Killing Floor 2

Killing Floor 2

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Strain-32X Jun 16, 2018 @ 6:30pm
Noob healer question, What is all fire mode
Trying out field medic, i like it but i wanna make sure im doing it right, Does shooting ppl with the scoped mode heal or what? how do i activate all fire mode
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Showing 1-14 of 14 comments
∴ Snake ∴ Jun 16, 2018 @ 6:32pm 
Press your "Alt Fire" button (I think it's Middle Mouse by default, but I switched it to F), and you'll do an alternate attack instead of the usual one. Like unloading all your barrels when using the Doomstick or Double Barreled Shotgun. For Medic weapons, you need to hear a beep and when you alt fire it'll heal people.
RabidBurp Jun 16, 2018 @ 6:33pm 
You can also poison zeds by using alt fire on them.
Strain-32X Jun 16, 2018 @ 6:34pm 
niiiiiiice ty ty
Justin Jun 16, 2018 @ 6:38pm 
It takes forever to kill a zed by poison, use it for healing first and foremost
Brand212 Jun 16, 2018 @ 6:56pm 
Originally posted by ∴ Snake ∴:
Press your "Alt Fire" button (I think it's Middle Mouse by default, but I switched it to F), and you'll do an alternate attack instead of the usual one. Like unloading all your barrels when using the Doomstick or Double Barreled Shotgun. For Medic weapons, you need to hear a beep and when you alt fire it'll heal people.
Just curious, If u set your keybind for AltFire to F then what did u set for your Flashlights?

i mught try that myself
Blue Jun 16, 2018 @ 6:59pm 
Originally posted by ∴ Snake ∴:
Press your "Alt Fire" button (I think it's Middle Mouse by default, but I switched it to F), and you'll do an alternate attack instead of the usual one. Like unloading all your barrels when using the Doomstick or Double Barreled Shotgun. For Medic weapons, you need to hear a beep and when you alt fire it'll heal people.
The beep lets you know that you're aimed at someone that can use healing, but you don't need to wait for it. If you aim a little bit off and fire without the beep, the dart will still home in on the person and hit them if injured.
skymadra Jun 16, 2018 @ 7:30pm 
Originally posted by Sycogenesis:
Trying out field medic, i like it but i wanna make sure im doing it right, Does shooting ppl with the scoped mode heal or what? how do i activate all fire mode
From a medic main to a beginning medic a good weapon you might want to start with as well as the assault rifle and the medic shotgun, because the medic assault rifle will let you heal people faster than any other medic gun.
Last edited by skymadra; Jun 16, 2018 @ 7:31pm
Blue Jun 16, 2018 @ 7:35pm 
Originally posted by skymadra™:
Originally posted by Sycogenesis:
Trying out field medic, i like it but i wanna make sure im doing it right, Does shooting ppl with the scoped mode heal or what? how do i activate all fire mode
From a medic main to a beginning medic a good weapon you might want to start with as well as the assault rifle and the medic shotgun, because the medic assault rifle will let you heal people faster than any other medic gun.
Are you trying to suggest taking the medic shotgun as a weapon? It's hard to tell what you're saying with how broken the sentence is.
Leaf Jun 16, 2018 @ 7:58pm 
Originally posted by Blue:
Are you trying to suggest taking the medic shotgun as a weapon? It's hard to tell what you're saying with how broken the sentence is.

Theyre suggesting both the medic rifle first and foremost, and the shotgun as a backup weapon, which is entirely correct. The medic shotgun's buffs have made it extremely strong for most zeds and its healing output isnt bad either. What was so hard to understand about what they said? the lack of punctuation?
Blue Jun 16, 2018 @ 8:15pm 
Originally posted by Shad:
Originally posted by Blue:
Are you trying to suggest taking the medic shotgun as a weapon? It's hard to tell what you're saying with how broken the sentence is.

