Killing Floor 2

Killing Floor 2

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frank Nov 16, 2020 @ 3:49am
nerf the RPG >:(
I'm telling you rn, the rpg is the problem why most demolitionist weapons aren't being used. It is too ez., too op (900 damage? u sirius?) and it is not fun to play with. I was playing a suicidal game and there were two lvl 25 demos, they were basically just rpg'ing the big zeds ez kill every time (they were basically try harding) it is not fun, no challenge at all. plus the kaboomstick is really getting on my nerves but imma let that slide. Just do it man, so the demo loadouts can be varied. No one is even using the m32 wtf?!?!
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Showing 1-15 of 15 comments
ZiFFA Nov 16, 2020 @ 4:03am 
Balances to perks are not gonna happen.
Best thing to do is add another difficulty or lower the ammo count.

Right now the only 2 perks that need a nerf are Demo and Gunslinger, but both will never be touched.
Max447 Nov 16, 2020 @ 4:44am 
There are 2 issues with asking for a RPG nerf-

1. RPG is demo's best weapon vs big zed. Demo's 2nd best weapon vs big zed is blunderbuss which is a DLC. Nerfing RPG could potentially create a problem where blunderbuss becomes best demo weapon ( its lighter too). It'd be a very unpleasant situation if a perk's best weapon becomes locked behind a DLC.

2. As good as RPG is, it still pales when compared with a railgun. Let's look at stats for both weapons considering 6P HOE -

T5 Railgun - 1 Shot scrakes, 1 Shot QP, 2 Shots FP, Cost 3000, Weight 10, Ammo - 41

T5 RPG - 1 shot scrakes, 3 shots FP, 2 Shots QP. Cost 3000. Weight 10. Ammo - 25

As you can see RPG is objectively worse than railgun in every single way in 6p HOE scenario. If RPG was nerfed then Demo would struggle to stay relevant sadly

EDIT- T5 Blunderbuss stats for comparison WRT point 1

T5 blunder- 2 shot scrakes, 2 shot FP, 2 Shot QP, Cost 3000, Weight 8, Ammo - 60
Last edited by Max447; Nov 16, 2020 @ 4:56am
Psycho Dad Nov 16, 2020 @ 5:05am 
T5 Rail needs 3+ REU stacks for QP one-shot, though

RPG isnt just good because of shots to kill, it also knocks down everything, giving you more time. Its also ALOT easier to use then the Railgun (even though I agree that T5 Rail is busted) because you can AOE spam kill everything, even Scrakes. I'd also say RPG is better in practise vs mass QPs.

Gunslinger is kinda busted, too, but at least it takes some effort.
Last edited by Psycho Dad; Nov 16, 2020 @ 5:13am
Max447 Nov 16, 2020 @ 5:12am 
Originally posted by Psycho Dad:
T5 Rail needs 3+ REU stacks for QP one-shot, though

RPG isnt just good because of shots to kill, it also knocks down everything, giving you more time. Its also ALOT easier to use then the Railgun (even though I agree that T5 Rail is busted) because you can AOE spam kill everything. I mean, come on, which one is better in practise vs mass QPs?
I'd take a reload cancelled t5 Rail everytime. rpg is also bad vs spawnrage QP packs since you can't knock them down and RPG requires minimum distance to work. Rail annihilates spawnrage QP packs with ease

And against FP its not even close. 2 shots vs 3 shots. again Rail is much better for spawnrage FP since it kills them instantly almost
Last edited by Max447; Nov 16, 2020 @ 5:13am
Psycho Dad Nov 16, 2020 @ 5:20am 
Originally posted by Max447:
Originally posted by Psycho Dad:
T5 Rail needs 3+ REU stacks for QP one-shot, though

RPG isnt just good because of shots to kill, it also knocks down everything, giving you more time. Its also ALOT easier to use then the Railgun (even though I agree that T5 Rail is busted) because you can AOE spam kill everything. I mean, come on, which one is better in practise vs mass QPs?
I'd take a reload cancelled t5 Rail everytime. rpg is also bad vs spawnrage QP packs since you can't knock them down and RPG requires minimum distance to work. Rail annihilates spawnrage QP packs with ease
I'm just saying RPG is MUCH easier to use, especially in pubs. No question Rail is the best large killer in the game, but you need at least a team thats not braindead to get the best out of it and you need to aim. RPG spam will work regardless of those. There a reason why one way walling with Zerk/Bug/Demo is the easiest way to beat the game.
Max447 Nov 16, 2020 @ 5:26am 
Originally posted by Psycho Dad:
Originally posted by Max447:
I'd take a reload cancelled t5 Rail everytime. rpg is also bad vs spawnrage QP packs since you can't knock them down and RPG requires minimum distance to work. Rail annihilates spawnrage QP packs with ease
I'm just saying RPG is MUCH easier to use, especially in pubs. No question Rail is the best large killer in the game, but you need at least a team thats not braindead to get the best out of it and you need to aim. RPG spam will work regardless of those. There a reason why one way walling with Zerk/Bug/Demo is the easiest way to beat the game.
Sure. RPG is easier in a way. Also let's be honest, big reason why demo is so strong is because of medic. Demo with medic and demo without a medic is completely different thing. Medic allows to get away with so many mistakes that you can mindlessly spam and not worry about raged zeds.
Trying to pull spam demo without medic is much harder
Ricardo Milos Nov 16, 2020 @ 5:32am 
Don't worry mate. There is no need to nerf RPG. In fact, almost every weapon (even bad ones like MAC-10 or Seal Squeal) is going to work in Suicidal environment if players are a bit competent. Since the Suicidal difficulty only provides a kind of challenge on waves 9-10, a single 20+ Demolitionist can easily handle all large zed spawns on his own, having only RPG and LLXLX skill tree. However, RPG or Kaboomstick spamming on Hell on Earth is not what an adequate team expects from Demolitionist, and there are several reasons why:

1) Brainless spamming of RPG results in running out of ammo mid-wave, which may at worst cause a team wipe in case the squad attempts to beat narrow maps like The Descent, Power Core or Biolapse.

