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You don't need to be a zerker to parry. It might be enough to get him off you long enough to return fire or dose yourself with the med syringe while gaining some distance or causing him to change to a non-melee behaviour.
Hope this helps.
Just trying to be clear on this.
Knife can parry, just not as effective as katana. Honestly most perks shouldnt be a problem, though it depends on what level you are. Playing as support, ss, gunslinger, demo or zerk. the bosses are realy easy to kill solo. Playing as medic, mando, swat or firebug is a bit more difficult because they deal much less damage. But even then. I think 2-3 scar mags gets through a phase of hans, and it shouldnt be too hard to break his shield as a mando/swat solo if you aim for the head. I think firebug/medic might be the only 2 that are really hard to solo the boss with
same as glowing attacks, scs/fps continue the glowing attack combo as you cannot stumble them, however if there was a melee weapon that could parry quickly enough again after the attack, every hit would be mitigated. This is not the case though as glow attacks are usually 3+ hits so you can parry 2 hits but take full damage from one, UNLESS you get knocked back far enough from the first parry (happens a lot with SCs glow attack combo) that you will be able to take only two hits and parry both of them (again mainly SCs but can happen with Hans as well).
Because you need one of two things, movement speed, or stumble.
Hans is super fast, Patriarch is really strong.
As Support i can stumble both bosses giving me a split second of time needed to run or reload or heal, Support also has crazy high damage especially with the aa12 so you can usually whittle down an entire health gauge with a 25 support aa12 even on hoe. When they get close switch to the hunting shotgun for 2 reasons, the first is that a full close double blast will always result in the boss stumbling back for 0.5 to 1.5 secs and the second reason is if you jump and double blast at the boss during the jump you'll be pushed back far enough to avoid their melee attempt.
For Gunslinger, you can kite around the map pulling off precise headshots from afar with both a pair of dual .500s and deagles, thus you can take time learning the bosses move roation, generally both bosses will attempt to engage in melee if you stop shooting at them for too long, giving them too long a window without supressing fire they will close in on you, occasionally i can make the bosses trip over and fall down by shooting their legs with the .500s.
Finally for Medic, using the medic shotgun and hunting shotgun, neither boss can ever hurt me much, even on hoe, the auto stumble effect occurs once ever 3-5 shots from the medic shotgun, and if they close in i use the hunting shotgun and movement speed to get a very broad gap, stumbling them and then forcing them to either shoot/nade/rocket rather then try to continue melee.
HOWEVER...
A firebug making use of groundfires can keep Hans aways from the team, using groundfires and removing a crap ton of damage.
But, since you play a lot of solo, then yeah, parrying until his spree lessens is your best bet.
Even then it isn't. The best bet against Hans is to rely on damage and speed. The hunting shotgun is one of the most effective guns in the game against him, being able to stumble him out of his melee, allowing you to gain distance. I have recently experimented with using dbs + AA12 on zerker and it has worked rather well on boss waves.
Oh yeah, and you can also use the DB crazy recoil to launch you back and avoid his attacks.
Um, what? Weird how vastly different our experiences can be. Medic is very VERY easy to solo Hans with on HoE, due to his super fast healing. And his damage is not all that bad. But gunslinger is nearly impossible to solo HoE Hans with (not just my opinion, I know several pretty good player who say this). Gunslinger is fragile and, on HoE dies pretty much always on the the second melee combo hans does, because syringe recharge just isn't fast enough to keep him alive.
That's basically what i already said.
I don't like that we have to cheese the game with techniques like abusing recoil from the double barrel to keep him away, or using specific classes just to have an advantage in speed or stun power. I don't consider it a good thing when the game is unbalanced for solo play in such a way that cheesing tactics become required to even have a hope of surviving.