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Best thing to do is add another difficulty or lower the ammo count.
Right now the only 2 perks that need a nerf are Demo and Gunslinger, but both will never be touched.
1. RPG is demo's best weapon vs big zed. Demo's 2nd best weapon vs big zed is blunderbuss which is a DLC. Nerfing RPG could potentially create a problem where blunderbuss becomes best demo weapon ( its lighter too). It'd be a very unpleasant situation if a perk's best weapon becomes locked behind a DLC.
2. As good as RPG is, it still pales when compared with a railgun. Let's look at stats for both weapons considering 6P HOE -
T5 Railgun - 1 Shot scrakes, 1 Shot QP, 2 Shots FP, Cost 3000, Weight 10, Ammo - 41
T5 RPG - 1 shot scrakes, 3 shots FP, 2 Shots QP. Cost 3000. Weight 10. Ammo - 25
As you can see RPG is objectively worse than railgun in every single way in 6p HOE scenario. If RPG was nerfed then Demo would struggle to stay relevant sadly
EDIT- T5 Blunderbuss stats for comparison WRT point 1
T5 blunder- 2 shot scrakes, 2 shot FP, 2 Shot QP, Cost 3000, Weight 8, Ammo - 60
RPG isnt just good because of shots to kill, it also knocks down everything, giving you more time. Its also ALOT easier to use then the Railgun (even though I agree that T5 Rail is busted) because you can AOE spam kill everything, even Scrakes. I'd also say RPG is better in practise vs mass QPs.
Gunslinger is kinda busted, too, but at least it takes some effort.
And against FP its not even close. 2 shots vs 3 shots. again Rail is much better for spawnrage FP since it kills them instantly almost
Trying to pull spam demo without medic is much harder
1) Brainless spamming of RPG results in running out of ammo mid-wave, which may at worst cause a team wipe in case the squad attempts to beat narrow maps like The Descent, Power Core or Biolapse.
2) Kaboomstick with Destroyer of Worlds enabled creates a lot of chaos and provides bad team synergy with literally every perk presented in the game except Berserker and Firebug, due to insane, annoying screen-shake and multiple Nukes which healivy obstruct player's vision.
3) Kaboomstick sucks against Scrake and can only be used to finish him off after RPG headshot. In 6p Hell on Earth environment Kaboomstick literally requires more than 5 alt-fire shots to kill a Scrake, which is ammo inefficient and time consuming approach to beat the large guy.
4) Kaboomstick simply removes one of the best weapons in Demolitionist's arsenal to deal with groups of Fleshpounds and Quarterpounds - C4.
These guys are probably just casual players. Really good Demolitonists are pretty rare on public though.
Why compare railgun and rpg? Completely different weapons and completely different classes. Sure railgun is strong. But this damage counting and classic cd and hoe++ stuff is worthless on standard hoe 6p with a random team.
Not every player wait till the sniper has the chance to takedown every big one. Unfortunately many players rage big ones with very wrong weapons, or dont care for trash or husk.
I would say railgun is obviously strong in a good team and the right map on hoe++.
Rpg is one of the best weapons for standard hoe random team.
Maybe rpg is a bit op. But its a rpg.... it should be strong^^
Something reasonable to change could be longer reload time or strong knockback after shot. Higher weight or lower damage would make it useless.
Because both weapons are large Zed disposal weapons on the two respective large Zed specialist classes. It's a fair comparison.
It's just that the RPG is much easier to use and do well with if your team is made of uncos. Speaking of which...
Well, yes, most players are bad and make the life of a Sharpshooter hard (a discussion beaten to death like a Clot on the receiving end of a HemoZerker), but that doesn't change the fact that the RPG itself is still almost as good as the railgun for less effort.
It's like not studying for a test and getting a 90% score vs. the railgun's nightly studying needed to get a 100% score. Plus Destroyer of Worlds makes it even more ridiculous when it comes to shutting down chokes.
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What gets passed over in this discussion on the RPG is that Demolitionist, at its core, is a perk focused on killing HVTs. So naturally a weapon centered around big unga damage is going to be the best weapon for the job, just by the mechanics of the game.
Adding to that is that all of the other primaries Demolitionist has are meant for *trash killing*, which just isn't Demo's forte. You give up the one thing Demo is good at for the sake of versatility. Of course they're going to be worse.
(Then again, did anyone expect the Seal Squeal to be good? I didn't.)
Try other weapons
why make a big deal