2) Kaboomstick with Destroyer of Worlds enabled creates a lot of chaos and provides bad team synergy with literally every perk presented in the game except Berserker and Firebug, due to insane, annoying screen-shake and multiple Nukes which healivy obstruct player's vision.

3) Kaboomstick sucks against Scrake and can only be used to finish him off after RPG headshot. In 6p Hell on Earth environment Kaboomstick literally requires more than 5 alt-fire shots to kill a Scrake, which is ammo inefficient and time consuming approach to beat the large guy.

4) Kaboomstick simply removes one of the best weapons in Demolitionist's arsenal to deal with groups of Fleshpounds and Quarterpounds - C4.

These guys are probably just casual players. Really good Demolitonists are pretty rare on public though.
Last edited by Ricardo Milos; Nov 16, 2020 @ 5:36am
Serious Nov 16, 2020 @ 6:06am 
Originally posted by Max447:
Originally posted by Psycho Dad:
I'm just saying RPG is MUCH easier to use, especially in pubs. No question Rail is the best large killer in the game, but you need at least a team thats not braindead to get the best out of it and you need to aim. RPG spam will work regardless of those. There a reason why one way walling with Zerk/Bug/Demo is the easiest way to beat the game.
Sure. RPG is easier in a way. Also let's be honest, big reason why demo is so strong is because of medic. Demo with medic and demo without a medic is completely different thing. Medic allows to get away with so many mistakes that you can mindlessly spam and not worry about raged zeds.
Trying to pull spam demo without medic is much harder
A good medic is always one of the best things that could happen, not just for demo.
Why compare railgun and rpg? Completely different weapons and completely different classes. Sure railgun is strong. But this damage counting and classic cd and hoe++ stuff is worthless on standard hoe 6p with a random team.
Not every player wait till the sniper has the chance to takedown every big one. Unfortunately many players rage big ones with very wrong weapons, or dont care for trash or husk.

I would say railgun is obviously strong in a good team and the right map on hoe++.
Rpg is one of the best weapons for standard hoe random team.


Maybe rpg is a bit op. But its a rpg.... it should be strong^^
Something reasonable to change could be longer reload time or strong knockback after shot. Higher weight or lower damage would make it useless.
Last edited by Serious; Nov 16, 2020 @ 7:01am
Anachronomalous Nov 16, 2020 @ 11:27am 
Originally posted by Serious:
Why compare railgun and rpg? Completely different weapons and completely different classes.

Because both weapons are large Zed disposal weapons on the two respective large Zed specialist classes. It's a fair comparison.

It's just that the RPG is much easier to use and do well with if your team is made of uncos. Speaking of which...

Originally posted by Serious:
Sure railgun is strong. But this damage counting and classic cd and hoe++ stuff is worthless on standard hoe 6p with a random team.
Not every player wait till the sniper has the chance to takedown every big one. Unfortunately many players rage big ones with very wrong weapons, or dont care for trash or husk.

Well, yes, most players are bad and make the life of a Sharpshooter hard (a discussion beaten to death like a Clot on the receiving end of a HemoZerker), but that doesn't change the fact that the RPG itself is still almost as good as the railgun for less effort.

It's like not studying for a test and getting a 90% score vs. the railgun's nightly studying needed to get a 100% score. Plus Destroyer of Worlds makes it even more ridiculous when it comes to shutting down chokes.

-----

What gets passed over in this discussion on the RPG is that Demolitionist, at its core, is a perk focused on killing HVTs. So naturally a weapon centered around big unga damage is going to be the best weapon for the job, just by the mechanics of the game.

Adding to that is that all of the other primaries Demolitionist has are meant for *trash killing*, which just isn't Demo's forte. You give up the one thing Demo is good at for the sake of versatility. Of course they're going to be worse.

(Then again, did anyone expect the Seal Squeal to be good? I didn't.)
Dr.Xance Nov 16, 2020 @ 12:28pm 
Just don´t use the rpg, that thing sould weight 14KGs and the blunderbuss 12 so you can equip one pistol and that´s it.

Try other weapons
Aya Nov 16, 2020 @ 4:46pm 
Considering how Suicidal's balanced, I feel like you'll be more thankful about the RPG's raw killing power than not. In games where a demo isn't present, focus fire tactics on large zeds is more frustrating than fun tbh since even in solo, you're likely gonna be barrelled down by three fleshpounds. Having significantly more FPs due to a multiplayer setting won't be enjoyable for most players. So i don't quite get why you're not too keen on having demos be able to do their job in killing large zeds.
mint Nov 16, 2020 @ 6:02pm 
RPG's power is balanced by the amount of ammo you can carry for it. 18 rockets goes quicker than you think
Cardboard Feb 2, 2021 @ 10:00am 
Its none of your business what people do
why make a big deal
Max447 Feb 2, 2021 @ 10:12am 
stop necroing old threads
Utmost Sillyness Feb 2, 2021 @ 11:49am 
Originally posted by Max447:
stop necroing old threads
It'll still necro them, probably a troll, they need to feed on something.
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Date Posted: Nov 16, 2020 @ 3:49am
Posts: 15