Killing Floor 2

Killing Floor 2

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Verian Sep 13, 2021 @ 7:12pm
is FAMAS masterkey good?
i like that weapon
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Showing 1-15 of 17 comments
Lechuza the Scoot Sep 13, 2021 @ 7:17pm 
Just for fun.
I dont think its really viable on higher difficulties.
Serious Sep 13, 2021 @ 7:25pm 
It was buffed a few weeks ago.
But it's still fun or lower difficulties weapon only.
Commando has with m16, ak12 better options at the same tier.
Support has m4 and 301 also better options at same tier.

Only a bit reasonable situation on HoE could be: Workshop map or experienced precision team. Then you could use it as precise weapon as support.
Dark Savior Sep 13, 2021 @ 8:04pm 
The main problem for the famas is the 3 shot burst.
On a commando, 1 bullet for most guns is enough to decap most lower tier zeds.
This cause it to be cost inefficient and needing to reload more often than other guns.

There are times where it can be a good choice on higher difficulties.
1. Precision support. Shotgun ammo is expensive, so using this gun to decap zeds can save dosh on ammo.
2. Your accuracy on commando isn't that good. If you rely on body damage at least half of the time, then this gun can be a viable option.
3. Higher floor of endless. At higher floors more medium and higher tier zeds spawns where they require more than 1 bullets to decap.

Last edited by Dark Savior; Sep 13, 2021 @ 8:06pm
DeathCow Sep 13, 2021 @ 9:24pm 
I find it useful in some situations as a backup for Support because the automatic is good for killing trash. Saving your top tier gun for the heavies, make every bullet count.
DrunkBunny94 Sep 13, 2021 @ 10:42pm 
Meta-wise? No not at all.

Theres a lot of reasons;
- The 3 round burst is wasteful and overkill for most situations.
- Total ammo capacity is also low, 240 rifle and 36 shells when most other weapons have closer to 300+ and even the M16 has 270.
- The combination of these 2 gives it pretty bad ammo issues.
- The bullets do the same damage as the Med AR (which isnt that much but the med AR has double the number of bullets to spare).
- The shotgun is pump actions so its got a low RoF and it prevents you from using the rifle during the pump animation
- The shotgun damage is also rather lack luster - its basically a SG500.
- If you've used the starter shotgun on support you'll know its not that great on later waves as its low RoF means its DPS is low making its pretty poor for both trash and larges.
- The shotgun doesnt really add any useful utility either (its not like it hits a stumble threshold or gives you a boomstick knockback).

Personally its one of the few commando weapons i avoid (that list is just the Famas and minigun) - mostly because of the slowness and clunkyness when using the shotgun that the M16 and 501 lack.

If you like it though that shouldn't stop you, i have plenty of success with "subpar" weapons, one of my favourites is the MkB even though on paper its pretty bad i find it fun and as long as you play according to what you are using you can still have success.
MidnaFeetEnjoyer Sep 13, 2021 @ 11:21pm 
I don't know how you balance this weapon, but currently I avoid it every time. For the cost, barrage shooting is below average, and the shotgun part of this is clunky slow and isn't impactful enough to be worth it at all imo.
Banebladerunner Sep 14, 2021 @ 3:05am 
its okay but actually worst your tier 3 option. ak-12, stg-44 and m16 are way better than famas. Problem that shotgun has slow ROF and main fire is 3 round burst which means that its not ammo efficent
Chows Sep 14, 2021 @ 4:24am 
It's a weapon that's classified as a Commando/Support weapon but sucks on both perks. However I think the weapon really shines when used as a Survivalist. I currently run it as my main weapon Tier 5'd along side a Medic 401. I think the weapon really captures what the Survivalist is all about, using combination weapons and being a true jack of all trades.

Statistically the gun is mediocre, gameplay-wise it's pretty fun.
Dark Savior Sep 14, 2021 @ 4:50am 
Originally posted by Dark Savior:
The main problem for the famas is the 3 shot burst.
On a commando, 1 bullet for most guns is enough to decap most lower tier zeds.
This cause it to be cost inefficient and needing to reload more often than other guns.

There are times where it can be a good choice on higher difficulties.
1. Precision support. Shotgun ammo is expensive, so using this gun to decap zeds can save dosh on ammo.
2. Your accuracy on commando isn't that good. If you rely on body damage at least half of the time, then this gun can be a viable option.
3. Higher floor of endless. At higher floors more medium and higher tier zeds spawns where they require more than 1 bullets to decap.
I forgot it has the FN FAL ACOG scope.

Long range scope, burst fire, and very low recoil makes it a good gun for long range decaps.
Doma Sep 14, 2021 @ 7:12am 
It's pretty bad, i saw a comment on youtube that perfectly explains why it's so terrible

''Underbarrel shotgun is a bad idea because both barrels performs same role as main weapon, unlike M203 and 501. M203 (including HRG) is heavy weapon, 501 is croud control device, but shotgun performs the same task as assault rifle: kill small/medium zeds''
Doma Sep 14, 2021 @ 7:14am 
They should have made the shotgun part semi automatic honestly, you can give it a ♥♥♥♥ spread it doesnt matter as long as you could fast fire shots with the underbarrel, the shotgun part is so bad that if you use it during zed time you essentially commit zed time suicide because of how slow the pumping animation is
Doma Sep 14, 2021 @ 7:16am 
The only use to the underbarrel is when you're reloading and some zeds pops up in your face and you dont have time to bash, and even then the assault rifle reloads so fast that you might aswell just reload instead

I'm actually so mad, this weapon is so ♥♥♥♥♥♥♥♥♥♥, the idea was nice but ♥♥♥♥♥♥♥ hell the execution is actually depressing to see, please just buff this weapon
Last edited by Doma; Sep 14, 2021 @ 7:19am
Dark Savior Sep 14, 2021 @ 11:46am 
Originally posted by Doma:
It's pretty bad, i saw a comment on youtube that perfectly explains why it's so terrible

''Underbarrel shotgun is a bad idea because both barrels performs same role as main weapon, unlike M203 and 501. M203 (including HRG) is heavy weapon, 501 is croud control device, but shotgun performs the same task as assault rifle: kill small/medium zeds''
That is a terrible reason.

With that type of reasoning, I can say:
A commando weapon build of AK and a Scar is a bad build because both guns perform the same function, which isn't true.
A support weapon build of AA12 + M4 is a bad build because both guns does the same thing, which is also not true.

Plus M203 is not a good gun against fps. All you will do is rage them but not kill them.
On scrakes it is no different from any of the other rifles.


The Famas has a ACOG scope which is makes it better than the other rifles at long range.
The shotgun barrel is for close range encounters.
Last edited by Dark Savior; Sep 14, 2021 @ 2:14pm
Dark Savior Sep 14, 2021 @ 11:52am 
Originally posted by HF Lechuza:
Just for fun.
I dont think its really viable on higher difficulties.
It depends on the player skill level.
I have use all commando guns on HOE 6 player setting and performed well in every case.
Aya Sep 14, 2021 @ 2:05pm 
i guess it's an okay weapon on Support and Survivalist, but I wouldn't use it on commando tbh. Main upside is that the AR component can penetrate zeds if you pick the Support perk, which can help with trash clearing if you're using the Tight Choke skill. Ultimately though, I wouldn't say it's any better or worse than most of Support's arsenal
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Date Posted: Sep 13, 2021 @ 7:12pm
Posts: 17