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Patty is very very very far from overpowered, especially on normal.
are we getting beta today?
Don't bother shooting his head as he'll be moving around too much but shoot him on his glowing arm to deal headshot damage. It's a good idea to have one medic to heal whoever the Patty is attacking, and if he happens to be going for you, swap to your knife and block his attack to get a small damage reduction. It just takes a little bit of practice and you'll realize how easy he is to defeat as long as you don't get a surprise rocket to the face. Also he can be a bullet sponge so when he runs off to heal, make sure to look for some ammo spawns on the map.
Here's some advice, Buy a med pistol, There's usually not a reason to not do this since you can help keep everyone alive even if you aren't a medic.
Try to always have a medic it makes things a lot easier, If you don't like him do a round-robin style to decide who'll be him.
A Zerker who get's good at parrying with a medic or even someone with a med pistol is a force to be reckoned with he can help you keep Pat a bay and turn the fight back in your favor... Or trap Pat in a cornor as he get's merclessly gunned down screaming, That tends to happen a lot.
Hopefully this helps. [Also shoot the glowy arm bit; his head his tougher and I think has a spot on it that blocks the shot.]
The main thing to look out for is his Charge attack which can be avoided by moving around constantly , preferrably backwards in which it'll most likely whif or still hit you which can be slightly negated by blocking it with a weapon of choice Katana being the go to for offperk.
His rockets can be dodged by moving out of the obvious Travel Direction or by hiding behind Obstacles .
His charged up heavy has too many startup frames to hit if you keep moving , if you decide to Parry him said animation due to the long startup can be parried mid through the animation which will reset the Ai's Cycle again .
After each successful parry of the Charged heavy he'll be unable to use the same attack again for +- 20 seconds so you'll have to lookout for instantrockets , minigun , his kick ( also dodgeable due to the insane amount of Startup Animation Frames) , or his charge at point blank.
i do highly recommend buying a Katana even if you're not playing Berserker , you don't have to be the Parrygod day1 . simply blocking his attacks is sufficient just make sure to not keep the block button held for too long since it'll affect your entire squads DPS if 1 person isn't shooting him while said person has a window to do serious Damage.
also. don't try to chase him while he's running off to heal , while it may seem close he'll outrun your team and all you're doing is wasting ammo.
The Easiest way to deal with the Patriarch is bringing mixed damage to the table .
Also . The Commando Perk grants your entire Team Visibility on Cloaked targets which makes Stalkers and the Patriarch visible to your team if the Commando is facing into said Zeds direction.
Seeing as it's the bossfight you'll quite likely have sufficient dosh for atleast an additional Tier 4 perkweapon.
He is Highly Vulnerable to the Demoltionist's RPG which is quite frankly rather easy to hit due to his Large hitbox it features a decent amount of Rockets on default and the basedamage of it can easily kill him if repeatedly hit .
since i stated Mixed Damage i'll just proceed with the Optimal Damage Per Second choices.
For the Support the AA12 paired with a doubledbarrel which can be used as escape if he decides to charge at him , using the Alternative Fire of the Double Barrel in Mid Air will knock you back a fair amount of distance making his Charge whiff.
For DPS simply emptying the AA12 in his Face does the trick.
Commando itself has a great weapon on it's own , the Ak12 with burst fire deals crazy and constant Damage and as stated beforehand it grants visibility on Cloaked targets on default and more detection range as the Commando gains levels.
Having a Berserker is generally a great idea for bossfights , having one that has the parrys down can be the factor that decides between wipe and win if paired with a Medic that heals.
A Berserker should generally aim for the Eviscerator on bossfights since it has the highest amount of reduced damage on parry and block in addition the Blades can be Recovered and deal great damage even if you do not hit the head.
I could go for listing the pro's / con's of swat , however since he's able to carry his t2/3/4 at the same time i'll just leave it as is since all theres to it is holding LMB and reloading.
Anyway , all of the above in addition to an medic with atleast 3 healguns should make it easier to deal with him. why 3 healguns?
Medic darts can be spammed within a short threshold and in most scenarios you'll have to switch to a different gun and heal a different Target since you will never want to spam all your Darts into 1 Person while the other players healthbars get slowly but surely depleted.
Medic is also the most flexible when it comes to loadouts.
The assault Rifle being 7 weight the SMG being 3 with a ton of ammo and great for trashclearing an killing paired with a 1 weight pistol and a Katana . if you don't feel like having a Katana pre boss you can decide between anything else but the Most obvious addition being dual deagles if one can Kill and Heal simultaneously and doesn't get overwhelmed by Multitasking.
Patriach is easier than Hans in my opinion. His attacks are much easier to avoid than Hans', he has better telegraphing and his big body makes it easier to not waste precious bullets by missing.
Just be patient. Try to not waste bullets, slowly get him to healing phase, the moment you see his health changed color - just let him run away and heal.
As with bosses in general i recomend Using yours less powerful weapons on earlier phases and bring out your best gun in later ones.
Patriarch's melee attacks extremely easy to avoid, just sprint away and he'll never hit you. Rockets and machine gun are trickier though - find a spot where you will have some kind of cover behind which you can hide. When he brings out guns - just get out of his line of sight and he won't be able to hurt you.
Commando and SWAT does some really good damage on hans if you can get 80% headshot, and they're decent for PAT too.
Ever since Hans has started dodging like crazy and can also block, commando is worse than ever for bossfights. There is no reason to pick it over, say, support. Which can easily do massive damage with his AA12 and cancel the Hans melee with the dbs. Medic and Zerker are better for obvious reasons. GS is better because it has speed and accuracy is rewarded even more. Demo is better because of the massive single shot damage and the C4 can quickly take down a lot of his shield. Really not a lot commando has to offer compared to those perks.
It's a bit better against patty because you don't need to cancel out any melee frenzy and his weak spots are larger than a fleshpound so it's easy to get constant good damage on him.
Seems like perfect topic for this.
Also bad RNG vs Patriarch happens.
But... he is BY FAR the easiest boss in the game. Like... ppl cry of joy in HoE when it's not Hans.
BTW Molly, i never realized that if i hug him his mortars wont Hit me. Thanks. :D