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And I don't understand why they got rid of it. If the answer was because it was OP, then get rid of all the other OP like stuns/freeze on demand, RPGs killing SCs by launching it into their head at close range, Railgun one-shotting FPs/SCs, and all the other ridiculous stuff in the game.
v1008 was the best KF2 and I know many players who stopped playing because the game became EZ-mode over time.
Well i think i still getting damage reduction when i parry hans. And visual effect of parrying hans (btum) is also in place. Remember, the red glowing attack of sc or fp in theory unparryble, in practice it means that zed will not get stumbled upon succesfull parry. U will get damage reduction though. And remember, parry is not only about damage, on successful parry u also get pushed back from zed, that is also very handy.
I think u got wrong reference here, i mean u posting quote from very old update, i belive it is not how things work now, also KF2 stats sheet says opposite, for example, for pulverizer Block (damage multiplier) is 0.5, Parry (damage multiplier) is 0.4, that means 50% and 60% reduction.
I think u better refer to KF2 stats sheet, i belive it has actual info)
It was how it worked in early versions, and belive me, it is way overpowered. I am glad they removed it.
Its good. When parry blocked 90% of damage it was just insane. U could just forget about flashpunds being a threat. Also u know, parry is not very difficult really. Parring flashpound is a piece of cake. Parring sc is harder, since it got different combos, and i personally prefer safest hit-and-run tactic for killing sc. For parring sc u also need a of space, and dont forget, the main threat is not sc of fp, but smaller swarming zeds coming with them. In most cases on high difficulties u will just stand and not let sc break your team formation.
That i am saying is that berz is very powerful now and current parry damage reduction is more than enough. U can take the parry perk if u want, though i advice against it.
Very insightful comment, thanks. regarding unparryable attacks, i did also FEEL like the damage reduction was still applying on han's attacks, yet the in-game info said otherwise so i just took it as a fact.
I also didn't know about weapon spreadsheets, thanks for that. I'll look that up next time instead.
I still feel like the damage reduction on parrying is not rewarding enough, to a point where the only class who can afford to parry are zerker and medic because of their insane survivability.
Stumble is the only reason u should perform parry right now.
My personal opinion - 50% mitigation on block and 60 % on parry should be transformed into 40% on block and 70% on parry. Extra 30% already valuable bonus.
You're an idiot. You also get an ADDITIONAL 40% from the Parry skill. On top of that, being a Level 25 Zerker gives you a permanent 15% DR. Assuming Zerk DR is additive, you're working with a whopping 95% with a Zwie-Parry. You can survive boss attacks that could 1 or 2-shot every other class.
While it is true that those previously mentioned specimens can use attacks that are resistant to parrying, they are not unblockable. Damage mitigation of both parrying and blocking still applies but the specimen simply won't be stumbled while using those attacks.
Still, I think parrying could be better rewarded off perk. According to the KF stats spreadsheet, and I personally find these values at least plausible, parry and block mitigation values are as follows:
Knives:
x0.2 Parry
x0.2 Block
Crovel:
x0.5 Parry
x0.6 Block
Katana:
x0.5 Parry
x0.6 Block
Pulverizer:
x0.4 Parry
x0.5 Block
Zweihander:
x0.4 Parry
x0.6 Block
Eviscerator:
x0.3 Parry
x0.4 Block
It may not be extremely difficult, but parrying still takes a bit of practice and I think it could be more rewarding to at least the tier 3 weapons. That's just me, though. I'd like to see a more skill-indexed Berserker perk and I think it's a good place to start.
Agree.
They should make differences between "parry" and "block" more significant.
10% its laughable. Even 20% in case of zwei is bullsh!t
1 - Regualr block should be nerfed, down to 30 - 40% - holding button isn't "skill"
2 - parry should be buffed up to 70 -75% - right timing and knowledge of different zeds movements, already requires some skill.
Firts off I prefer talking to people who don't call others idiots out of the blue. This being said, my post was about parrying on classes that AREN'T berserker, as an alternative to NEEDING a medic on boss waves.
So no, you're not gonna get 95% parry strenght on gunslinger or demo. On top of that, the parry perk on zerker is flat out inferior to the 20% damage reduction boost perk, no matter what playstyle you're going for, so don't even bring it up :)
-Retro
That's very true. The Parry perk skill is a step in the right direction for setting parrying for the Berserker apart from the rest. Parrying off-perk is fine.