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When you check the serverbrowser you see a few servers with something like FF10%, FF100% in the name. Other server don't even write it in their name but it's active.
Search for modified but ranked servers.
While ff10% doesn't change to much except for the demo and the use of hemoclobber and healththrower (both weapons are buggy with friendly fire active) ff of 40% and above should be used only with experienced kf2 players.
+ you should write its a ff server everytime someone joines otherwise you don't know if he/she noticed it.
But doing it in a group of friends could be a good challenge for veterans. I don't know which of those servers they will have and I don't know where they can download that mutator that the FF has.
The server is still rated.
KFGame.ini
line:
FriendlyFireScale=0.000000
0.1 for 10% friendly fire, ...e.g. 56 damage from railgun. No critareas on human.
Also I wouldn't recommend putting it much over 50%.
This is because weapons have MUCH higher damage than players have HP, players have 100HP which is the same as clots so keep that in mind.
Also with FF enabled there are other things to consider, for example SWAT flashbangs inflict the same distortion as in VS mode, and medics with acid rounds of they hit you will bile your screen, firebug will leave the DoT on you, idk if the demo nuke explosion does anything different but I imagine it just kills the player lmao, I'm also pretty sure the hemo no longer heals others as the damage > the healing. So be wary that some weapons may have additional effects.
If your going to TK people on purpose be prepared for a swift permaban.
I played on HOE friendly fire servers before and you get 1 chance of accidents.
Every incident after that gets you kicked and it is very easy to tell if you are doing it on purpose.
That is why demo and firebug is discouraged on these servers. To avoid real accidents.
But i think its good friendly fire is no standard. It happens often enough that even medics kill their teammates because they ignore friendly fire and e.g. shoot with incision in a group of players or use healththrower/acid rounds. The standard kf2 player doesnt seem to understand ff^^ , what's weired if you ask me, it's working on majority of other coop shooter.
I wouldn't say FF would be a good addition now since people are so conditioned to not having it.
But FF in other games really makes you think more before you shoot because typically you don't want to team kill (and because HP is a limited resource).
The trouble is you can still TK in this game without FF, early raging scrakes, re-raging FPs, boom weekly/endless modifier are the first ones that come to mind.
But people rarely think about that stuff, they just think "I'm shooting stuff I'm helping" blissfully unaware...