Theyre suggesting both the medic rifle first and foremost, and the shotgun as a backup weapon, which is entirely correct. The medic shotgun's buffs have made it extremely strong for most zeds and its healing output isnt bad either. What was so hard to understand about what they said? the lack of punctuation?
"...a good weapon you might want to start with as well as the assault rifle and the medic shotgun..." It seems like they are about to suggest another weapon besides the rifle/shotgun, but then goes on to say, "because the medic assault rifle will let you heal people faster than any other medic gun. From this, I guess they're saying to take the medic rifle. Although, the statement is false. The hemogoblin has the same overall heal speed, and to get even more technical, all heal darts have a fixed heal rate (10hp/sec).
∴ Snake ∴ Jun 16, 2018 @ 8:31pm 
Originally posted by Brand212:
Originally posted by ∴ Snake ∴:
Press your "Alt Fire" button (I think it's Middle Mouse by default, but I switched it to F),
Just curious, If u set your keybind for AltFire to F then what did u set for your Flashlights?

i mught try that myself
X
Leaf Jun 16, 2018 @ 10:23pm 
Originally posted by Blue:
Although, the statement is false. The hemogoblin has the same overall heal speed, and to get even more technical, all heal darts have a fixed heal rate (10hp/sec).

All medic weapons heal the same, this is correct. The main thing that makes all the difference in the world is the number of charges of healing darts, and how fast they recharge darts. Being able to fire more healing darts at more targets keeps more of your team alive when they, and you, need it.

The medic rifle has 3 charges of healing darts, and to go from no darts to all 3 takes about 9-10 seconds, while the Hemogoblin only has 2 charges and takes about 12-13 seconds to recharge. Medic rifle is better for healing.
Shotgun and Hemogoblin seem to take the same amount of time to recharge the darts and they both only have 2 charges you can use, its a matter of do you yourself want to do more damage, then you take the shotgun, if you want to help your team out, take the hemogoblin.

Medic rifle is always something you should have as medic because the healing output from it, while numerically, is the exact same, the quicker recharge time for the healing darts makes a giant difference, thus letting you heal more.
Blue Jun 16, 2018 @ 10:41pm 
Originally posted by Shad:
Originally posted by Blue:
Although, the statement is false. The hemogoblin has the same overall heal speed, and to get even more technical, all heal darts have a fixed heal rate (10hp/sec).

All medic weapons heal the same, this is correct. The main thing that makes all the difference in the world is the number of charges of healing darts, and how fast they recharge darts. Being able to fire more healing darts at more targets keeps more of your team alive when they, and you, need it.

The medic rifle has 3 charges of healing darts, and to go from no darts to all 3 takes about 9-10 seconds, while the Hemogoblin only has 2 charges and takes about 12-13 seconds to recharge. Medic rifle is better for healing.
Shotgun and Hemogoblin seem to take the same amount of time to recharge the darts and they both only have 2 charges you can use, its a matter of do you yourself want to do more damage, then you take the shotgun, if you want to help your team out, take the hemogoblin.

Medic rifle is always something you should have as medic because the healing output from it, while numerically, is the exact same, the quicker recharge time for the healing darts makes a giant difference, thus letting you heal more.

The hemoglobin darts heal more hp per dart than the other medic weapons. The rifle has 10 second recharge, 9 after upgrade. Hemo has 12 second recharge, 7.2 second after both upgrades. The recharge rate, dart recharge usage, and heal per dart are adjusted so both weapons have the same heal speed.
Fumo Bnnuy n Frends Jun 17, 2018 @ 12:48am 
alt fire on med weapons shoot a dart that heals people long ranged
you can press m2 and heal people with your default syringe healer but with med guns you gotta press alt fire (btw you can rebind if you don't like m3 the mouse wheel or on some mice the middle button, i binded mine to the z key and voice commands to the x key as well as throw dosh to the wheeldown key on the mouse wheel).

it locks on if you stay looking at the allies long enough. It also is lock on so it means that it follows them no matter which direction they move unless they move behind an obstacle. You don't have to be scoped to lock on just look at them long enough and once you hear the tick sound you'll know you're locked on
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Date Posted: Jun 16, 2018 @ 6:30pm
Posts: 14