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I dont think its really viable on higher difficulties.
But it's still fun or lower difficulties weapon only.
Commando has with m16, ak12 better options at the same tier.
Support has m4 and 301 also better options at same tier.
Only a bit reasonable situation on HoE could be: Workshop map or experienced precision team. Then you could use it as precise weapon as support.
On a commando, 1 bullet for most guns is enough to decap most lower tier zeds.
This cause it to be cost inefficient and needing to reload more often than other guns.
There are times where it can be a good choice on higher difficulties.
1. Precision support. Shotgun ammo is expensive, so using this gun to decap zeds can save dosh on ammo.
2. Your accuracy on commando isn't that good. If you rely on body damage at least half of the time, then this gun can be a viable option.
3. Higher floor of endless. At higher floors more medium and higher tier zeds spawns where they require more than 1 bullets to decap.
Theres a lot of reasons;
- The 3 round burst is wasteful and overkill for most situations.
- Total ammo capacity is also low, 240 rifle and 36 shells when most other weapons have closer to 300+ and even the M16 has 270.
- The combination of these 2 gives it pretty bad ammo issues.
- The bullets do the same damage as the Med AR (which isnt that much but the med AR has double the number of bullets to spare).
- The shotgun is pump actions so its got a low RoF and it prevents you from using the rifle during the pump animation
- The shotgun damage is also rather lack luster - its basically a SG500.
- If you've used the starter shotgun on support you'll know its not that great on later waves as its low RoF means its DPS is low making its pretty poor for both trash and larges.
- The shotgun doesnt really add any useful utility either (its not like it hits a stumble threshold or gives you a boomstick knockback).
Personally its one of the few commando weapons i avoid (that list is just the Famas and minigun) - mostly because of the slowness and clunkyness when using the shotgun that the M16 and 501 lack.
If you like it though that shouldn't stop you, i have plenty of success with "subpar" weapons, one of my favourites is the MkB even though on paper its pretty bad i find it fun and as long as you play according to what you are using you can still have success.
Statistically the gun is mediocre, gameplay-wise it's pretty fun.
Long range scope, burst fire, and very low recoil makes it a good gun for long range decaps.
''Underbarrel shotgun is a bad idea because both barrels performs same role as main weapon, unlike M203 and 501. M203 (including HRG) is heavy weapon, 501 is croud control device, but shotgun performs the same task as assault rifle: kill small/medium zeds''
I'm actually so mad, this weapon is so ♥♥♥♥♥♥♥♥♥♥, the idea was nice but ♥♥♥♥♥♥♥ hell the execution is actually depressing to see, please just buff this weapon
With that type of reasoning, I can say:
A commando weapon build of AK and a Scar is a bad build because both guns perform the same function, which isn't true.
A support weapon build of AA12 + M4 is a bad build because both guns does the same thing, which is also not true.
Plus M203 is not a good gun against fps. All you will do is rage them but not kill them.
On scrakes it is no different from any of the other rifles.
The Famas has a ACOG scope which is makes it better than the other rifles at long range.
The shotgun barrel is for close range encounters.
I have use all commando guns on HOE 6 player setting and performed well in every case.