Killing Floor 2

Killing Floor 2

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ION * WINTER Mar 24, 2019 @ 7:46pm
KF2 is the blandest and most boring game of the last 4 years after the release of KF1
Thats my opinion of course, and initially I thought otherwise.However
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Shooting bullet spongy enemies (although TW said they wouldnt be so), with peashooter-grade weapons in bland samey levels is not very entertaining, I think, and I believe you would agree too.When KF1 came out, it was something new back then, and so it had an original character to it. But since then, 1) other titles came out cashing in on the zombie (YES, zombie) craze of the 2010+ era, and most importantly 2)The problem is that TW tried to mutate into a full fledged title what essentially started as a Unreal Engine mod.


Taking practices from non-genre games (such as CSGO) to create a micro economy where it was not needed and asked for, only peaked frustration among players (me included).It took away the joy of playing the game, and instead it became a shift of clocking in and out playhours to grind for unknown trinkets such as hats and eyewear that eventually arent that much -in value- worth the effort put forth, and do not convey any feeling of such worthwhileness. In fact the cycle play-grind- get reward- not good, try again-rinse and repeat, only makes people bored.And 9/10 times, it only leads to getting a bandanna, a mask or something equally trivial and making people question the whole affair.Is it more of an ordeal in the long run?

KF1 on the other hand was more 'democratic' in it's approach by publishing DLC packs.If the player wants it, he can buy it, but knew beforehand what he was getting (instead of the 'slot machine' practice that awards any items now), and everyone got the same.No exceptions, not quality or item value degradations.That made everyone equal if he so wished to purchase wehat was on offer, nad not feel duped because they got inferior items than others did.

The devs (to their credit) tried to expand the titles' gameplay spectrum by adding a PvP mode.Unfortunately it was a waste of time and resources, because nobody aligned with the idea, and now exists dormant and unused by hardly anyone within the game.On the other hand, other proven game modes from KF1 remain mostly unexplored.

Those last two features have bloated the games file sizes resulting into longer loading times (that noone again wants and only leads to frustration).

I mentioned earlier the weak weapons.KF1 was a politically incorrect game back then.You had your gun, a zombie and the bloody aftermath of combining those two.And it was fun, since it as not intended for mainstream use (regardless it's success later on).The guns felt in line to the whole character of the game.Even the trader's sexist comments were funny enough in the violent gritty world KF1 takes place.KF2 falling victim to it's success, decided to remove the violence's grittiness, and instead stylize it AAA title style, losing its individual style.The weapons mostly act as skin displays and less as zombie killing tools.Gone also is the old trader, and instead a French voice actor takes turn which is obnoxious to the point I hoped there was a game option to shut her up.

The progress system also suffers.In KF1, you started small, and as you progressed, you got permanent damage/health upgrades and weapons.It felt worthwhile and you could see yourself 'beefing up' for tougher challenges.KF2 (erroneously) follows the example of CoD where it is only a matter ofascending a ranks ladder with superficial consequences to the character.On top of that KF1 had a much more interesting variety of steam achievements than KF2.
Last edited by ION * WINTER; Mar 24, 2019 @ 8:26pm
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Showing 1-15 of 51 comments
Tau ⦿ Mar 24, 2019 @ 8:13pm 
I guess it does become boring after 1,600 hours of gameplay
ION * WINTER Mar 24, 2019 @ 8:17pm 
Originally posted by ϟVoltϟ:
I guess it does become boring after 1,600 hours of gameplay

While I agree, it felt boring waaay earlier than that.
[NT]D@niel Mar 24, 2019 @ 8:41pm 
Originally posted by HATE THYSELF:
Originally posted by ϟVoltϟ:
I guess it does become boring after 1,600 hours of gameplay

While I agree, it felt boring waaay earlier than that.

Well of course it`s boring when you don't have friends to have fun with.. I'm surprised you played 1,6 k... Funny to see a microtransaction thread in 2019, I mean c`mon, stop beating a dead horse...
Tbh KF1 is worse than KF2. They brushed up a ton on issues and problems KF1 had but yeah it does get boring if you dont lvl up from the start. Once lvl 25 hits the game gets really pointless.
Though i do agree on some points. The freaunch trader. ♥♥♥♥♥♥♥♥ IS SHE ANNOYING. I'll take patty hanz steampunker or bad ass santa's trader voice anyday. Or the recently discovered in the mods the voice changer mods.
pathulhu Mar 24, 2019 @ 8:51pm 
kf1 may have been more clunky and limited but it felt like a kf game through and through

it also doesn't have edars or abom so that's a plus
old_N00b_Dog Mar 24, 2019 @ 10:04pm 
more than 1600 you played and unlocked only 203 of 244(239) achievs. Seems it is not the game...nor the underpowered weapons... KF2 is lots of fun with great weapons, reload animations, etc. Some zeds seem spongy if you shoot in random, but c'mon, shoot them right!
Also prestige is optional, and it is there only for us not to get bored after lvling all perks up to 25. No reason for more powerfull perks-weapons. Great game to play with friends, or even make friends in game if you dont have.

