and it's a lot of fun, but its attack speed is too slow that it's difficult for me to hit the head or vulnerable areas quickly without taking too much damage.

Commando : Minigun. Or yeah, the 3000 super meme weapon that kills 300 cockroaches. I really enjoy using it, say goodbye to the amount of recoil, slowness of sencivility and the eternity of reloading.

Support : I can't say anything bad, as Support has the most satisfying weapons. Still more or less I consider the Buckshot, not so bad, maybe use it in case of saving the bullets.

Field Medic : Mine Reconstructor. It was for this and apart from choosing the 501, but at least it works well in case of a lot of chaos. But the Mine does not feel good when wanting to heal your teams and more when it consumes a lot of ammunition.

Demolitionist : C4. The downside of not being able to use this weapon, it is very good to modern set a trap for the Zeds and damage the FP, but I feel that I finish very quickly and it is difficult to launch this weapon quickly when it is detonated. I agree that the KF1 Pipebomb was better.

Firebug : Flamethrower. I could also say about the Schorcher, but it is useful if you have the precision to hit the head with the flare and useful for the Zed Time 25 infinite bullets. But the Flamethrower is a problem when when it comes to spraying fire on the hordes, it consumes a lot and you have to be aware when the SC or FP approach. Otherwise you will provoke them to rage.

Gunslinger : Winterbite and Rhino. Both for more than they have buffed in the previous update. I still have no better satisfaction for both weapons.

Sharpshooter : Compound Bow. Great damage to the head, if you only had 100% aim and that to give freezing arrows, but you waste a lot of arrows to freeze with 2 shots.

SWAT : The same as Support. I enjoy all the SWAT weapons. Although it is almost not lethal to liquidate big and bosses. Except for the Nailgun and Kriss.

Survivalist : The worst weapon if you should go to the sun is: Welder, it's too OP.
๖ۣۜMk137 Feb 23, 2021 @ 1:35pm 
Originally posted by !!!VEKTRA!!!:
Sharpshooter : Controversial but, The Ebr, its damage without stacks is laughable.

I really wish this gun didn't have the awful scope. It would be so much more fun with iron sights or at least an iron sights variant. I really hope tripwire experiments with attachments or variants at least a little bit in KF3.
Aya Feb 23, 2021 @ 1:44pm 
Berserker : Teslalauncher. I know i've said multiple times that he needs a ranged weapon, but I have multiple problems with the Teslalauncher. By the time you can afford this, you will have likely already purchased a Tier 3 or Tier 4 melee and can stop worrying about dosh. Second, it trivializes health regeneration since you can unload this gun at a group of clots and crawlers for free health. Third, the only reason why it's a Berserker weapon is because of the EMP grenade. By that logic, shouldn't the HRG incision and Killerwatt also be Berserker weapons because they overlap with said grenades? I'd mention my suggestion for a possible replacement, but that's likely for another thread

Commando : Stoner 63A. It is a testament which says that belt-fed weapons have no place in a game like Killing Floor 2. If we ABSOLUTELY need an LMG, it'd be much more suitable to pick a magazine-fed option like the M249 (accepts STANAG-compliant magazines, high capacity options exist) or the RPK (100rd AK magazine)

Support : Not too sure, really because all the support weapons are solid options IMO, even less optimal picks like the Trench Gun (chip damage via Fire DoT) and VLAD-1000 (Assault rifle for Support)

Field Medic : Hemogoblin. Really don't like this due to its pitiful damage, weight and comparively worse healing power compared to the HM301. Also, since people seem to be against the idea of reworking this thing around Demo/Medic cross-perk, it might be best to axe this weapon since there are better options for debuffing.

Demolitionist : Probably the M32 or M16, honestly. M32 because it's a far cry from KF1's anti-everything death machine, is very annoying to reload (much to the point that it's better treated as a Survivalist weapon via Zedtime reload speed) and doesn't deal enough damage to justify costing more than the RPG.

Firebug : Flamethrower. Unless it's a bloat, the Fire damage type is very unfavourable against things stronger than a clot and from my experience, the Incendiary rifle has similar trash cleaning power while the M203 grenade is one of the best options that the Firebug has for killing medium zeds. Also, the Flamethrower weighs 1 more block than the HRG assault rifle for whatever reason.

Gunslinger : M1911. I've always felt as if this weapon got power crept by the cross-perk update, and it's becoming harder and harder to justify grabbing it when...
1. The Medic Pistol only has one less bullet, deals enough damage to decapitate clots and also heals your teammates. Upgrading this weapon once adds no additional weight and allows you to decapitate gorefasts assuming a Level 25 Gunslinger and no additional damage bonuses.
2. The Winchester 1894 is already a better medium zed killer for a significantly lower price point, and has better iron sights too. The Centerfire is also a solid option too since you need only one upgrade to use it on Scrakes and Fleshpounds.
3. The 1858s already deal just as much damage as the 1911 with recent balance patches

Only times I've ever used the 1911 is when it's a daily objective. Otherwise, this weapon feels like the singular variant should be passed onto the Commando due to the weapon having a reputation of being the OG commando weapon in movies and real life (and also because 12 rounds of 77.5 damage for $325).

Sharpshooter : This one's a tough one tbh, because I've never really been a fan of the Sharpshooter but there's too many fans of him. I guess if the Sharpshooter was as good at playing the same game that most other perks are playing (hold S while magdumping), I guess i'd say M99 since the damage output and cost aren't worth it when you consider that a T5 Railgun is more efficient overall (700 damage for 10 blocks vs 850 for 12)

SWAT : I'd rather remove the perk than the weapons tbh.

