Killing Floor 2

Killing Floor 2

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miffy ᠌ Mar 23, 2021 @ 8:44pm
I think the Gravity Imploder & HRG Beluga Beat are so weak
Feedback base on Hell On Earth Endless Difficulty
The HRG Beluga Beat Can't even kill those Lesser ZEDs with head shot, the alternative focus fire mode is really annoying, you need to change mode each time before you can fire that blue sonic projectile and it didn't really pack a punch either, projectile is too slow, this weapon doesn't really fit the sharpshooter style. My suggestion is that the blue sonic projectile should be the primary fire mode, the red crowd control one should be alternative fire mode but you should be able to fire it immediately without changing mode, increase its damage and projectile speed.

The Gravity Imploder primary implosion grenades only have 2.8m square explosion radius which is worse than the Seeker Six 3.5m square WTF? I can piss faster and have longer range than the implosion grenades, as for the alternative gravity grenades, same problem with the Vortex explosion radius only 4.5m square, its only 0.5s duration, those Zed are gone before I can fire the second implosion grenades. Both mode require a explosion radius buff, faster and longer range projectile, the gravity grenades Vortex should have longer duration.
Last edited by miffy ᠌; Mar 24, 2021 @ 1:18am
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Showing 1-15 of 25 comments
Volron Mar 23, 2021 @ 8:50pm 
Another thing to note: The Gravity Imploder is terribly weak in terms of "gun play". There is no "impact" with the weapon. I get more of a sense of "impact" with the 9mm than I do with the Gravity Imploder.
Psycho Dad Mar 23, 2021 @ 11:29pm 
Its not like ppl actually suggested those things for the Beluga during the beta, but nope...
Damage on blue shot is fine, projectile speed needs a huge buff and the switch should be a toggle.
Littlefoot Mar 24, 2021 @ 2:35am 
Beluga Beast is arguably the worst HRG weapon they added, and they didn’t even fix the bigges tissue with it in beta 2.
Dr.Xance Mar 24, 2021 @ 3:20am 
Gravity imploder is pretty good, i don´t know what problems you´re having when using the alt bomb, i can easily succ them and blow them, they get knockdown, also can save you from hordes if you shoot it at your feet + the main shot doesn´t have any safe distance, so you can use it point-blank with no problem

I´ve only encountered 2 problems:

1-there´s an inspect animation that doesn´t show what he´s doing, but if you increase the FOV you can see that he´s checking the magazine

2-the sound is too weak, i´ve played mass effect 3 and that´s what this gun needs, more "wob wobs"
ZiFFA Mar 24, 2021 @ 3:26am 
Originally posted by White cis whale:
i like how the beluga blinds anybody using it and standing next to the person using it
Yep
Artemis Entreri Mar 24, 2021 @ 11:11am 
TWI didn't listen to feedback on a weapon during beta? Shocking.
Dr.Xance Mar 24, 2021 @ 12:04pm 
Originally posted by Artemis Entreri:
TWI didn't listen to feedback on a weapon during beta? Shocking.

They made surveys, so maybe the people wants it this way
Maur0 Mar 24, 2021 @ 1:44pm 
With the Gravity Imploder you can use the skill level 15 "Fragmentation Rounds" to increase the explosion radius to 50%.

This weapon is quite useful to the horde in keeping a check against the hordes and keeping it busy. It is also fun to see how to push the boss when you take him back and your team liquidates him.

If you are a level 25 Demolitionist, I recommend using the skills: L / L / R / R / R

This will increase more radius and more damage. Of course you will become very vulnerable against the screams of the Siren.

And regarding the Beluga Beat. I consider it very much for trash killing and using it as self defense. And they say that this being HRG is better for the Survivalist.
(MP) Bud Tendy Mar 24, 2021 @ 9:25pm 
Originally posted by ZiFF°A:
Originally posted by White cis whale:
i like how the beluga blinds anybody using it and standing next to the person using it
Yep
This!
Killer Goblin Mar 26, 2021 @ 8:26pm 
Note: I tend to play hard difficulty, so hardly facing the most bad-buttocked zeds ever.

