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Remember that Killerwatt has an excellent piercing ability. For maximum damage it is best to hit multiple enemies with one charged up alt-fire blast.
Don`t bother using Killerwatt against weak or medium zeds. Waste of ammo. Only use it against Scrakes, Quarterpounds, Fleshpounds, and bosses.
Alt-fire is your main damage dealer. Primary is for finishing off anything that survives the blast or for when you simply don`t have time to charge it up.
Killerwatt is one of the most powerful weapons a Survivalist can use. I consider it the best weapon to use when playing Survivalist. Combine it with the Freezethrower. That`s my loadout.
single zapp isn't really worth much sadly.
alt fire sorta helps with everything below scrakes. It doesn't do much for fleshpounds nor bosses. Same boat as the freezethrower. If in the 10% chance you manage to incap a boss with the freezethrower you usually lose 4/5th of your mag and they only stay frozen for like 3 seconds and hanz just seems to thaw out immeidately.
The Incision is basically a straight upgrade to it.
It does more damage, the emp is far more effective and it can also heal and kill trash zeds with the healing darts.
Its absolutely broken.
The weakness:
1. Cost
2. No reload bonus outside of zed time for survavilst
3. Alt fire does only body damage from my experience.
The strengths:
1. Primary damage is a 50 damage ballistic which can easily decap many zeds with a couple of bullets.
2. 700 Rate of Fire which is faster than every Commando's weapon except the stoner and AK on burst mode.
3. Very low recoil
4. Alt fire is microwave type which is good for every boss.
5. Very safe and easy Scrake takedown.
6. Safe FP takedown if you know how to do it properly.
7. EMP effect.
8. Alt Fire can pierce with no damage reduction.
9. 1 fully charge alt fire can kill 1 single or a group of HOE 6P QPs.
I use this weapon for HOE on survival and endless and it works fine.
To me this is a late game weapon due to the cost.
I use alt fire for mainly QPs and bosses when it is safe.
Primary fire works for every type of zed.
I`m really starting to think I should write a guide on how to use Killerwatt. So much false information out there. I think this might be an effect of the echo chamber. Some popular youtuber says killerwatt sucks so people start repeating it.
Another reason I play solo is so my teammates can`t claim to be "carrying" me. Solo means I must do everything on my own. It really teaches a person self reliance. Can`t blame my teammates for losing when I don`t have any.
That was also against single targets. The proper way to use Killerwatt is against multiple big Zeds. Show a video of Killerwatts alt-fire against 4 Scrakes on HoE. Then show a video of the Railgun killing 4 Scrakes on HoE.
Edit: LOL. That guy has 999 thousand dosh. Clearly that video is not legit. Show one with out any cheating. I think I`m about to fire up the game and test this. I`m 99% certain a survivalist with a railgun can`t one shot a Scrake on HoE.
A single charged beam is not enough kill a scrake on 6p hoe let alone 4 of them. You'd have to get them in a perfect line for that to happen too. You would simply get kicked for raging 4 scrakes.
Indeed, on 6 player HoE one blast from killerwatt won`t kill a group of Scrakes. It will however do more damage than a railgun. It will also bring them close enough to death for you to easily finish them off with the primary fire.
Why would you kick someone for solo killing a group of Scrakes? None of them would be raged.
They would be dead. A Survivalist with Killerwatt doesn`t need any help. They can handle it on their own. You also forgot that Killerwatt would de-aggro the Scrakes.
Almost forgot to mention that lining up several scrakes in a row isn`t difficult. They just slowly walk towards you. Easy to do.
Edit: If you are correct and did not one shot that scrake would only prove my point. The railgun is weaker than the Killerwatt when it comes to taking down several big zeds at once.