I agree though, on the reward-skins side and trader. They dont give too much value anymore, but at least it keeps giving you various, usually of no value skins. And the trader voices could be more sarcastic, sexiciest-badass in general. Other than those and the long loading times, game is awesome. You dont know, some people may play vs also, not bad to have it there.
TW does a great job supporting its game
Last edited by old_N00b_Dog; Mar 24, 2019 @ 10:08pm
Crawling Chaos Mar 24, 2019 @ 10:07pm 
Nobody cares.
🅱oviet 🅱adjur Mar 24, 2019 @ 10:10pm 
What i like about kf1 is that it encourages players to learn incaps, takedowns, combos and zed mechanic. The unforgivingness is also what makes kf1 so fun and thrilling. Not to mention playing with veterans and trying out different challenges are a lot of fun, from demo or commando only to fleshpound party and faked players.

Sure kf1 had p2w aspects like single piston long musket and scythe. (if you think flares and buzzsaw bow are op, you're just lame). But every weapon has its own purpose and advantage. Moreover there's great diversity in loadouts, while in kf2 you're usually using one or two sets of weapons and specific weapons with bare bones diversity.
Fumo Bnnuy n Frends Mar 24, 2019 @ 10:42pm 
Originally posted by Soviet Badger:
What i like about kf1 is that it encourages players to learn incaps, takedowns, combos and zed mechanic. The unforgivingness is also what makes kf1 so fun and thrilling. Not to mention playing with veterans and trying out different challenges are a lot of fun, from demo or commando only to fleshpound party and faked players.

Sure kf1 had p2w aspects like single piston long musket and scythe. (if you think flares and buzzsaw bow are op, you're just lame). But every weapon has its own purpose and advantage. Moreover there's great diversity in loadouts, while in kf2 you're usually using one or two sets of weapons and specific weapons with bare bones diversity.
KF2 does that too but is way more forgiving. Also why you can have a LMS beat the matches if they know what to do and pick the right perk for the map.

Kf1 difficulty was fun but sometimes you just wanna have no stress fun which suicidal and even hard didnt let you do. Also they had the b.s. discount system.
HiTmAn Mar 24, 2019 @ 10:53pm 
this game need very consistant updates like maybe every 30 dayes...to be fresh all time...add new mods...story moe better rewarding system after each game u finish
DeathCow Mar 24, 2019 @ 11:06pm 
Originally posted by HiTmAn:
this game need very consistant updates like maybe every 30 dayes...to be fresh all time...add new mods...story moe better rewarding system after each game u finish
I suggested that they release a map every month, but that might not be possible. But that's what they should be doing.

I also have grown bored with it. I'm in the beta and I'm kinda like meh about it. I prestiged all the perks but have only completely lvl'd up one of them.
Fumo Bnnuy n Frends Mar 24, 2019 @ 11:18pm 
Originally posted by ƊЄƛƬӇƧƛƔЄƧ:
Originally posted by HiTmAn:
this game need very consistant updates like maybe every 30 dayes...to be fresh all time...add new mods...story moe better rewarding system after each game u finish
I suggested that they release a map every month, but that might not be possible. But that's what they should be doing.

I also have grown bored with it. I'm in the beta and I'm kinda like meh about it. I prestiged all the perks but have only completely lvl'd up one of them.
I think 1 update every 3 months is okay b/c theres also a point that constant updates can become very meh too. Imagine every month a new map + lootboxes and usbs. Yeah i dont think id like that very much. And yes they'd release lootboxes too b/c most other games that constantly update do this almost all the time. Mostly for revenue but also its become sorta the norm.

1 update every 3 months= get to get more per update, try out everything, then finish and take a breather till the next update. Maybe in that time play other games that have their own updates.
Last edited by Fumo Bnnuy n Frends; Mar 24, 2019 @ 11:18pm
🅱oviet 🅱adjur Mar 25, 2019 @ 12:09am 
Originally posted by (TF2SP) Startled Tapir:
Originally posted by Soviet Badger:
What i like about kf1 is that it encourages players to learn incaps, takedowns, combos and zed mechanic. The unforgivingness is also what makes kf1 so fun and thrilling. Not to mention playing with veterans and trying out different challenges are a lot of fun, from demo or commando only to fleshpound party and faked players.

Sure kf1 had p2w aspects like single piston long musket and scythe. (if you think flares and buzzsaw bow are op, you're just lame). But every weapon has its own purpose and advantage. Moreover there's great diversity in loadouts, while in kf2 you're usually using one or two sets of weapons and specific weapons with bare bones diversity.
KF2 does that too but is way more forgiving. Also why you can have a LMS beat the matches if they know what to do and pick the right perk for the map.

Kf1 difficulty was fun but sometimes you just wanna have no stress fun which suicidal and even hard didnt let you do. Also they had the b.s. discount system.
Kf1 has always been no stress because i got gud and everyone (veterans) are chill about the game, no blame game whatsoever.
Stellifera Mar 25, 2019 @ 12:52am 
You know, I would say the same for L4D but...
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Date Posted: Mar 24, 2019 @ 7:46pm
Posts: 51