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Tactical Reload (Heavy Weapons Training if needed)
Medic Training
Weapon Harness
Spontaneous Zed-plosion
Madman (Lockdown is great if you can make useage of it now, but i prefer the consistency of Madman)
Weapons:
1. ARC Generator + Killerwatt + Deagle
2. Freezethrower + Killerwatt + Any good secondary
3. M16 + Freezethrower or ARC Generator
HRG Incision, Arc Gen, Killerwatt, HRG Winterbite, Frost Fang, Kaboomstick, rpg
Skills depending on team and weaponloadout.
Often ZED TIME - Lockdown, weapon Harness and make things go boom
The amount of extra cash you can get just from using incredibly cheap ammo with the revolver can let you help your team out alot, and if you get in trouble or are about to, you can always switch back to your rifle or saw to get yourself out.
good cash earner and good zed slayer.
heavy weapons training
melee expert
Ammo vest
Zed-plosion
lockdown
Weapons
the pulverizer / Railgun
I go for this when i wanna be self reliant
Melee weapons and the movement speed can be a godsend at dealing with trash and staying on the move. the pulverizer can rag doll zeds in my way or outright delete annoying medium zeds or small crowds. its not too shabby on fleshpounds either.
the railgun its a good high damage all rounder weapon that works on pretty much any enemy. not much more to add
heavy weapons training because the reload speed bonus effects both weapons.
ammo vest becuase you can heal yourself and other if you want, this is really annoying to waste on players that dont stand in the nades long enough expecting them to be as strong as medic perk grenades.
zed-plosion since the random chance to stun can set up take downs
lock down to set up take downs in zed time or slow down a raging large enemy.
If I want to play safe, I take upgrated Railgun + Hemoclobber + Medic Pistol. But currently I find Hemoclobber way too OP weapon, so I refuse to use it atm. It needs to be nerfted, that's my personal opinion.
Currently my favorite one is Frost Fang with Melee Expert. With that I can take another excellent weapon like HRG Incision, Killerwatt, M16, Famas, even Husk Cannon...
Sometimes I take single Desert Eagle as sidearm since I'm used to use it in that role when playing Demo.
Yeah surv is a perk where you can watch team comp then make a build either based off explosive damage or precision i would say. If the team needs a dedicated trash killer surv can also fit that role and with a comp of more than 2 big zed killers or more can be more ideal if there's no commando or firebug. Can't forget about how op the 501 can be for cleaning tight spaces with zed-splosion.
Frostfang
Magnum/Deagle+1
Scar/Kriss/Hmtech+2/Bullpup+1
If the team is good:
Pulverizer
Hmtech+2
Deagle
SPX Centerfire+2
As much as people suggest the RPG it's terrible, it's way to inefficient. Don't use it.
M99 is just a worse Railgun on survivalist.