The beluga... Honestly, I'd rather use ANY perk's default starting weapon than it, actually i'd rather use the 9mm! at least I can drop a clot faster with a 9mm faster than the whole "hit the alt-fire, then fire the weapon" routine (takling that to 1 shot a clot with this took the alt fire, and by that time one can get as many 9mm shots into it as they can click, barring headshots in this example). Just plugging away with it's normal fire takes longer to drop a zed than an 1100 priced weapon should.

The imploder: weak for a 2000 dosh weapon. this feels like a weapon i'd expect to pay 1100-1200 for at the trader. With it's implosion thing, I see it shouldn't do damage like an rpg, but it needs more punch to feel like it's worth using. It's fun to use the alt fire on masses of zeds, but as a main weapon for a demo, the rpg or blunderbuss would be much better, and you can even upgrade those once.
miffy ᠌ Mar 29, 2021 @ 11:34am 
Originally posted by Maur0:
With the Gravity Imploder you can use the skill level 15 "Fragmentation Rounds" to increase the explosion radius to 50%.

This weapon is quite useful to the horde in keeping a check against the hordes and keeping it busy. It is also fun to see how to push the boss when you take him back and your team liquidates him.

If you are a level 25 Demolitionist, I recommend using the skills: L / L / R / R / R

This will increase more radius and more damage. Of course you will become very vulnerable against the screams of the Siren.

And regarding the Beluga Beat. I consider it very much for trash killing and using it as self defense. And they say that this being HRG is better for the Survivalist.
I think you haven’t really use that Gravity Imploder even with the 1.5 area effect buff, it’s primarily explosion radius is only 4.2m square which is less than 50% of the original MG32 grenade 8.5m square, why I need a mini vortex to catch limited zeds and than use another Imploder grenade to kill them, while I can use the one MG32 grenade with buffed 12.75m square explosion radius to kill all the lesser zeds.
Maur0 Mar 29, 2021 @ 12:21pm 
Well honestly, I enjoyed using this weapon. I even stacked 500 kills on the Farmhouse map in Suicidal and all that amount of Zeds who regrouped and knocked out with the secondary attack served a lot and is very entertaining.

It may not do enough damage against the Fleshpound with 6P, and the Scrake is not highly recommended with explosive damage, but it works well for knocking it out with gravity. But surely I can't imagine doing it at HOE and being in a situation of many Bigs Zeds coming up.

But anyway, everyone has his point of view and even so nothing can beat the RPG-7 for being much more useful than any DLC or HRG, well except the Kaboomstick. But the important thing is that I had fun with this weapon and we could consider DLC weapons as a good meme :/
(MP) Bud Tendy Mar 29, 2021 @ 1:23pm 
Originally posted by Dr.Xance:
i can easily succ them and blow them
So wrong!
Serious Mar 29, 2021 @ 2:00pm 
Just tested them both a few times, but i won't say they are bad.
Beluga is awesome as survivalist. It take a while to get used to this.... power up before every shot, that's very true.
But without this the low wavelenghts would be completely overpowerd. the low frequency is bit of useless as you are not even able to kill trash reliable with it. So i always use low wavelengths ;-)

Imploder is as expected horrible weapon for every precision perk in your team. But it's very nice defensive option against every boss. Compared to other demo weapons like kaboomstick or rpg is weak sure, but both stick and rpg are ofc OP.
Maur0 Mar 29, 2021 @ 2:30pm 
Originally posted by Serious:
Imploder is as expected horrible weapon for every precision perk in your team.
That was exactly what I forgot to mention. Like I feel like it's good for crown crontrol. But this can be a nightmare for the Gunslinger and Sharpshooter :P
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Date Posted: Mar 23, 2021 @ 8:44pm
Posts: 25