Survivalist : All perk weapons. The Survivalist's guns don't feel all that great to use and in terms of usefulness, they are not worth an RPG-7/HM101/Dual Buckshots/Hemoclobber combo.
๖ۣۜMk137 Feb 23, 2021 @ 1:56pm 
Originally posted by Aya Shameimaru:

Commando : Stoner 63A. It is a testament which says that belt-fed weapons have no place in a game like Killing Floor 2. If we ABSOLUTELY need an LMG, it'd be much more suitable to pick a magazine-fed option like the M249 (accepts STANAG-compliant magazines, high capacity options exist) or the RPK (100rd AK magazine)

You probably have a point about the magazine-fed option, although I personally love the Stoner. Part of the excitement with the gun is having to manage your reloads. I will say that the commando skills for fast reload or larger mag size make for some really interesting experimentation with this gun. I've often found it preferable to scar depending on what type of role you are taking with the team and what range you are engaging zeds at.

I think that Tripwire really struggled with balancing an LMG in this game. The very slow belt-feed reload was intentional as a way to balance the (kinda) high damage and large mag size. I think the reality is that a game like this cannot have an LMG that is both balanced and satisfying to use in every way.

Originally posted by Aya Shameimaru:

Field Medic : Hemogoblin. Really don't like this due to its pitiful damage, weight and comparively worse healing power compared to the HM301. Also, since people seem to be against the idea of reworking this thing around Demo/Medic cross-perk, it might be best to axe this weapon since there are better options for debuffing.

Recently discovered what an insane weapon this is for soloing bosses as a medic. The damage and debuffs are honestly unbelievable. I have seen people that defend this as a viable weapon for 6P games, but personally I would rather be a medic that can easily kill trash rather than assist with big zed takedowns. I can always tank for a hurt player with my armor if necessary.

Originally posted by Aya Shameimaru:

SWAT : I'd rather remove the perk than the weapons tbh.

How come? Would you move all weapons to commando?
Aya Feb 23, 2021 @ 3:04pm 
Originally posted by ๖ۣۜMk137:
Originally posted by Aya Shameimaru:

SWAT : I'd rather remove the perk than the weapons tbh.

How come? Would you move all weapons to commando?
SWAT has always come off to me as if the perk only exists to add a weapon type rather than a class that's actually a viable sidegrade to the Commando. Whenever a SWAT's in the game, players often felt obligated to drop a phat wad on his feet because their weapons are more costly in terms of ammo expenditure than the player can reliably make back from zed kills.

As for the migration of SWAT weapons, I'd only move the Tommy Gun to Commando, MAC-10 to Firebug and Medic SMG to well.. the Medic, with every other weapon being perk-agnostic like the 9mm. Though I think i'd move the Glock-18 with Riot Shield to Berserker and replace that dumb "block on iron sight" gimmick with the ability to parry.

As for how SMGs would be balanced in the absence of SWAT, i can see Commando, Survivalist, Field Medic and Sharpshooter getting some small bonuses whenever they use former SWAT weapons (0.6*level SMG damage for Commando, an "Old Skool" perk skill for Medic, etc.)
Last edited by Aya; Feb 23, 2021 @ 3:39pm
Serious Feb 23, 2021 @ 3:05pm 
Berserker : Hemoclobber, i think its pretty obvious why. It almost killed teamplaying zerks.
Commando : Minigun, while fun to use its just to weak to be an option
Support : none
Field Medic : hrg vampire and mine reconstructor
Demolitionist : hrg kaboomstick. It's op weapon, but shotgun doesn't feel right as demo
Firebug : flamethrower is to weak, but microwave is my 2nd place for most annoying weapon. So many situations where the firebug prevent a clean big one takedown from precision perks with this horrible weapon.
Gunslinger : while strong enough for tier 2 weapon m1911 doesnt feel good for me to play
Sharpshooter : compound bow, just to weak to be a viable option
SWAT : mac10 is even after the buff to weak + firepanic ZEDs as precision perk is pretty stupid^^
Survivalist : arc gen is op, killerwatt and freezethrower could be buffed, but all are ok to play... so .. none
Last edited by Serious; Feb 23, 2021 @ 3:14pm
Eze Feb 23, 2021 @ 3:36pm 
Wow, I can't believe OP named HZ-12 and C4. I mean, not that I judge you, if anything, it still proves how differente each player are.

I'll throw to the sun any berseker with his basic katana that thinks he can go against big zeds. I mean, virtually you can, but they'll tire and launch you away to kill less tanky players, insulting your overall purpose.

I'd launch the bow. I got it in a bundle and disliked it enough to not reedem it. Anyone want to trade?

I honestly hate very few weapons. I even found a practical use for MAC-10, you know, the gun that shouldn't cost more than 750 dosh lol
Littlefoot Feb 23, 2021 @ 3:42pm 
Originally posted by Eze:
I'd launch the bow. I got it in a bundle and disliked it enough to not reedem it. Anyone want to trade?
Depends on what you’d want for it.
Sikobae Feb 23, 2021 @ 3:44pm 
Originally posted by ๖ۣۜMk137:
Support : HZ12 Multi-Action. As much as this choice pains me, this gun simply can't compare to the SG-500 or the M4

This is satire right? As much as I like the M4, the magazine reload alone makes the HZ a much more worthy trash clearing pick, and the starting weapon shouldn't even be referred to.
Cogito Ergo Tsun Feb 23, 2021 @ 4:19pm 
op why the ♥♥♥♥ are you even adsing with the hz12 in the first place
< >
Showing 1-15 of 49 comments
Per page: 1530 50

Date Posted: Feb 23, 2021 @ 11:46am
Posts: 47